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#1 (permalink) |
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Kroot Shaper
Join Date: Jun 2007
Posts: 48
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Posted this on B&C and I am getting no feedback so I figured I would try here as well.
Ok here is the list that I have come up with for the 'Ard Boys tournament that is coming up soon. I am mostly utilizing all of the models in my collection to make this list and I am also banking on being able to pick up black reach before the tourney. Anyway I just wanted you guys to take a look and let me know where you think this list might be weak and what I might want to do to improve it. 2500pt 'Ard Boys Salamanders Cleanse and Purify We Stand Alone HQ ---------------- Chaplain - Master of Sanctity - 145 --Term Honors, Jump Pack, BP, Frags, Melta Bombs, Bionics (bombs and bionics are there just to burn extra points) Librarian - Epistolary - 166 --Term Honors, BP, Familiar, Combat Shield, Might of Heros, Storm of the Emperor's Wrath ELITES ---------------- Veteran Squad - 5 Marines - 115 --Lascannon, Plasma Gun, Tank Hunters Veteran Squad - 5 Marines - 115 --Lascannon, Plasma Gun, Tank Hunters Dreadnought - 123 --Multi Melta, Extra Armor, Smoke TROOPS ---------------- Tactical Squad I - 10 Marines - 200 --Sgt. w/ Term Honors, PF, BP (will switch to bolter if I get time before the tournament) --Flamer, Meltagun ---------Rhino - 58 -----------Extra Armor, Smoke Tactical Squad II - 10 Marines - 200 --Sgt. w/ Term Honors, PF, BP (will switch to bolter if I get time before the tournament) --Flamer, Meltagun ---------Rhino - 58 -----------Extra Armor, Smoke Tactical Squad III - 10 Marines - 200 --Sgt. w/ Term Honors, PF, BP (will switch to bolter if I get time before the tournament) --Flamer, Meltagun ---------Riding in Land Raider Crusader Tactical Squad IV - 5 Marines - 85 --Sgt. w/ BP/CCW --Missile Launcher Tactical Squad V - 5 Marines - 85 --Sgt. w/ BP/CCW --Missile Launcher Scout Squad - 5 Scouts - 90 --Heavy Bolter, 4 Sniper Rifles FAST ATTACK ---------------- Bike Squadron - 3 Bikes, 1 Attack Bike - 181 --Meltagun, Plasma Gun --Attack Bike w/ Multi Melta Assault Squad - 8 Marines - 216 --Sgt w/ Term Honors, PF, BP --2 Plasma Pistols HEAVY SUPPORT ---------------- Land Raider Crusader - 268 --Smoke Devastator Squad - 8 Marines - 190 --2 Missile Launchers, 2 Heavy Bolters -------------------------- TOTAL:2497 Model Count 73 Marine Models 5 Scout models 1 Dreadnought 1 Land Raider 2 Rhinos Power Fists: 4 Flamers: 3 Melta Weapons: 7 Plasma Weapons: 5 Lascannons: 2 Missile Launchers: 4 Heavy Bolters: 3 Sniper Rifles: 4 -------------------------------- Plan is to put Tactical squad 3 and librarian in to the LRC and have it drive right up the middle while flanked by the rhinos. I would get close enough to unload and rapid fire with all three squads as the librarian blasts away with storm. Vet tank hunters will hug the table edge on opposite ends of the table so that tanks can hide from only one at a time. Bikes will serve as mobile tank hunters/Terminator Hunters. Assault Squad w/ Chappy will tie up shooty squads. The 5 man tacticals are meant to be cheap objective holders that can serve as anti-light/med armor or infantry hunters. Scouts will sit in cover near an objective and provide anti-infantry/anti-MC fire and hopefully a distraction. Devs will sit near deployment zone and provide anti-tank or anti-infantry as needed. Dread will head up front and wreak havoc in the enemy deployment zone. **I trying to make this a fluffy, yet competitive all comers list. If anyone has any suggestions as to what to switch around it would be much appreciated. I have the money to purchase pretty much anything before the tournament so please feel free to suggest anything. Thanks in advance, Lord Bovine |
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#2 (permalink) |
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Shas'Saal
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Well, disregarding the fluffy tac squads, I can't really see any problems with this list, although just one reccomendation- four missile launchers instead of two and two heavy bolters for the Devastators-since they can't split fire, one lot of weapons will always be wasted. Four MLs, and you can always choose between frag and krak
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#3 (permalink) | |
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Kroot Shaper
Join Date: Jun 2007
Posts: 48
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#4 (permalink) |
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Shas'Saal
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Basically, fluffy as hell, but not the best set-up tactics wise-at the very least, squads 4 and 5 might as well have an extra bolter for their sergeants, while the actual number of marines in each squad could be excessive-lose a rhino or two at the start, and you could be looking at up to 400 points of short range goodness foot slogging across the table. Still, I like where you're going with it all, and it seems that when the new codex comes out, combat squadding will be quite a boon, as both 'combat squads' should be able to be in the rhino at the same time (I *think*)-nice little bus service going
)80
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#5 (permalink) | |||
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Where I am, California, US
Posts: 2,828
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And due, after you do the ML thing, you'll have a dang awesome list.
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[b]"You must bake muffins for the Greater Good."[/ |
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