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1500 pt Dark Angels
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Old 24 Nov 2007, 18:16   #1 (permalink)
Shas'Saal
 
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Default 1500 pt Dark Angels

Hq
Company Master 115
-power weapon

Elites
Dreadnought 180
-DCCW/assault cannon
-Heavy Flamer
-Drop Pod

Dreadnought 180
-DCCW/assault cannon
-Heavy Flamer
-Drop Pod

Troops
Tactical Squad 250
- +5 marines
- Power weapon for sarge
- Flamer
- Missle Launcher
- Razorback w/TL heavy bolter and Pintle Mounted Storm Bolter

Tactical Squad 250
- +5 marines
- Power weapon for sarge
- Flamer
- Missle Launcher
- Razorback w/TL heavy bolter and Pintle Mounted Storm Bolter

Tactical Squad 265
- +5 marines
- Power fist for sarge
- Melta gun
- Heavy Bolter
- Razorback w/TL heavy bolter and Pintle Mounted Storm Bolter

Heavy Support
Predator w/TL Lascannon turrets 130
-Heavy bolter sponsons

Predator w/TL Lascannon turrets 130
-Heavy bolter sponsons

Well what do you think? I really like how i was able to include alot of armor as well as alot of troops to be able to take objectives and hold table quarters. I am going to combat squad all of my infantry and move them up the table in the razorbacks while the other squad held back and provided covering fire for them. I am going to drop pod my dreadnoughts in to help out my tactical squads. My predators are going to be mobile antitank platforms that could also deal with infantry.





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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment.
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Old 24 Nov 2007, 19:57   #2 (permalink)
Shas'La
 
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Default Re: 1500 pt Dark Angels

Looks solid. I wouldn't mind seeing some more melta/plasma in the tact squads as you have plenty of anti-horde with all those HBs. maybe drop a PMSB or two for some upgrades.
I also think the Dreads are a bit spendy in the newer codexes, but if they perform well enough for you then take it.
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Old 26 Nov 2007, 17:43   #3 (permalink)
Shas'O
 
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Default Re: 1500 pt Dark Angels

I like it! It capitlizizes very well on the Dark angels strengths.

A few suggestions though

1 - give both tactical squads missile launchers, you already have lots of anti infantry dakka power with all your tanks!

2 - I wouldn't bother with all the pintle mounted storm bolters, or the dreadnought heavy flamers. Instead I'd use those points to 35 points to maybe nastify the HQ unit a bit. A bike chaplain could actually complement this army quite well.

3 - Watch out for the Escalation rule. It will REALLY badly screw your army. You'd start with nothing but your Company master on the board! Everything else would be in reserves and when your tactical squads arrived they would be to large to fit in their transports and unable to combat squad :-\ Definitley the biggest challenge this list faces.
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Old 26 Nov 2007, 19:50   #4 (permalink)
Shas'La
 
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Default Re: 1500 pt Dark Angels

I pretty much agree with Falstead. It's a solid looking army my friend. But are two lascannons enough if you come up against an army with an AV 14 tank? Good list though... Good luck!
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Old 26 Nov 2007, 21:26   #5 (permalink)
Shas'Saal
 
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Default Re: 1500 pt Dark Angels

thank you guys very much. perhaps i should spend the money made from knocking off the pintle mounted storm bolters and heavy flamers to upgrade the missle launchers or that heavy bolter on that one squad into a lascannon. or upgrade the flamers into meltaguns. i do like keeping the missle launchers just cause they are great at taking out hordes and armor. i agree on the company master i have seen him in action and he does not do much. perhaps instead of the lascannon i could change the heavy bolter into a rocket launcher. that allows me to get a interregator chaplain on a bike though the chaiplain would be all alone. perhaps just attach him to one of my squads. i do not know what i would do in escalation haha i guess i would be in serious trouble.
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment.
someones got bad spelling
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Old 29 Nov 2007, 04:17   #6 (permalink)
Shas'La
 
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Posts: 452
Default Re: 1500 pt Dark Angels

I very much disagree with dropping the heavy flamers if you are drop podding those dreads. With a drop pod they have the ability to get very close to the enemy and the enemy will ilkely be in cover. And at that range the flamer template is plenty big. Also, the flamer is str 5 instead of str 4. This gives you much better chances of hurting any armor that might be nearby.
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Old 30 Nov 2007, 21:17   #7 (permalink)
Shas'Saal
 
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Default Re: 1500 pt Dark Angels

yes i was thinking and instead of taking away the heavy flamers i am going to degrade one of the twin linked lascannon turrets on one of the predators into a autocannon allowing me to change the heavy bolter man into a lascannon man and also allowing me to change anything else i see like perhaps a storm bolter for my master and a pintle mounted storm bolter for the predators. what do you think?
???
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment.
someones got bad spelling
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Old 01 Dec 2007, 20:21   #8 (permalink)
Shas'La
 
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Default Re: 1500 pt Dark Angels

I'd leave the preds as is.
And a missle launcher in the tact squads is probably a better value than a lascannon.
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Old 04 Dec 2007, 21:09   #9 (permalink)
Shas'Saal
 
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Default Re: 1500 pt Dark Angels

Yes, but i may need that anti tank goodness that comes from a lascannon though who knows? :P
do you guys find any other errors in this list of mine?
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment.
someones got bad spelling
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Old 06 Dec 2007, 02:17   #10 (permalink)
Shas'La
 
Join Date: Sep 2007
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Default Re: 1500 pt Dark Angels

Quote:
Originally Posted by Lowerlife
Yes, but i may need that anti tank goodness that comes from a lascannon though who knows? :P
do you guys find any other errors in this list of mine?
IMO the best value for lascannons in the DA codex is razorbacks. If you feel that you really need them over missle launchers then upgrade a couple.
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