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Rhino Rush Blood Angels IDEA
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Old 03 May 2008, 15:39   #1 (permalink)
Shas'Saal
 
Join Date: Feb 2008
Posts: 124
Default Rhino Rush Blood Angels IDEA

The idea came to me to see what a Rhino Rush Blood angels list could do and this is what i came up with.

HQ:
Company Captain, Power Weapon-115
Honor Guard, Power Weapon, Rhino-180

Elites:
Veteran Assualt Squad, Thunder Hammer, 2 Melta Bombs Rhino-190
Veteran Assualt Squad, Thunder Hammer, 2 Melta Bombs Rhino-190
Veteran Assualt Squad, Thunder Hammer, 2 Melta Bombs Rhino-190
Death Company, 7 man, Rhino-40

Troops:
Assualt Squad, Power Weapon, Rhino-155
Assualt Squad, Power Weapon, Rhino-155
Assualt Squad, Power Waepon, Rhino-155

Heavy Support:
Baal Preadator, Side Sponsen Heavy Bolter-125
Baal Preadator, Side Sponsen Heavy Bolter-125
Baal Preadator, Side Sponsen Heavy Bolter-125

Total:1747
MC:43
AV:11

So what do you think? Any good? Any places for improvment?
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Old 03 May 2008, 17:59   #2 (permalink)
Shas'El
 
Join Date: Apr 2008
Location: Cheshire, England
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Default Re: Rhino Rush Blood Angels IDEA

Looks good even if extremely repetitive :P. But unless Blood Angels have a rule allowing you to take 4[ ] elites then your list isn't legal.


- Shadow
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Old 03 May 2008, 19:43   #3 (permalink)
Shas'Saal
 
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Default Re: Rhino Rush Blood Angels IDEA

Quote:
Originally Posted by arandomshadow
Looks good even if extremely repetitive :P. But unless Blood Angels have a rule allowing you to take 4[ ] elites then your list isn't legal.


- Shadow
They do, the Death Company don't count towards FOC.
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Old 04 May 2008, 13:19   #4 (permalink)
Shas'El
 
Join Date: Apr 2008
Location: Cheshire, England
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Default Re: Rhino Rush Blood Angels IDEA

Quote:
Originally Posted by arinnoor
Quote:
Originally Posted by arandomshadow
Looks good even if extremely repetitive :P. But unless Blood Angels have a rule allowing you to take 4[ ] elites then your list isn't legal.


- Shadow
They do, the Death Company don't count towards FOC.
Oh ok then. Well your list's fine then.



- Shadow
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Originally Posted by Minako
That may just be helped by massive boobs though, i'm female. I don't know how that shiz works...
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Old 05 May 2008, 20:15   #5 (permalink)
Shas'El
 
Join Date: Jul 2005
Location: Runcorn - England
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Default Re: Rhino Rush Blood Angels IDEA

Sponson heavy flamers on the Baal preds. They are just so much cooler that way and work just as well. I've used them both ways with my BA and still prefer the Flamer approach, if only for the fact it's more fluffy.

...

That and it's cool. ;D
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Old 06 May 2008, 03:26   #6 (permalink)
Shas'O
 
Join Date: Jun 2006
Posts: 6,130
Default Re: Rhino Rush Blood Angels IDEA

Here's a suggestion for a rhino rush for BA.

Tycho & Lemartes -235

5man Honor Guard w Razorback, 2x plasma gun, 1x apoth, 1x power fist: 250 pts
5man Honor Guard w Razorback, 2x plasma gun, 1x apoth: 225 pts


5man Vet Squad w Rhino, 2x plasma gun, 3xCombi-plas: 210 pts (if feeling beardy, abuse the crap out of this squad config)
5man Vet Squad w Rhino, 2x melta gun, 1x PF, 1x meltabomb: 200 pts
5man Vet Squad w Rhino, 2x flamer, 1x PF, 1x meltabomb: 200 pts
7x DC w jetpacks 55pts

