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2000 Raven Guard (Fluff? We don't need no stinking fluff)
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Old 10 Apr 2009, 12:22   #1 (permalink)
Shas'Vre
 
Join Date: Jun 2007
Posts: 1,034
Default 2000 Raven Guard (Fluff? We don't need no stinking fluff)

Raven Guard 3rd Company 2000 points[]
HQ 1:
Shadow Captain Kayvaan Shrike
195

E: 145

Elite 1:
Dreadnought
TL Lascannon
Missile Launcher
145
Drop Pod
35


T: 655

Troop 1:
Scout Squad
8 Scouts
Sgt Telion
7 Camo Cloaks
H Bolter
195

Troop 2:
Tactical Squad (10 Marines)
Flamer
Power fist
Missile Launcher
195
Drop Pod
35

Troop 3:
Tactical Squad (10 Marines)
Flamer
Power fist
Missile Launcher
195
Drop Pod
35

Troop 4:
Scout Squad (10 Marines)
Pistols & Swords
Power weapon
Meltabombs
160


FA: 670

Fast Attack 1:
Vanguard Veterans (5 Marines)
Relic Blade
Lightning Claw
Storm Shield
Thunder Hammer
250

Fast Attack 2:
Scout Bikers
5 Scouts
3 GLs
Clustermines
Locator Beacon
175

Fast Attack 3:
Assault Squad (10 Marines)
Power fist
2 Plasma pistols
245

Land Speeder Storm
50


HS: 335

Heavy Support 1:
Predator Destructor
H Bolter Sponsons
85

Heavy Support 2:
Predator Destructor
H Bolter Sponsons
85

Heavy Support 3:
Predator Annihilator
Lascannon Sponsons
165

2000 points total

Game Plan:
Drop pod on dread allows me to either drop both full tac squad drop pods on turn 1 or keep a squad in reserve to grab/contest a later objective. Tanks, snipers and dread provide cover fire; bikes provide paranoia (cluster bombs) and mobile fire support; Vets try to throw a wrench in the works; everybody else runs like mad towards the enemy.

The beacon will be shifted between the bikes & pods to keep the opponent guessing from game to game. Should the enemy seem CC oriented the pods drop empty in front of units to force them to run around or try killing it outright.
__________________
Shrouding - Just in case superior training, ridiculous firepower, and more armor than some vehicles might not be enough, we've decided you don't see them either.

Acts of Faith - I choose to ignore your reality and substitute my own...for the Emperor.

Glory for the first man to die! CHARGE!
trex238 is offline   Reply With Quote
Old 10 Apr 2009, 22:06   #2 (permalink)
Shas'La
 
Join Date: Aug 2007
Posts: 377
Default Re: 2000 Raven Guard (Fluff? We don't need no stinking fluff)

I don't really see what Shrike adds. You only have one small unit that is dangerous in close combat. Also the dreadnought doesn't really need a drop pod, unless you want to drop it empty.
Domitian is offline   Reply With Quote
Old 11 Apr 2009, 01:14   #3 (permalink)
Shas'La
 
Join Date: Aug 2007
Posts: 412
Default Re: 2000 Raven Guard (Fluff? We don't need no stinking fluff)

I would drop one of the predator destructors for an assault squad.
wesswll is offline   Reply With Quote
Old 11 Apr 2009, 20:35   #4 (permalink)
Shas'Vre
 
Join Date: Jun 2007
Posts: 1,034
Default Re: 2000 Raven Guard (Fluff? We don't need no stinking fluff)

Hmm, for a moment I thought the same person answered twice. Anyways, the dread drop pod was for flexibility, whether dropping immediately full or empty later on. In drop pod rules half rounding up show up first turn which means 2 out of 3 drop, my choice so I could have my tac squads show up in the enemy's face or drop empty, depending on the opponent. Also I would have a 3rd option to place the homing beacon for the vets cause always having it on the scout bikes makes them a priority target.

Shrike was to infil/flank the vets and/or allow the tac/scout squads the option to fleet into the enemy.

I've taken the advice for an assault squad set up for MC/MEQ hunting & I've dropped the combat scouts, their ride & the dread pod. So now Shrike can infil/flank the assault squad or vets.
__________________
Shrouding - Just in case superior training, ridiculous firepower, and more armor than some vehicles might not be enough, we've decided you don't see them either.

Acts of Faith - I choose to ignore your reality and substitute my own...for the Emperor.

Glory for the first man to die! CHARGE!
trex238 is offline   Reply With Quote
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