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1500 point Assault Cannon Company
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Old 24 Jun 2007, 22:40   #1 (permalink)
Shas'Vre
 
Join Date: Jun 2007
Posts: 1,034
Default 1500 point Assault Cannon Company

1500 point Space Marines Assault Cannon Company

HQ 1:
Captain
Terminator Armor
Storm bolter
Thunder hammer
120

Terminator Command Squad
4 Terminators
2 Assault Cannons
200

Elites:

5 Terminators
2 Assault Cannons
240

5 Terminators
2 Assault Cannons
240

5 Terminators
2 Assault Cannons
240

Troops:

5 Scouts
Drop Pod
95

5 Scouts
Drop Pod
95

OR

5 Scouts
4 Sniper rifles
Missile Launcher
95

5 Scouts
4 Sniper rifles
Missile Launcher
95

Fast Attack:

Landspeeder Tornado
Pintle storm bolter
90

Landspeeder Tornado
Pintle storm bolter
90

Landspeeder Tornado
Pintle storm bolter
90

What I've got here is an army focused on assault cannons. This started as a joke but then I realized that this was an almost complete deep strike army. That's the reason for the troop choice options. You can deep strike with the drop pod & assault with pistols & CCWs or just fire away with bolters. Or you can infiltrate with heavy weapons.

They're not the main power anyways. The center point of the army is assault cannons. There's 11 which means 44 possible rending shots. Since everything can deep strike just choose where to place them. A 2' range gives some flexibility in case you scatter. Plus S6 gives a good chance of at least glancing side armor. Like I said it started as a joke army but I was curious what people would think.
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Old 26 Jun 2007, 15:52   #2 (permalink)
Shas'O
 
Join Date: Nov 2005
Location: Canada
Posts: 5,096
Default Re: 1500 point Assault Cannon Company

Three things to point out for you

1 - Land speeders can't take storm bolters

2 - Land speeders cannot shoot the turn they land from deep striking.

3 - YAWWWWWNNN


This army is boring and unbalanced. Anyone with half a brain will stomp you so hard. You have a total of 9 scoring units. They are all very fragile. Terminators look great on paper, but without support they run into trouble quickly. Deep striking means you won't be coming in all together and only from turn 2 onwards. So basically your terminators can deep strike in and be picked off one or two at a time, the scouts can be ignored till later since they're no threat and the speeders just aren't hard to drop since they're fragile skimmers.

I wouldn't take an army like this, but if you really think it'll be fun do what you want.
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Old 26 Jun 2007, 16:33   #3 (permalink)
Shas'El
 
Join Date: Nov 2006
Location: Stillwater, Oklahoma
Posts: 2,292
Default Re: 1500 point Assault Cannon Company

Teleport homers on the scouts, drop the drop pods. They can infiltrate and roll out the red carpet for your teminators.

As Falstead said, the list is a bit boring. Keep it as a joke.
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I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 01 Jul 2007, 10:06   #4 (permalink)
Shas'Saal
 
Join Date: Aug 2006
Location: Victoria
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Default Re: 1500 point Assault Cannon Company

hm but terminators ....
nah I created an army list with imperial fists once. 5 terminator squads with lysander didn't work to well but i loved his special ruel
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