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My Chapter Command - 2000 pt
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Old 29 May 2009, 07:46   #1 (permalink)
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Default My Chapter Command - 2000 pt

HQ:
1 Marneus Calgar, Lord Macragge
Gauntlets of Ultramar; Iron Halo; Power Sword; Armor of Antiochus; Honour Guard Squad
1 Gauntlets of Ultramar
1 Armor of Antiochus
Teleport Homer
1 Teleport Homer

3 Honour Guard Squad
Artificer Armour; Bolt Pistol (x3); Bolter (x3); Frag Grenades; Krak Grenades; Power Weapon; Chapter Banner; Relic Blade (x1)
1 Chapter Banner
1 Chapter Champion
Artificer Armour; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades; Power Weapon; Relic Blade

1 Space Marine Chaplain
...in Terminator Armour
1 ...in Terminator Armour
Crozius Arcanum; Rosarius; Storm Bolter; Digital Weapons; Melta Bombs
1 Terminator Armour

Elite:
4 Terminator Assault Squad
Lightning Claws (pair) (x4)
1 Terminator Armour
1 Sergeant
Lightning Claws (pair) (x1)
1 Terminator Armour

4 Te rminator Assault Squad
Lightning Claws (pair) (x4)
1 Terminator Armour
1 Sergeant
Lightning Claws (pair) (x1)
1 Terminator Armour

Troops:
9 Tactical Squad
Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Flamer; Missile Launcher
1 Sergeant
Bolter; Frag Grenades; Krak Grenades; Power Fist

9 Tactical Squad
Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Flamer; Missile Launcher
1 Sergeant
Bolter; Frag Grenades; Krak Grenades; Power Fist

9 Tactical Squad
Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Flamer; Missile Launcher
1 Sergeant
Bolter; Frag Grenades; Krak Grenades; Power Fist

Heavy Support:
4 Devastator Squad
Bolt Pistol (x4); Frag Grenades; Krak Grenades; Power Armour; Missile Launcher (x4)
1 Sergeant
Bolt Pistol; Bolter; Frag Grenades; Krak Grenades; Signum
1 Signum

1 Land Raider
Power of the Machine Spirit; Searchlight; Smoke Launchers; Twin Linked Heavy Bolter; Twin Linked Lascannon (x2)

Notes:
Kill Points = 10

Total Roster Cost: 2000


I've been very successful so far with this list, having 3 consecutive wins. Gonna play it all day tomorrow as well and see how it fares against a diversity of opponenents and armies.

What do you guys think? I have 7 Missile Launchers for ranged warfare and 2 lascannons via the Land Raider.

Everything else is good at killing things in CC. With Calgar + Chaplain + 4 Honor Guard being my MVP unit.

I specifically wanted to ask if you guys have any good ideas or suggestions about what to change about the HQ unit. I put them all in the landraider with the chaplain. Then I pop them out on whatever is closest and I get

Calgar 4 Power Sword attacks + 1 Chapter Banner attack + 1 Charging Bonus = 6 Attacks (I know he can use his power sword instead of fist but does he get +1 for extra CC weapon? or he only gets that for his power fist attacks?)
or
Calgar 4 Power Fist attacks +1 Extra Power Fist + 1 Chapter Banner attack + 1 Charging Bonus = 7 Attacks

Chaplain 2 attacks base + 1 Chapter Banner attack + 1 Charging Bonus = 4 Attacks

2 Honor Guard 6 PW attacks + 2 Chapter Banner attack + 2 Charging Bonus = 10 Attacks

1 Banner Bearer 3 PW attacks + 1 Chapter Banner attack + 1 Charging Bonus = 5 Attacks
or
1 Banner Bearer 2 Relic Blade attacks + 1 Chapter Banner attack + 1 Charging Bonus = 4 Attacks

1 Champion 4 PW attacks + 1 Chapter Banner attack + 1 Charging Bonus = 6 Attacks
or
1 Champion 3 Relic Blade attacks + 1 Chapter Banner attack + 1 Charging Bonus = 5 Attacks


And all of these attacks re-roll to hit on the charge couresy of the chaplain!
So would all these attacks be enough to take down any unit in 40K? Or are there certain units I should be wary of? Thats what I wanna know, so dat I can be wary of 'em when I see them on the field.

Also do I have the correct number of attacks listed for each model?
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