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1500pts Lysanderwing Imperial Fists
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Old 06 Apr 2007, 01:03   #1 (permalink)
Shas'O
 
Join Date: Dec 2004
Location: Virginia
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Default 1500pts Lysanderwing Imperial Fists

This is a "for fun" army list I put together using a bunch of old Terminator and Scout models I had lying around. I still need to buy the Lysander model and a terminator chaplain but the rest I have... the terminators just need bigger bases and a little work models wise they are in a bit of bad shape. But salvageable. So without further mumbling on my part here is the list.

Imperial Fists 1st Company

HQ:

Captain Khelgar Stonefist
-Lysander rules
Total: 170

Terminator Command Squad Mareian Gormier (5)
-Assault Cannon
Total: 220

Master of Sanctity Philanthos Soren
-Terminator Armor, Storm Bolter, Bionics, Adamantine Mantle, Melta Bombs, Purity Seals
Total: 175

Elites:

Terminator Squad Falcose Varenthian III (5)
-Heavy Flamer
Total: 210

Terminator Squad Seridur Vallen (5)
-Heavy Flamer x2
Total: 220

Terminator Squad Orius Stren (6)
-Whirlwind Missile Launcher x2
Total: 250

Troops:

Scout Squad Bothiel (5)
-Bolt Pistols & CCW, Terminator Honors, Teleport Homer
Total: 83

Scout Squad Ckrius (5)
-Bolt Pistols & CCW, Terminator Honors, Teleport Homer
Total: 83

Scout Squad Lordam (5)
-Bolt Pistols & CCW, Terminator Honors, Teleport Homer
Total: 83

Army Total: 1494

So questions, comments, things like that would be great. Basically the scouts infiltrate and use the teleport homers and Lysanders special rules to bring the whole army down accurately and all at once.
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Old 09 Apr 2007, 14:26   #2 (permalink)
Shas'O
 
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Default Re: 1500pts Lysanderwing Imperial Fists

Looks good, and is surprisingly light on the assault cannons!

Your anti tank power looks a bit thin though, might I propose the following changes.

Drop one terminator from squad Stren and give the remaining 5 the tank hunters ability (strength 9 missiles, yes please!)

This saves you 25 points, coupled with the 6 points you already had left over you can give each scout squad a missile launcher! I'd also give them bolters, but only if you have the models available.
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Old 09 Apr 2007, 17:05   #3 (permalink)
Shas'O
 
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Default Re: 1500pts Lysanderwing Imperial Fists

Yea, my Anti tank is rather weak, an Assault Cannon and two Cyclone Launchers. Still I would add bolters and a missile launcher to the scouts if I had the models, but I don't. The reason they are there, or even why there is 15 of them, is cause I happen to have 15 cc scouts just laying around. Everything is equipped as I have models, though I've recently swapped a storm bolter termi for another heavy flamer as currently the list is illegal. I need it to be 1500 or more to include Lysander, not at almost 1500. So I'm probably going to try and get another 2 Terminators. A Terminator Librarian to add to Lysander's command squad and another Captain. To fill out the points some more and get some more powerful characters in there. And Cause I like the models. I'm not sure if I'm going to invest in buying another squad of Terminators to give the second HQ a command squad.

I suppose most of my anti tank is comprised by having an army that has around half its marines equipped with power fists...
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