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1000 point Raven Guard- Criticism please
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Old 20 May 2009, 23:05   #1 (permalink)
Shas'Saal
 
Join Date: Jul 2008
Location: The High Seas
Posts: 208
Default 1000 point Raven Guard- Criticism please

Well Ive been feeling rather Meh about my dread list lately so I sat down and wrote what seems too be a semi competitve list (IE it has a strong list but isnt overly brutal).

Shrike
8 Assault Terminators-8x Thunder Hammers and Storm shields

5x Scouts-Sniper Rifle
5x Scouts-Sniper Rifle

10x Assault Squad-Sgt w/ Powerfist

Landspeeder-Multi Melta

Landspeeder-Multi Melta

A nice even 1000

So the idea is too infiltrate the Terminators with strike, have the assault squads move up fleet and assult, have the Scouts pin or kill monstrous creatures and the Landspeeders hunt tanks. I also really like that it feels pretty fluffy...in a sense.

So what do you guys think?
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Old 21 May 2009, 01:43   #2 (permalink)
Shas'La
 
Join Date: Aug 2007
Posts: 377
Default Re: 1000 point Raven Guard- Criticism please

Don't expect too much out of the scouts. I'd personally drop a couple assault marines to give them cloaks, so at least they can go to ground in cover for a 2+ save. I think it has a decent chance to beat in the faces of certain other armies at 1000 points. Except Dark Eldar probably.
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Old 21 May 2009, 02:28   #3 (permalink)
Shas'Saal
 
Join Date: Jul 2008
Location: The High Seas
Posts: 208
Default Re: 1000 point Raven Guard- Criticism please

Thanks for the reply. I thought about that but I figured I could just put them in 4 up cover anyway. I see the only problem with this army is a highly moblie one or it getting torn up piece by piece. Also in objective games should my scouts just kill or sit on the objectives?
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Old 21 May 2009, 14:45   #4 (permalink)
Shas'La
 
Join Date: Aug 2007
Posts: 377
Default Re: 1000 point Raven Guard- Criticism please

In objective games, sit your scouts on two objectives and try to keep everything else in your army between them and the enemy. If your opponent does more than sneeze on the scouts, you should go to ground. If the enemy is getting close to assault them, use your speeders to block access to the scouts.
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