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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2005
Posts: 365
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Ok, I still have t play test this list, but I want some reviews from more experienced Marine players. The list is caracter heavy, which is probaby a bad thing, but converting my Chaplain and Commander is the part I'll probably prefer (they'll be ridin on ski-doos
). Also, if used properly, these two CC beasts can cause havoc with ease. Here's the list : HQ Master with Bike, Master Crafted Pair of Lightning Claws, T.Honours, Artificier armour, Frags, T.Homer. 191 Reclusiarch with Bike, Thunder Hammer, T.Honours, Artificier armour, Frags, Teleport Homer. 171 Elites 6 Termies with 2x Assaults. 280 6 Termies with 2x Assaults. 280 Troops 8 Scouts with H.B, CCW, Sgt with PFist and T.Homer. 142 8 Scouts with H.B, CCW. Sgt with PFist and T.Homer. 142 8 Scouts with H.B, CCW. Sgt with PFist and T.Homer. 142 Heavy Support 8 Devastators with 4x MLs, Infiltration. 224 8 Devastators with 4x MLs, Infiltration. 224 8 Devastators with 4xH.B., Infiltration. 204 Traits : See but don't be seen Die Standing 2000pts Ok, I have a low number of units count, but infiltrate makes for it (I literally choose the units I face, aim at and destroy while 33/50% of my opponents armies will have to walk to reach me...). Homers, and lot of them, to hopefully get into a nice position with my termies, which could get really close to ennemy squads due to infiltration/bike speed. Every element of my army has some shooting potential, except for my caracters, which I do not worry about... I think I lack ap2 weapons... but then again, what can't be taken down by Pfists ? One solution would be to forget the H.B. squad and one ML squad to replace them by 3xTactical squads with Infiltration/Plas/Las. But that would kinda reduce my firepower... I could also remove one ML squad and loose 2 termies to get 2x 6 tactical squads with infiltration/Las/Plas. From there I could also switch one Scout team for a Tactical team of the above, to get some secure AP2 weapons... It seems like possibilities are endless.. So, what do you think ?
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Flesh. Meat. Prey. Hunt. Eat. Never sleep. |
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#2 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2005
Posts: 365
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I think I came up with my own solution :
Termies are now 5 men strong, one less ML devastator squad and the 2 left looses one man (down to from 8 to 7) in exchange of .... 2x 3 Bikes with 2xMeltaguns. 116 pts each 1x 3 Bikes with 2xFlamers. 108 pts Not really resiliant, but small enough to be hidden all game (or so) and they have enough speed to aim at what I want them to. Now, it is time for conversion....
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Flesh. Meat. Prey. Hunt. Eat. Never sleep. |
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