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The Emperor's Leviathan
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Old 08 Jan 2007, 22:49   #1 (permalink)
Shas'Saal
 
Join Date: Apr 2006
Location: Australia
Posts: 163
Default The Emperor's Leviathan

this is my list that i have almost finished.

ARMY NAME: THE EMPEROR'S LEVIATHAN

Traits: Stern- Clense and purify, No mercy, no respite, Flesh over steel

HQ
1. Master...............................140pts
jumppack
Lightnig claw
Storm Bolter
Terminator Honours

ELITES
1. 5 veterans...............................165pts
2 with BP and CCW
1 with Power weapon
1 with Lightning claws
sergent with power fist
either infiltrate or furious charge

TROOPS
1. 8 Marines........................198pts
5 bolters
1 melta
1 flamer
sergent with power fist
frag grenades
furious charge
2. 8 marines..................140pts
7 bolters
1 plasma cannon
3. 8 marines...................145pts
6 bolters
1 lascannon
1 plasma gun
4. 5 scouts.........95pts
4 snipers
1 missle launcher
5. 5 scouts.....................72pts
3 snipers
1 bolter
1 heavy bolter
6. 8 scouts......................129pts
7 BP's and CCW's
sergent with power sword

FAST ATTACK
1. 5 bikes+1 attack bike......................250pts
multi-melta
sergent with power sword

HEAVY SUPPORT
1. 6 devastators
2 bolters
3 missile launchers
1 heavy bolter

So what does everybody think?

For a larger game i have a librarian and a squad of gk terminators
the squad has 5 men and one has a heavy flamer thing and the brother captain has a psycannon. i do not own a Deamon hunters codex so could someone who does please work out the points.





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Their numbers are legion, their name is Death. if this is so, then why do they say in the necron codex that their numbers were dwindling almost to the point of extinction.



I scored a 6 on my powergaming test Yay................ ha
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Old 10 Jan 2007, 00:50   #2 (permalink)
Shas'Vre
 
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Default Re: The Emperor's Leviathan

Quote:
For a larger game i have a librarian and a squad of gk terminators
the squad has 5 men and one has a heavy flamer thing and the brother captain has a psycannon. i do not own a Deamon hunters codex so could someone who does please work out the points.
290 points
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Old 10 Jan 2007, 01:39   #3 (permalink)
Shas'Saal
 
Join Date: Apr 2006
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Posts: 163
Default Re: The Emperor's Leviathan

thanks heaps for that .
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Their numbers are legion, their name is Death. if this is so, then why do they say in the necron codex that their numbers were dwindling almost to the point of extinction.



I scored a 6 on my powergaming test Yay................ ha
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Old 10 Jan 2007, 05:48   #4 (permalink)
Kroot Shaper
 
Join Date: Dec 2006
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Default Re: The Emperor's Leviathan

HQ
1. Master...............................140pts
jumppack
Lightnig claw
Storm Bolter-I'd take this off and give him 2xLightning claws instead
Terminator Honours

ELITES
1. 5 veterans...............................165pts
2 with BP and CCW
1 with Power weapon
1 with Lightning claws
sergent with power fist
either infiltrate or furious charge-may as well say tank hunter as well since its free lol, just in case, plus you can swap

TROOPS
1. 8 Marines........................198pts
5 bolters
1 melta#
1 flamer#-myself I would go 2xmeltas, or 2xplasmas, but if there made for CC then 2xflamers, but good for not taking any heavies
sergent with power fist
frag grenades
furious charge
2. 8 marines..................140pts-I'd reduce the number to 5 since its basically just a shield for the Plasma
7 bolters
1 plasma cannon
3. 8 marines...................145pts-same for this unit really
6 bolters
1 lascannon
1 plasma gun
4. 5 scouts.........95pts
4 snipers
1 missle launcher
5. 5 scouts.....................72pts
3 snipers
1 bolter-if possible try and make it another sniper
1 heavy bolter-and another Missile
6. 8 scouts......................129pts
7 BP's and CCW's
sergent with power sword-can you get frags into this unit since they look like there made for Combat

FAST ATTACK
1. 5 bikes+1 attack bike......................250pts
multi-melta
sergent with power sword-Maybe a power fist would be more efective

HEAVY SUPPORT
1. 6 devastators
2 bolters
3 missile launchers
1 heavy bolter-make it a Missile Launcher, 4 is waaaay more effective than 3

but thats just my thoughts
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Old 10 Jan 2007, 21:03   #5 (permalink)
Shas'Saal
 
Join Date: Apr 2006
Location: Australia
Posts: 163
Default Re: The Emperor's Leviathan

most of this is the units i have. and with the heavy weapons tactical squads, the more the merrier, and even numbers are always better than odd numbers. the master has a storm bolter because the pack that you make the comanders with only comes with one so i thought that a assualt weapon would work to, and its cheap. the scouts with the heavy bolter are their because i only have those models and if they kill 1 guy then i can remove the bolter guy. i have already converted the cc scout sergent and he looks freaken awsome. what could i drop to get the frags in there?
the reason the bikes have a power sword is i think they look realy cool, simply put.
and i only have 3 missile launchers although i could try to get another one. thanks for that though.
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Their numbers are legion, their name is Death. if this is so, then why do they say in the necron codex that their numbers were dwindling almost to the point of extinction.



I scored a 6 on my powergaming test Yay................ ha
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Old 11 Jan 2007, 00:43   #6 (permalink)
Shas'Ui
 
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Posts: 551
Default Re: The Emperor's Leviathan

i hear bikes get the +1 attack for 2 handed weapons, so perhaps a bolt pistol from the armory would be a nice addition to his power weapon...
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Old 11 Jan 2007, 03:59   #7 (permalink)
Kroot Shaper
 
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Default Re: The Emperor's Leviathan

Quote:
Originally Posted by HailTheRuss
i hear bikes get the +1 attack for 2 handed weapons, so perhaps a bolt pistol from the armory would be a nice addition to his power weapon...
Bikes cannot get plus 1 attack for 2 CCW's, one hand has to hold the handle bars, only the old White scar rules could do that.
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Old 11 Jan 2007, 19:59   #8 (permalink)
Shas'Ui
 
Join Date: Aug 2006
Location: Montreal, Quebec, Canada
Posts: 930
Default Re: The Emperor's Leviathan

That is incorrect. There is no rule in the BGB or C:SM that states that a biker may not gain an additional attack for two single-handed weapons. The only case in which you do not gain +1 attack for two weapons is in a case where your codex specifies thusly; for instance, C:CSM.

I agree with Stella's comment on the Master; a second claw is better. I'd also try and find some points to get him either an Iron Halo or Combat Shield.

I don't like your veteran squad. 165 points for 5 guys? That's over 30 points a model! You need more bodies in there, to be sure. I'd also suggest dropping some of the close combat upgrades as well and adding frag grenades, as they're essential for assaulters. As for the skill, Infiltrate is a must if you don't get 'em a transport. Or drop them altogether.

Troop 1: Stella's right, don't mix and match. Get these guys a transport...
Troop 2: If you do reduce the squad size, make it 6 and not 5. It's a better scoring unit that way.
Troop 3: Ditto
Troop 4: Extra body...
Troop 5: Extra body...
Troop 6: Make it a power fist!

Bikes: Sarge comes with either a bolt pistol or ccw, so don't worry about buying it. I'd take out the attack bike if you're looking for a combat unit.

Devs: Either make it 8-man or lose a heavy weapon. You need at least a 1:1 ratio of bolters to heavy weapons for ablative wounding.

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