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2200 Point of 2nd Company Ultramarines
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Old 13 Dec 2007, 18:28   #1 (permalink)
Kroot Shaper
 
Join Date: Mar 2007
Location: England
Posts: 71
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Default 2200 Point of 2nd Company Ultramarines

HQ
Chaplain; Master of Sanctity
Terminator Armour
Storm bolter
Crozius Arcinum
W/Terminator Command Squad
5 Terminators
Assault Cannon
Heavy Flamer
3 ChainFists
Tank Hunters
Total: 393




Librarian; Epistolary
Bolt Pistol
Fear of the Darkness
Fury of the Ancients
W/Command Squad
5 Space Marines
Frag Grenades
Plasma gun
Apothecary
Champion
Standard Bearer
Terminator Honours
Tank Hunters
Total: 373



Elites:

Veteran Squad:
5 Space marines
Frag Grenades
Pair, Lightning Claws
Power Weapon
Terminator Honours
Power Fist
Infiltrate (free)
Total: 205



Dreadnought
Twin Linked Lascannon
Missile Launcher
Extra armour
Smoke Launchers
Total: 143



Troops:

Tactical Squad Alpha:
10 Space marines
Flamer
Lascannon
Total: 171



Tactical Squad Beta:
10 Space Marines
Meltagun
Multimelta
Total 170



Scout Squad:
5 Scouts
Frag Grenades
Missile Launcher
Sarge; Terminator Honours
Total: 95


Fast Attack:

Assault Squad
5 Space Marines
Sarge; Terminator Honours
Power Fist
Total: 140


Land Speeder Squadron
Land Speeder
Multimelta
Total 65


Biker Squadron:
5 Bikers
Plasma Gun
Meltagun
Sarge; Terminator Honours
Power Weapon
Total: 205


Heavy Support:

Devastator Squad
7 Space Marines
Frag Grenades
3 Missile Launchers
1 Plasma Cannon
Sarge; Terminator Honours
Plasma Gun
Total 202


Whirlwind
Extra Armour
Power of the machine spirit
Total 125

Grand Total 2192


Give me your constructive comments.
All appreciated.
Thanks
Adam


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Old 22 Jan 2008, 18:50   #2 (permalink)
Shas'La
 
Join Date: Dec 2006
Location: Plymouth UK
Posts: 306
Default Re: 2200 Point of 2nd Company Ultramarines

Quote:
Originally Posted by adman101
HQ
Chaplain; Master of Sanctity
Terminator Armour
Storm bolter
Crozius Arcinum
W/Terminator Command Squad
5 Terminators
Assault Cannon
Heavy Flamer
3 ChainFists
Tank Hunters
Total: 393




Librarian; Epistolary
Bolt Pistol
Fear of the Darkness
Fury of the Ancients
W/Command Squad
5 Space Marines
Frag Grenades
Plasma gun
Apothecary
Champion
Standard Bearer
Terminator Honours
Tank Hunters
Total: 373

ABOUT 40% OF YOUR POINTS HAS GONE ON HQ CHOICES, I'D TONE THIS DOWN

Elites:

Veteran Squad:
5 Space marines
Frag Grenades
Pair, Lightning Claws
Power Weapon
Terminator Honours
Power Fist
Infiltrate (free)
Total: 205

IF THIS SQUAD IS GONNA GET ANYWHERE NEAR THE ENEMY IT NEEDS A TRANSPORT, EVEN WITH INFILTRATE THEY'LL BE VULNERABLE

Dreadnought
Twin Linked Lascannon
Missile Launcher
Extra armour
Smoke Launchers
Total: 143

WITH VERY LITTLE ARMOUR IN YOUR ARMY THIS DREAD WILL GET POPPED EARLY

Troops:

Tactical Squad Alpha:
10 Space marines
Flamer
Lascannon
Total: 171



Tactical Squad Beta:
10 Space Marines
Meltagun
Multimelta
Total 170

THESE SQUADS WOULD BENEFIT FROM A TRANSPORT

Scout Squad:
5 Scouts
Frag Grenades
Missile Launcher
Sarge; Terminator Honours
Total: 95


Fast Attack:

Assault Squad
5 Space Marines
Sarge; Terminator Honours
Power Fist
Total: 140

I'D BULK THIS SQUAD OUT, THEY'LL GET SHOT TO BITS

Land Speeder Squadron
Land Speeder
Multimelta
Total 65


Biker Squadron:
5 Bikers
Plasma Gun
Meltagun
Sarge; Terminator Honours
Power Weapon
Total: 205


Heavy Support:

Devastator Squad
7 Space Marines
Frag Grenades
3 Missile Launchers
1 Plasma Cannon
Sarge; Terminator Honours
Plasma Gun
Total 202


