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1500 pt Ultramarines, 2nd Company [Updated]
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Old 18 Dec 2007, 03:32   #1 (permalink)
Shas'La
 
Join Date: Mar 2005
Posts: 280
Default 1500 pt Ultramarines, 2nd Company [Updated]

Hi all,

What do you guys think of this List?

HQ:

Master
-Twin Lightning Claws
-Artificer Armour
6 Man Command Squad
-4 w/ Bolt Pistol & CCW
-Company Champion
-Veteran Sergeant w/ Power Fist and Bolt Pistol

Master of Sanctity
-Bolt Pistol
-Terminator Honours
-Jump Pack
-Frag Grenades

Elites:

Venerable Dreadnought
-Missile Pod
-Twin Lascannon
-Tank Hunter
-Extra Armour
-Smoke Launchers

Troops:

5 Man Scout Squad
-4 w/ Bolters
-Heavy Bolter

5 Man Tactical Squad
-Lascannon

5 Man Tactical Squad
-Heavy Bolter

5 Man Tactical Squad
-Plasma Gun

5 Man Tactical Squad
-Plasma Gun

Fast Attack:

10 Man Assault Squad
-2 w/ Plasma Pistol & CCW
Veteran Sergeant w/ Power Fist & Bolt Pistol

Heavy Support

10 Man Devastator Squad
-4 Missile Launchers

Total: 1496 Points

Thats the List. What do people think?

Any help at all is much appreciated.

Thanks,
Matthew.
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Old 23 Dec 2007, 16:02   #2 (permalink)
Shas'Vre
 
Join Date: Oct 2007
Posts: 1,933
Default Re: 1500 pt Ultramarines, 2nd Company [Updated]

One thing that i think should be pointed out is you only have one tank; the Dreadnought and any anti-tank weaponry your enemy has, which might be a considerable amount in a thousand five hundred point game, is going be heading straight towards your dreadnought in their first turn, which then gets rid of one of your main anti-tank weapons.
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Old 09 Jan 2008, 19:14   #3 (permalink)
Shas'Saal
 
Join Date: Jan 2008
Location: Hemel Hempstead England
Posts: 132
Default Re: 1500 pt Ultramarines, 2nd Company [Updated]

theres nothing in that army apart from scout that couldn't be done better in a chaos army
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