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help with 400 point combat patrol
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Old 18 Jan 2007, 18:18   #1 (permalink)
Shas'El
 
Join Date: Mar 2006
Posts: 3,880
Default help with 400 point combat patrol

greeting from the imperial guard forum... i am not a space marine player (well, not since 2nd ed. anyways) and my friend has recently got into 40k and wants a cheap army (i.e. all plastic) to play combat patrol missions, but i dont know much about building a space marine army. we do not play very competetively so it doesnt have to be tournament honed or anything like that, but i knocked this list together to make something with a few different things going on at once, and using only a few figs. is this thing a total waste of points or is it reasonably balanced in your guys opinion?

the armies we play are usually Imperial Guard, orks, necrons, eldar and occasionally tau (i dunno if this changes any army building tactic or not)

HQ
Captain: Chainsword, Boltpistol, auspex, bionics, frags
---70
-command squad 5 marines, 1 has a flamer
---81

TROOPS
6 marines, 1 has a missile launcher
---100

FAST ATTACK
3 biker marines with krak grenades
---99

TRANSPORT
1 Rhino, no upgrades, attached to command squad
---50


so... the goal here is to have a tank, some bikes (more for the variety look than anything else - but i use rough riders and know that fast stuff is handy so i hope i am not steering him wrong with that pick), an assault oriented squad, and a shooty oriented squad so that a lot of different elements of the rules can be used.

this army can be made with a box of tactical marines, a box of bikers, a rhino, and some extra guy with a chainsword for the captain (i dont think he'll want to shell out the 15 bucks for a single plastic commander fig so we'll improvise)

so am i leading him wrong with this suggested army as a starter? or are there better ideas out there?
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Old 18 Jan 2007, 23:36   #2 (permalink)
Shas'Vre
 
Join Date: Jan 2006
Location: winsted
Posts: 1,201
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Default Re: help with 400 point combat patrol

Quote:
HQ
Captain: Chainsword, Boltpistol, auspex, bionics, frags
---70
-command squad 5 marines, 1 has a flamer
---81

TROOPS
6 marines, 1 has a missile launcher
---100

FAST ATTACK
3 biker marines with krak grenades
---99

TRANSPORT
1 Rhino, no upgrades, attached to command squad
---50
Here's how I would redo that list

Captain 76 points
power sword (just say it's a power sword if you use the chain sword bit), bolt pistol
cost 6 more points but the bionics and the auspex aren' really all that useful fromm my experience and the power sword could kill most modles in a combat patrol since there usually are no invulnerable saves
loose the command squad

Troops
5 marines 96 points
vet ,flamer, attached captain
rhino 50 points

6 marines 110 points
missile launcher, plasma gun
great unit, can really dish out a bunch of damage for so little points

Fastattack
3 Bikes 96 points
The ml/plas squad will take care of any armor so loose the krak nades

total 378 points
that leaves 22 points to spend on randome upgrades...



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