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[1500 Points] Salamanders
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Old 17 Dec 2008, 22:16   #1 (permalink)
Kroot Warrior
 
Join Date: Oct 2008
Posts: 18
Default [1500 Points] Salamanders

HEADQUARTERS

Vulkan He'stan ......................... 190 Points
- w/ Master-Crafted Relic Blade, Heavy Flamer, Digital Weapons and Storm Shield


ELITES

Terminator Assault Squad ........ 200 Points

- 1 Terminator Sergent w/ Thunder Hammer and Storm Shield
- 4 Terminators w/ Thunder Hammers and Storm Shields


TROOPS

Tactical Squad ......................... 215 Points

- 1 Sergent w/ Combi-Melta
- 1 Space Marine w/ Flamer
- 1 Space Marine w/ Multi-Melta
- 7 Space Marines w/ Bolters
- 1 Rhino Transport

Tactical Squad ......................... 215 Points
- 1 Sergent w/ Combi-Melta
- 1 Space Marine w/ Flamer
- 1 Space Marine w/ Multi-Melta
- 7 Space Marines w/ Bolters
- 1 Rhino Transport

Tactical Squad ......................... 215 Points
- 1 Sergent w/ Combi-Melta
- 1 Space Marine w/ Flamer
- 1 Space Marine w/ Multi-Melta
- 7 Space Marines w/ Bolters
- 1 Rhino Transport

Scout Squad ............................ 100 Points
- 1 Scout Sergent w/ Sniper Rifle and Camocloak
- 1 Scout w/ Missile Launcher and Camocloak
- 3 Scouts w/ Sniper Rifles and Camocloaks


HEAVY SUPPORT

Land Raider Redeemer ........... 240 Points
- w/ 2x Firestorm Cannon and Twin-Linked Assault Cannon

Vindicator ................................ 120 Points

- w/ Dozer Blade


TOTAL - 1495 POINTS


So my army relies on it's Troop number and in it's Heavy Support. The Vindicator helps plant Ordinance on top of big groups of enemies and pretty much blowing them to pieces, either that, or I go after the armoured targets if there happens to be a couple bunched together. The Land Raider Redeemer will help bring the Terminator Assault Squad into the battle and unleash Master Crafted Thunder Hammer onto the bigger units or Elite stuff. The Scouts will try and take objectives relatively early and provide covering fire for the Tactical Squads, which will get close with the Rhinos, before disembarking and letting loose the Twin-Linked Flamer, Combi-Melta and Multi-Melta death to the enemy.

This army will have no problems with dealing with most threats, since the Flamers, Vindicators and Redeemers can easily take care of any swarmy targets and large groups. Whereas the Terminators, Meltas and Vulkan himself can take care of the more specialist units like Tanks, Carnifexes, HQ units etc.
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