Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

All rounded 1000 (or tried to be)
Old 26 Oct 2007, 20:03   #1 (permalink)
Join Date: Oct 2007
Posts: 1,933
Default All rounded 1000 (or tried to be)

[size=14pt]Army Name: Shadow Angels [/size]

[hr]Hi, im about to start space marines an id like to have a stand and shoot list that can sirvive the enemy sirvivers in combat, im not using any traits and id like feedback to find what people think about it, here goes:


HQ 1: Master: 125
- Storm Bolter, Lightning Claw and Arteficer Armour



Elite 1: Dreadnought: 120
- Assault Cannon, Dreadnought CCW, Heavy Flamer and Extra Armour



Troops 1: Tactical Squad of 8: 150
- Heavy Bolter, Seargent's Terminator Honours, S's pistol and Power Weapon

Troops 2: Tactical Squad of 8: 150
- Heavy Bolter, Seargent's Terminator Honours, 's pistol and Power Weapon

Troops 3: Scout Squad of 5: 108
- 4 sniper Rifles, Missile Launcher and Seargent's Terminator Honours



none - sorry!



Heavy Support 1: Devestator Squad of 6: 200
- 2 Missile Launchers, Plasma Cannon and Lascannon

Heavy Support 2: Predator Anihhilator: 145
- Twin Linked Lascannon and Lascannon Side Sponsons


[size=14pt]Army Total: 998 [/size]

[hr]I hope to use the Master to counter any assaults re-rolling to wound which will be helpful in bigger games where the lightning claw will be master crafted, re rolling to hit and to wound and then ignoring armour saves. The tactical squads will take down infantry, the scouts doing the same or maybe high toughness creatures, eg tyranids, the devastators will hopefully be versatile with 2 missile launchers to take out infantry or vehicles and the other two heavy weapons to help them with both jobs, either 3 templates on a unit a turn or 3 ,strengh 8 at least, shots on a tank a turn. The Predator is there to take out other tanks or monsters, the dreadnought will hopefully take out a infantry or if im lucky to hit or penetrate with 6's, heavy armoured foes or heavily armoured tanks. Hopefully the force will do well against all foes, im not expecting to win every game with them but i hope theyll be able to put up a good fight. As i sead earlier i havent actually started with any models yet though i hope to soon so please feel free to criticise, though hopefully it'll be constructive criticism. Anyway please comment and thanks if even if you only have a look at this.
"*=3*...What is it now private? More cheese?"
"No... it's much worse than that sir... it's super cheese."
Egg song, thank you Sidstyler![hr]
MalusHunter is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
How well rounded is this list? CSM_Finnbogi Imperial Guard Army Lists 6 12 Jan 2018 16:14
What would you consider the most well rounded Crisis? Someone Tau 17 15 Jul 2009 21:30
1000 pts Nids list in team tourney with 1000 pts Necrons Lord Alliben Tyranid Army Lists 2 27 Jun 2008 15:29
1000 pts Nids list in team tourney with 1000 pts Necrons Lord Alliben Tyranids 0 27 Jun 2008 14:10
Battle of the Ula Pass (from Eldar Prophecy) 1000 vs 1000 scenario Guitardian Craftworld Eldar 10 11 Jan 2008 12:01