Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Getting back into the game... 2000pt Crimson Fist Army
Reply
Old 11 Feb 2009, 19:20   #1 (permalink)
Shas'Saal
 
Join Date: May 2007
Location: Michigan
Posts: 124
Default Getting back into the game... 2000pt Crimson Fist Army

Hello everyone. After taking a relatively long break from gaming, I've decided to get back into with a new army list. After finding that my CC marine army is no longer valid under the 5th ed. codex, I decided to try out a more shooty army list instead of switching to Blood Angels or another CC chapter. Any advice is greatly appreciated!

HQ 175pts
Pedro Kantor
175pts

Pedro Kantor will accompany the 9 man Sternguard squad to provide extra firepower and a bit of CC ability

Elites 670pts
8 Sternguards
1 Sergeant
225pts

This squad and Dorn will take the Land Raider Crusader

4 Sternguards, 2w/ Meltas, 2w/ combi-meltas
1 Sergeant w/ combi-melta
Drop pod
195pts

This squad has several possible uses. First, as an ultimate tank killing and possible suicide squad. Secondly, as a deep striking unit that can claim or contest objectives at the last minute. Also, the drop pod can be used to block line of sight if necessary.

9 Sternguards
1 Sergeant
250pts

Just a general unit. Rides in the Land Raider.

Troops 460pts
9 Space Marines, 1w/ Lascannon
1 Sergeant
Razorback w/ TL Lascannons
250pts

This squad will be split into combat squads. The two squads will probably hang back with the Whirlwind.

2x 4 Scouts w/ Bolt Pistol, CCW
1 Sergeant w/ Powerfist, Bolt Pistol, meltabombs
210pts

These CC scouts are used as quick response to a firebase or vehicle threat.

Fast Attack 100pts
2x Land Speeder Storm w/ Heavy Bolter
100pts

The Land Speeders will hang out behind the Land Raiders, protecting them from pesky deepstriking obliterators in the rear. When needed, they'll dart out with their CC scouts to distract and hopefully destroy vulnerable firesupport squads and vehicles.

Heavy Support 595pts
Land Raider
250pts

Land Raider Crusader
260pts

Whirlwind
85pts

Basically an anti-horde weapon.


Okay, so what does everyone think? My main opponents are CSM, Orks and Necrons.



__________________
Lying in a featherbed will bring you no fame, nor staying beneath the quilt, and he who uses up his life without achieving fame leaves no more vestige of himself on Earth than smoke in the air or foam upon the water. ~Dante Alighieri

W L D
Tau 3 1 1
Space Marines 5 0 1
Tyranids 1 0 0
Dark Eldar 2 0 0
Pianoman is offline   Reply With Quote
Old 22 Feb 2009, 07:52   #2 (permalink)
Shas'Ui
 
Join Date: Feb 2007
Location: Adelaide, South Australia
Posts: 683
Send a message via MSN to 33rd Sirican Redbacks
Default Re: Getting back into the game... 2000pt Crimson Fist Army

Dont forget in the dying turns you can load up the storms with thier scout squad and snatch or contest an objective.
__________________
33rd Sirican Redbacks is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Crimson Fist Dreadnought Kharvol Showcase 3 28 Mar 2010 19:19
Crimson Fist Rhino 'Titan' . The Night Lord Showcase 14 15 Aug 2009 23:03
Crimson Fist 2000 pts Howloutloud Space Marines Army Lists 2 25 Sep 2008 07:58
Starting of a Crimson Fist Army Steve_the_Sledgehammer Showcase 8 06 Mar 2006 02:49
quick help vs crimson fist Shaso Wanax Tau 1 14 Jul 2005 14:34