Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

1000 Point Nid Hunters;
Old 29 Oct 2008, 02:26   #1 (permalink)
Join Date: Sep 2004
Location: Southern California
Posts: 5,117
Send a message via MSN to arguleon-veq
Default 1000 Point Nid Hunters;

I love the fluff of Ultramarine Nid Hunters, I love the new Forgeworld Nid Hunter Ven Dread and the old Nid Hunter Vets. I am getting this army just because of those models though so I dont want it to be too big, here is what I was thinking;

Pedro Kantor - Using Direct Only Sarg; A Captain on a Nid Hunter force would be a Vet almost the equal of a Chapter Master and he would have access to use extreme means to complete his task, hence the Orbital Bombardment.

He also means that Sternguard [My Nid Hunter Vets]score as they are a key part of they army.

9 Sternguard;
1 Combi Melta.

Drop Pod;

10 Marines;
Combi Melta, Flamer, Missile Launcher.


10 Marines;
Flamer, Missile Launcher.

Ven Dread;
Assault Cannon, Heavy Flamer.

It is meant to be a fluffy list but I do want it to be somewhat competative and not just against Nids, any suggestions?
Brunettes and Beer.
arguleon-veq is offline   Reply With Quote
Old 29 Oct 2008, 08:38   #2 (permalink)
Join Date: Mar 2007
Location: Where I am, California, US
Posts: 2,828
Default Re: 1000 Point Nid Hunters;

Well, this is a well-balanced list, from what I can see of it. Plenty of options for anti-armor anti-MC and anti-Infantry. That is good, and will lead you to victory.
Originally Posted by The All-father on me
Oh, dear...
Originally Posted by Why So Serious?
Dark Ace Cypher with the power of cliffing!
[b]"You must bake muffins for the Greater Good."[/
Ace cipher zer0 is offline   Reply With Quote
Old 29 Oct 2008, 12:27   #3 (permalink)
Join Date: Apr 2008
Location: Cheshire, England
Posts: 2,823
Default Re: 1000 Point Nid Hunters;

So basically you've got a Captain that counts-as Pedro Kantor? That's ok, and kind of cheeky because the Sternguards counts as a scoring unit .

I don't think the Combi-Melta and Power Fist are very good against 'Nids. I understand you still want the list to be competitive against other races as well but you could take a Power Weapon and Combi-Plasma. That's more balanced than previously but also better against 'Nids, and if I'm not mistaken saves you five points? If so then get Extra Armour or Smoke Launchers for the Rhino, just to add a little survivability to the force.

Unless you're going to turn the Tactical Squads into Combat Squads I think you should use a different combination to a Flamer and Missile Launcher. You could just drop the Launchers but that would seriously reduce your anti-armour firepower, also Blasts have improved in the new edition. The Flamers would also be reallly good against 'Nids and maintain the fluffiness in the list. I'd suggest taking a Plasma Gun in one of the units to ensure a bit more balance, probably best in the second as the first unit has a bonus of a Comb-Melta.

The Venerable Dreadnought is fluffy and can easily deal with 'Nids, especially with that Heavy Flamer, but the Assault Cannon also makes it useful against all kinds of opponent. Isn't making the Dread Venerable a waste if you don't choose a skill though?


Originally Posted by Minako
That may just be helped by massive boobs though, i'm female. I don't know how that shiz works...
arandomshadow is offline   Reply With Quote
Old 29 Oct 2008, 15:05   #4 (permalink)
Join Date: Sep 2004
Location: Southern California
Posts: 5,117
Send a message via MSN to arguleon-veq
Default Re: 1000 Point Nid Hunters;

Venerable Dreads dont get skills anymore.

Yeah, I plan on using Combat Squads with the Tac Marines. I could take the Plasma in that first Squad so the Combat Squad would have both a Combi Melta and Plasma Gun.

The Powerfist on the Sternguard is a much better option than the power wep I reckon though, even against Nids. With the extra attack from Pedro, it allows me to easily do a wound on MC's were it would take me 3 turns for a Power Weapon to do that.

I wont be fighting Nids all that often with this list to be honest. So the means to fight other armies really is key, a few of those pack a fair few tanks.

Thanks for the replies.
Brunettes and Beer.
arguleon-veq is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
1000 Pts Witch Hunters ToastMaster The Inquisition 5 30 Oct 2007 12:05
BATREP: Witch Hunters vs. Mechanized Tau 1000 points GedofParagon Battle Reports 10 12 Apr 2007 10:32
1000 Points of Daemon hunters - not quite pure GK Falstead The Inquisition 0 30 Nov 2006 17:18
witch hunters[1000] very anti-armour heavy. Daemon Lover The Inquisition 37 10 Jul 2006 18:04
1000 point Hybrid Witch Hunters/Daemon Hunters list ShasO_Ores_Malcaor The Inquisition 8 25 Dec 2005 04:09