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#1 (permalink) | ||
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Shas'Saal
![]() Join Date: Oct 2007
Location: Sun Prairie Wisconsin
Posts: 140
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Decided to finally try my hand at a Drop Pod army so tell me what you think honestly I'ma big boy I can take it! :P
HQ Space Marine Captain Power Sword Plasma Pistol (or a Pair of Lightning Claws What do you guys think?) Command Squad Company Champion 2 Power Swords 2 Power Fist Drop Pod Points: 390 Troops Tactical Squad 10 marines Flamer Multi Melta Drop Pod Points: 205 Tactical Squad 10 marines Flamer Multi Melta Drop Pod Points: 205 5 Scouts Power Sword Land Speeder Storm Points: 140 Elites Terminator Squad 5 Terminators Assault Cannon Points: 230 Dreadnaught Multi Melta Storm Bolter Drop Pod Points: 140 Dreadnaught Assault Cannon Heavy Flamer Drop Pod Points: 160 Fast Attack Land Speeder Storm (See Above) Assault Squad 10 Marines Power Weapon Points: 205 Heavy Support Devastator Squad 5 Marines 4 Multi Meltas Drop Pod Points: 185 Thunder Fire Cannon Drop Pod Points: 135 Total Points: 2000
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#2 (permalink) |
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Shas'La
![]() ![]() Join Date: Aug 2007
Posts: 377
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I think the army might have potential, but you didn't take enough toys to make your squads scary.
A captain with a power sword isn't a close combat monster, and a command squad with only one power weapon seems like a waste, as they die like marines and hit like a tactical squad in close combat. You might want to give your tactical squads multi-meltas, as they won't need the range of a missile launcher if they are drop podding. CC scouts with a heavy bolter and no power fist/weapon won't win any combats. The heavy bolter would be useful in a larger scout squad, but not 5 CC scouts. I think that sternguard would be better in a drop podding force than Terminators, and Terminators should always take one of the heavy weapons (they are all pretty good). Five Assault marines and a heavy bolter Land Speeder aren't very scary. You should boost or drop one or both. The heavy support selections seem fine, but I hope that you have their drop pods empty (maybe except for the multi-melta devastators). |
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#3 (permalink) | ||
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Shas'Saal
![]() Join Date: Oct 2007
Location: Sun Prairie Wisconsin
Posts: 140
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RFury! Thanks for the input i have Changed the list accordingly I think that this is an improvement I'm trying
to decide which is more important a devastator squad or my assault squad. Also Can the captain get a pair of Lightning claws or just one if he can get a pair is that better then a Power weapon and plasma pistol, I have thing for plasma. ;D
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