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1750 Blood Angel Drop Death
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Old 25 Aug 2008, 11:26   #1 (permalink)
Shas'La
 
Join Date: Oct 2007
Posts: 399
Default 1750 Blood Angel Drop Death

HQ
Chaplain
-Power Fist
120pts

-Will be travelling with the Death Company.

Elites
9 Death Company
-Drop Pod
200pts

Terminator Squad
-Chainfist
-Heavy Flamer
- Drop Pod
260pts

Furioso Dreadnought
-Extra Armour
-Drop Pod
165pts

Furioso Dreadnought
-Extra Armour
-Drop Pod
165pts

Troops
10 Tactical Marines
-Power Weapon
-Melta Bombs
-Flamer
-Drop Pod
265pts

10 Tactical Marines
-Power Fist
-Melta Bombs
-Melta Gun
-Drop Pod
280pts

10 Tactical Marines
-Power Fist
-Melta Bombs
-Melta Gun
-Drop Pod
280pts

As you can see I have over 7 Units that will be individually deepstriking onto the board. When the landings begin I will mostly focus on vehicle threats and infantry threats, and will most probably pick out a flank to overrun.
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Old 25 Aug 2008, 23:15   #2 (permalink)
Shas'El
 
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Default Re: 1750 Blood Angel Drop Death

You messed up on the points for the Furioso. It is not 165, it is 115. However, if you give it Venerable and Death Company along with the Extra Armor, it comes out to 160.

And you are lacking in firepower against infantry. On the squad with the flamer, I would drop the powerfist and exchange it with a power sword.
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Old 26 Aug 2008, 05:27   #3 (permalink)
Shas'La
 
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Default Re: 1750 Blood Angel Drop Death

The Furiosos are in Drop Pods as you can see. Which should equal to 165pts.

Quote:
Originally Posted by Dark Ace Cipher
And you are lacking in firepower against infantry.
I don't see this. If your talking basic infantry, I have a standard bolter in all marine squads. Combined with Terminators and flamethrowers.
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Old 26 Aug 2008, 21:24   #4 (permalink)
Shas'El
 
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Default Re: 1750 Blood Angel Drop Death

Quote:
Originally Posted by Psyco
The Furiosos are in Drop Pods as you can see. Which should equal to 165pts.

Quote:
Originally Posted by Dark Ace Cipher
And you are lacking in firepower against infantry.
I don't see this. If your talking basic infantry, I have a standard bolter in all marine squads. Combined with Terminators and flamethrowers.
I mean anti-MEq firepower. you have stuff to deal with hordes, and plenty of anti-tank, but nothing that really can knock over any Marine Force, especially Nurgle. You can't depend on assault to knock down everything like that, since if your opponent plays his game right, he could get into assault without having to fire a shot. Here is why: when you disembark from a vehicle, such as a drop pod, it counts as moving. Therefore, you could only fire up to 12". Now, if you play against Genestealers, you're probably in deep trouble if you deepstrike anywhere near them.
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Old 28 Aug 2008, 11:18   #5 (permalink)
Shas'El
 
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Default Re: 1750 Blood Angel Drop Death

Quote:
Originally Posted by Psyco
10 Tactical Marines
-Melta Bombs
Just checking that you know only the Veteran Sergeant can take Melta Bombs? Not the entire squad..

It's a good list that's pretty strong. Not great on long range but when you're using Drop-Pods that won't be much of a problem.

Also, that Chaplain could do with some more equipment. I would give him a Plasma Pistol instead of a Power Fist because he's already got a Crozius Arcanum, and maybe Artificer Armour.
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Old 28 Aug 2008, 13:12   #6 (permalink)
Shas'La
 
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Default Re: 1750 Blood Angel Drop Death

Yeah the Melta Bombs are only on the Sergeants, as for the chaplain I was thinking something along the line's of that. The reason I came across the power fist was for harder creatures, but with a whole squad of rending death company re-roll misses, that shouldn't be a problem.
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Old 29 Aug 2008, 07:02   #7 (permalink)
Shas'El
 
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Default Re: 1750 Blood Angel Drop Death

Quote:
Originally Posted by Broken

It's a good list that's pretty strong. Not great on long range but when you're using Drop-Pods that won't be much of a problem.

Also, that Chaplain could do with some more equipment....and maybe Artificer Armour.
Well, two points about that:

1. I see the lack of range as still being a problem, because unless you culd wipe out entire squads with he bolters, Normally not an easy task, then you'll probably be assaulted. Now, most of the time CC isn't that bad if you are the one assaulting, In my Experience, because you get the extra attacks fromt he charge, and sometimes furious charge as your chaplain does with the death company. However, seeing as you won't be able to assault because you deep striked, the tables will be turned, and the enemy will have the advantage.

2. Blood Angels are special. They can't take artificer armor for everyone, our codex is not broken like the vanilla marines is.
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