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1500pts Please Rate/Help
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Old 20 Jul 2007, 17:15   #1 (permalink)
Kroot Shaper
 
Join Date: Jun 2007
Posts: 47
Default 1500pts Please Rate/Help

Space Marines

Traits
Eye to Eye
Blessed be the Warriors
Honor Your Wargear

Master of Sanctity
Terminator Honors
Jump Pack
Teleport Homer
Bolt Pistol
141

Assault Terminators: 5
Furious Charge
215

Squad 1: 5
Plasma
85

Squad 2: 5
Plasma
85

Assault Squad 8
Furious Charge
Sarge
Terminator Honors
Power Fist
Flamer
Plasma Pistol
241

Devastators: 8
Tank Hunters
4* Missle Launchers
224

subTotal 991


Daemonhunter Allies

Inquisitor Lord
Psycannon
Familiar
Sage
Acolyte
Power Armor
Acolyte
Power Armor
127

Callidus Assassin
120

Grey Knights 4 and Justicar
Incinerator
160

subTotal 507

Total 1498

I plan on rushing with the Chaplain and assault squad together and then dropping in the Termies and GKs and Callidus to get behind/near the enemy. My =I= and Devs are supposed to sit and shoot and my tac squads are going to try and move to objectives.

I was thinking of dropping the devs for a Landraider and losing either the Knights or Termies for some more Marines but I am not sure.

Any advice, suggestions, etc is appreciated.

Thanks guys
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Old 20 Jul 2007, 19:13   #2 (permalink)
Shas'El
 
Join Date: Jan 2005
Location: Norway, Trondheim
Posts: 2,774
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Default Re: 1500pts Please Rate/Help

I'd call it an rather average list.
I think you should do some changes.

Your HQ is spot on. No trouble there.

Your termies, I wonder. How are they armed?
If you keep all with Claws, furious charge is a good choice.
If they have Thunder Hammers, furious charge is a no-no.
If you use a mix, say 2 Hammers, 3 Claws, I'd stay with it.

Your tac. squads are rather small, and vulnerable.
Perhaps shave off points elsewhere and bolster their numbers to 6-8 per squad.
And a heavy weapon would do well.

Your Assault marines looks good, but I am no fan of mixing their special weapons.
Stay with either two Flamers or two Plasma Pistols.
I'd personally go with the Flamers.

Devastators are good. But I'm worried since they are the only anti-tank squad you have.
Drop numbers to 6 and kick off 2 launchers to the tactical squads. Or perhaps give them lascannons.

I am not too sure about your allies...

What will the Inquisitor actually do?
127 points for a puny Psycannon is way over the hill.
If you want a retinue to do something, max out with Servitor with Heavy Bolters, and perhaps a Plasma Cannon.
Take Carapace Armour on the Acolytes and give them a Bolter.
Take another Sage. Drop the Familiar. You won't need it.

Assassin is good.

But the Grey Knights...expensive Space Marines...
I'd drop tham all, and take another Tactical Squad.
But they could perform well if you get them down alongside your Terminators.
That's up to you.

Cheers

King Winter


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Old 20 Jul 2007, 19:28   #3 (permalink)
Shas'El
 
Join Date: May 2006
Location: CT
Posts: 2,838
Default Re: 1500pts Please Rate/Help

I completely agree with King Winter...

Drop the Grey Knights

Your Tac squads are far to small, with dropping the Knights alone you could field an extra 10 marines with some points to spare...

One weapon loadout in the Assualt Squads, flamer is a good idea because you're pretty much going to take out high-toughness enemies after you assault with your chaplain and the power-fist...

The Assault Termies... The problem with them is "How do you get them there?" If you Deep Strike them then your opponent has an entire turn to do as he pleases with them, and if you walk them then they're just gigantic fire magnets (which might not be such a bad thing because your assault squad is far deadlier)... If you're deep striking I would really go for regular terminators, you can strike at I4 if you choose to turn off your power fist...

If you want cheap fire power, then the Inquisitor's servitors are the way to go, King Winter was spot on for that one...

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Old 20 Jul 2007, 20:28   #4 (permalink)
Kroot Shaper
 
Join Date: Jun 2007
Posts: 47
Default Re: 1500pts Please Rate/Help

Thanks guys

The issue is that I dont have any HB servitors. I need the =I= to take the Callidus. I could just take him with no wargear and 3 basic henchman in order to take the Callidus. I could scrape together a few other versions too

I can switch out the Assault Termies for regular termies.

I thought teleporting the Gks in with the termies would be a good choice since it would put a lot of strong units down wherever I need them but I can get rid of them.

Do you guys think the Landraider or the Devs is a better choice?
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Old 20 Jul 2007, 20:38   #5 (permalink)
Shas'El
 
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Default Re: 1500pts Please Rate/Help

Quote:
Originally Posted by The Sword 88
Thanks guys

The issue is that I dont have any HB servitors. I need the =I= to take the Callidus. I could just take him with no wargear and 3 basic henchman in order to take the Callidus. I could scrape together a few other versions too

I can switch out the Assault Termies for regular termies.

I thought teleporting the Gks in with the termies would be a good choice since it would put a lot of strong units down wherever I need them but I can get rid of them.

Do you guys think the Landraider or the Devs is a better choice?
For tank hunting, I'd go for the Land Raider, but the Devastators gives a lot better loadout against infantry as well.
I'd take the Devs.

The Deep Striking Assault Termies and Knights is not actually too big a worry, as you ,hopefully, will have two Assault Squads next to them, using
the teleport homer.

Your Inquisitor could be used simply, by just giving him a Psycannon. He is an Independant Character, and with so many faster units,
he would be untouchable in the back-field.
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Old 21 Jul 2007, 14:40   #6 (permalink)
Kroot Shaper
 
Join Date: Jun 2007
Posts: 47
Default Re: 1500pts Please Rate/Help

Thanks again. This army faired fairly well last night. The Callidus was sadly disappointing while the =I= killid a whole squad of inflitrating scouts by turn 2, 6 hits, 5 wounds, and psycannon ignores their 4+ armor. So he was very worth it. The GKs actually took down a Predator and then damaged a command squad. The terminators did very well alongside the assault marines
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