10xTac Squad w plas, rhino: 245pts
5x Tac Squad w plas, razorback: 180pts

If my maths are right, that'll give you exactly 1750pts, and a lovely seven rhinos/razorbacks rushing across the field. After all...you cant assault immediately after hopping out of transports, but you can rapid fire the daylights outta someone with plasma, have your apothecaries soak the failed saves, then pop lemartes and DC over the top of your shielding vehicles to assault whatever looks like it needs to die. The odd melta bomb or embedded power fist is simply to put a little bit of hurting on countercharges.
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Old 07 May 2008, 17:31   #7 (permalink)
Kroot Shaper
 
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Default Re: Rhino Rush Blood Angels IDEA

Looks good, though I'd think about popping some flamers in there when you can. I actually ran an extremely similar Salamanders list at the same points value.
I'd also think about smoke launchers to increase survivability, you'd be amazed to see about half your transports get popper on average before you disembark.

One fantastic tactic is to remember to use your rhinos as "mobile terrain", tank shock is your friend. Often, what I did was to use several Rhinos to cut the enemy lines in half. I.e. Rhinos end-to-end, deploy on one side. Then, while you're dealing with a part of your opponents army with your entire force, they have to shoot through the Rhinos before they can touch you, and then even if they can manage a counter assault, they have to move through the cover of the wrecked transports, so you're striking first anyway!.
--Basically the Rhino Rush lets you put down a solid wall of terrain where you need it.

The second trick is as many flamers as possible, and sort of invert the fish of fury tactic. Flank an enemy squad (or 2 or 3) with Rhinos, tank shock, assume they'll pass, and basically force the infantry to squeeze together to get more than 1" away from both Rhinos. Pop your marines out, and any flamer should be able to toast 10+ models... 1 in each squad, maybe a combi-flamer, and you're doing quite well.

Let us know how it works out for you.
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Old 08 May 2008, 10:59   #8 (permalink)
Shas'La
 
Join Date: Sep 2007
Location: York, England
Posts: 353
Default Re: Rhino Rush Blood Angels IDEA

Quote:
Originally Posted by ArchonRoc
I'd also think about smoke launchers to increase survivability, you'd be amazed to see about half your transports get popper on average before you disembark.
Blood Angels and Dark Angels rhino's and razorbacks come with smoke launchers and searchlights as standard!
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Old 11 May 2008, 12:52   #9 (permalink)
Shas'O
 
Join Date: Jun 2006
Posts: 6,130
Default Re: Rhino Rush Blood Angels IDEA

Quote:
Originally Posted by ArchonRoc
Looks good, though I'd think about popping some flamers in there when you can. I actually ran an extremely similar Salamanders list at the same points value.
I'd also think about smoke launchers to increase survivability, you'd be amazed to see about half your transports get popper on average before you disembark.

One fantastic tactic is to remember to use your rhinos as "mobile terrain", tank shock is your friend. Often, what I did was to use several Rhinos to cut the enemy lines in half. I.e. Rhinos end-to-end, deploy on one side. Then, while you're dealing with a part of your opponents army with your entire force, they have to shoot through the Rhinos before they can touch you, and then even if they can manage a counter assault, they have to move through the cover of the wrecked transports, so you're striking first anyway!.
--Basically the Rhino Rush lets you put down a solid wall of terrain where you need it.

The second trick is as many flamers as possible, and sort of invert the fish of fury tactic. Flank an enemy squad (or 2 or 3) with Rhinos, tank shock, assume they'll pass, and basically force the infantry to squeeze together to get more than 1" away from both Rhinos. Pop your marines out, and any flamer should be able to toast 10+ models... 1 in each squad, maybe a combi-flamer, and you're doing quite well.

Let us know how it works out for you.
Note: This tactic will not work out so good if your adversary has power fists/thunder hammers/meltabombs...anything anti tank really. Death or glory gives an autohit, and given the front armor on a rhino, a pen is very, very likely. If that happens on even one rhino, you now have a burned out vehicle, and an entangled squad that's likely trapped within rapid fire range.
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Old 11 May 2008, 18:34   #10 (permalink)
Shas'Vre
 
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Default Re: Rhino Rush Blood Angels IDEA

Also your squad cannot assault the turn they dismount unless they changed this rule which usually means that a) you keep them buttoned up till next turn and hope your rhino doesn't get destroyed and thus entangle you and cause wounds on the squad or b) dismount after moving and hope you dont get shot to pieces before your next turn
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