Whirlwind
Extra Armour
Power of the machine spirit
Total 125

Grand Total 2192


Give me your constructive comments.
All appreciated.
Thanks
Adam

I'D EITHER DROP ONE OF YOUR HQ CHOICES OR TONE THEM DOWN, GET YOUR TROOPS SOME TRANSPORTS AND BULK OUT YOUR ASSAULT SQUAD. GOOD LUCK!
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Old 24 Jan 2008, 00:51   #3 (permalink)
Kroot Warrior
 
Join Date: Sep 2006
Location: Australia
Posts: 28
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Default Re: 2200 Point of 2nd Company Ultramarines

HQ
Chaplain; Master of Sanctity
Terminator Armour
Storm bolter
Crozius Arcinum
W/Terminator Command Squad
5 Terminators
Assault Cannon
Heavy Flamer
3 ChainFists
Tank Hunters
Total: 393

I personally believe this squad will not do well, i mean i assume by the fact that they have so many chainfists and tank hunters that they are anti armour so why the heavy flamer? And even though the assault cannon can tank hunt it is an anti heavy infantry weapon. I'd shoot them to bits before they got near me. Also they have a chaplain who has no real way to do damage to anything over AV11+. I'd pick up a master with a powerfist/chainfist or even a hammer. If i have got this squad wrong and it isn't for anti tank then just try and chop some points off

Librarian; Epistolary
Bolt Pistol
Fear of the Darkness
Fury of the Ancients
W/Command Squad
5 Space Marines
Frag Grenades
Plasma gun
Apothecary
Champion
Standard Bearer
Terminator Honours
Tank Hunters
Total: 373

This squad seems unfocused to me. It has potential i mean you have Fury ota and Fear otd with a plasma gun, tank hunters and an apothecary to hopefully save the wounds you get back from return fire. Yet you have a champion, frag 'nades and terminator honours for the squad, which incidentally you need a veteran sergeant to get anyway :. I would just give the squad more focus and try and tone it down points wise

Veteran Squad:
5 Space marines
Frag Grenades
Pair, Lightning Claws
Power Weapon
Terminator Honours
Power Fist
Infiltrate (free)
Total: 205

I would just add more bodies to this squad. A 205 point squad with 5 men... i just don't feel it would work.

Dreadnought
Twin Linked Lascannon
Missile Launcher
Extra armour
Smoke Launchers
Total: 143

I agree with blue nose, i daresay it will get popped early but it could be useful if used correctly. Use those smokes and try to avoid LoS, but you no that already I'm sure.

Tactical Squad Alpha:
10 Space marines
Flamer
Lascannon
Total: 171

Tactical Squad Beta:
10 Space Marines
Meltagun
Multimelta
Total 170

A transport would be nice but again I'm going to have to say more focus. A close up flamer and a lascannon? Drop the flamer for a plasmagun and drop the numbers. Also for the other squad i would drop the multimelta. Other than for fluff, they are just not that useful, but if you must have one then rhino it up the board so it will actually get used. Plus the rhino adds more armour to a list lacking it

Scout Squad:
5 Scouts
Frag Grenades
Missile Launcher
Sarge; Terminator Honours
Total: 95

I'd either drop the terminator hons and frags and pick up four snipers and a missile launcher or drop the missile launcher and give them ccws, bolt pistols and maybe a shotgun or two. Again just focus.

Assault Squad
5 Space Marines
Sarge; Terminator Honours
Power Fist
Total: 140

Very nice, just add numbers and maybe a teleport homer. But seriously add numbers, they will get shot to bits before combat. Believe me i know

Land Speeder Squadron
Land Speeder
Multimelta
Total 65

Right on the money. No complaints

Biker Squadron:
5 Bikers
Plasma Gun
Meltagun
Sarge; Terminator Honours
Power Weapon
Total: 205

Add a teleport homer for the termies! I'd say this is almost vital! Then maybe swap the plasmagun for a melta and the Pweapon for a Pfist. Therefore they could back the termies up as anti tank marines.

Devastator Squad
7 Space Marines
Frag Grenades
3 Missile Launchers
1 Plasma Cannon
Sarge; Terminator Honours
Plasma Gun
Total 202

Drop the frags, you wont need them. Some strange weapon configs but i like them. Tell me how 3 ML and a PC works out. Drop the terminator honours unless you are going to use the Veterans Leadership boost for target priority. If so i would say to get a storm bolter to help out your devs. Also why is there a plasmagun tacked on the end? Do you mean plasma pistol? Or is that a mistake? Because it isnt legal

Whirlwind
Extra Armour
Power of the machine spirit
Total 125

I don't no if Power of the machine is necessary but if you want it then it should be fine.

So closing comments are focus your squads more. I think that is the only major problem with this list, the rest is just tweaking with numbers, weapon configs and adding some transports to put even that little bit more armour on the board. Because at 2200 point level, your enemy's anti tank will finish up with your dread, whirlwind, speeder quickly and start hunting other nice units of yours such as your termies.

That said this list has a lot of potential

Hope that helps
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