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1500pts vanilla codex - Master of the Forge
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Old 21 Nov 2008, 06:47   #1 (permalink)
SGS
Shas'La
 
Join Date: Feb 2006
Location: Fort Vermilion Alberta
Posts: 265
Default 1500pts vanilla codex - Master of the Forge

Any suggestions or criticism is appreciated. I already have all of these models, and then some. The Dreadnoughts and Preaditor are completely magnetized, so they can be changed very easily; although I only have the "standard" dreadnought weapons (assult cannon, DCCW with flamer or storm bolter, twin linked lascannons, missle launcher). In addition to this list, I will have more than enough tactical marines left over for another squad, pleanty and all special and heavy weapons, 10 assult marines, some land speeders, a chaplain with a magnetized jump pack/ regular pack, and an unassembled captain. Theres some other odds and ends, and a mountain of unused bits too. I am not a fan of bikes. I don't like the models. I am not a fan of Librarians. Kill the mutant. Other than that all ideas welcome.

HQ

Master of the Forge- 100
Bolt Gun

Elites

Sternguard(10)- 250

Dreadnought- 160
Twin Linked Lascannons, Missle Launcher, Extra Armour

Dreadnought- 160
Twin Linked Lascannons, Missle Launcher, Extra Armour

Troops

Tactical squad (10)- 205
Power Fist, Flamer, Lascannon
Razorbak- 55
Extra Armour

Tactical squad (10)- 205
Power Fist, Flamer, Lascannon
Razorbak- 55
Extra Armour

Fast Attack

Assult Squad(5)- 130
Power Fist, Melta Bombs

Land Speeder- 50

Heavy Support
Preaditor - 100
Auto Cannon, Heavy Bolter Sponsons, Extra Armour

Total- 1505

I think I might need some more clse combat units, and or troops?
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