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1250 pt. white scars
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Old 16 Dec 2006, 06:00   #1 (permalink)
Shas'Ui
 
Join Date: Apr 2006
Posts: 551
Default 1250 pt. white scars

Traits: Be swift as the wind, trust your battle brothers, flesh over steel.

HQ:
Master on Bike w/ lightning claw, artificer armor, iron halo

Fast:
2X land speeders with ex armor, heavy bolter, assault cannon

9 assault marines
1 vet assault sarge w/ power weapon

Razorback w/ lascannons
6 space marines, one with plasma gun

Troop:
4 bikes
1 vet vike sarge with power weapon
1 attack bike

4 bikes
1 vet vike sarge with power weapon
1 attack bike

C&C please! first marine list!
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Old 16 Dec 2006, 14:50   #2 (permalink)
Shas'Saal
 
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Posts: 227
Default Re: 1250 pt. white scars

I hadn't really considered a bike heavy list before I read your post, but lets see what aid I can give you, now that you've piqued my interest.


Quote:
HQ:
Master on Bike w/ lightning claw, artificer armor, iron halo
Woah, for starters, this guy is way too expensive for a low point game. He may be tough as nails, but he'll have problems winning his points back, and that's a problem. If you want some CC punch, I would suggest using this:

Reclusiarch 117
-Bike
-Bolter
-Frags

Just have the Reclusiarch join one of the bike squads and let them run havoc. It's also nice because their is a chaplin-on-bike that comes in a box.

Quote:
Troop:
4 bikes
1 vet bike sarge with power weapon
1 attack bike

4 bikes
1 vet bike sarge with power weapon
1 attack bike
I like the troop choices, the only change I'd make is trading in the power weapons for power fists. They don't cost much more but they'll do a lot more damage in close combat.

Troop Alpha: 240
Troop Beta: 240

Quote:
Fast:
2X land speeders with ex armor, heavy bolter, assault cannon
I like the landspeeders, but they can't take ex armor.

Landspeeders 160

Quote:
Razorback w/ lascannons
6 space marines, one with plasma gun
Razorbacks are mostly useless, so I'd leave it at home, and anyway, why have anyone on foot if you're trying for a White Scars army? Leave these boys at home.

Quote:
9 assault marines
1 vet assault sarge w/ power weapon
A solid choice, again the only change I'd make is trading in the power weapon for a power fist. Oh, and I suppose adding a pair of flamers is a good idea, as it will help offset any numeric advantage an opponent may have.

Assault Marines: 262

Lets see, that brings our running total up to 1,019 points, with only 23 models on the board. My next suggestion is a personal favorite, the Scout Bike. It fits in with the White Scars Bike theme, and can even get a dreaded first turn assault! For victory points reasons, we'll make it a squad of four, and to make them dangerous in assault, we'll give them a powerfist to make them really dangerous. In case they need to take out a tank instead of infantry, we'll give them some melta bombs too. Just remember that these guys won't stand up to a combat specialist team, so hit the flanks or a super shooty unit to make up for their low model count.

Scout Bikes 138
3 scout bikes and one vet. Sergent
-Melta Bombs
-Power fist

And with our final 93 points, lets get the only stationary unit I'd suggest for a White Scars army, the old space marine standby, the Whirlwind. The ordinance will force the enemy to spread out or take heavy losses, which helps your other units by making them easier to defeat in CC. It will also probably be able to find a good place to hide, after all, their isn't much competition from your other units for hiding places! Finally it will also help offset being outnumbered again, as it actually makes large enemy unit sizes work for you.

I hope you can make this work, it seems like a cool idea. If you end up playtesting my list, tell me how it goes. Good luck!
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Old 16 Dec 2006, 15:55   #3 (permalink)
Shas'O
 
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Default Re: 1250 pt. white scars

Quote:
Originally Posted by HailTheRuss
Traits: Be swift as the wind, trust your battle brothers, flesh over steel.

HQ:
Master on Bike w/ lightning claw, artificer armor, iron halo
Expencive but thats not bad and thats the entire point. But to shave some points I would drop artificer armor.

Quote:
Fast:
2X land speeders with ex armor, heavy bolter, assault cannon
Extra armor may prove to be rather unnecessary.

Quote:
9 assault marines
1 vet assault sarge w/ power weapon
Deffinetly upgrade that power weapon to a fist, they are invaluable on burried sergeants. Otherwise good.

Quote:
Razorback w/ lascannons
6 space marines, one with plasma gun
Another good option, the Razorback may not fit your needs but its not bad and the troops are pretty good. You might want to give them a sergeant with power weapon or fist.

Quote:
Troop:
4 bikes
1 vet vike sarge with power weapon
1 attack bike
Again a power fist would be better but otherwise looks good.

Quote:
4 bikes
1 vet vike sarge with power weapon
1 attack bike
Same as above.

For a first list its very good, the master I would say is preferable to a chaplain or librarian for the leadership 10, making sure the units you do have hold position when you need them to. More power fists I would say and perhaps a few melta guns spread around for a little extra anti tank as right now the only ranged AT you have are the Assault Cannons and Lascannon on the razorback so a little more close ranged couldn't hurt.
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Old 20 Dec 2006, 19:42   #4 (permalink)
Shas'Ui
 
Join Date: Oct 2005
Posts: 504
Default Re: 1250 pt. white scars

I agree with most of Vash's points, though the Master should keep the Artificer Armor___a 2+ Invul save when Turbo Boosting is very potent! Give him Frag Grenades, a must when assaulting entrenched enemy units. Consider Adamantine Mantle for higher ends games.

Drop the Razorback (expensive tinfoil-armoured mobile gun) and use the points for upgrading your other units. Get a Lascannon to the Tac squad.
It will also allow you to split the Land Speeder Tornado squadron into 2 squadrons of one Speeder each___they'll be able to make better use of terrain to limit fire lanes up to them and to not lose both of them to a single squad's firing.

Upgrading all the Vet Sarges' Power Weapons to Powerfists would be ideal, as well as granting 2 Flamers to the Assault squad and 2 Meltaguns to both Bike squad, so to add effective anti-horde and anti-armor measures to your list.

Quote:
Reclusiarch 117
-Bike
-Bolter
-Frags
A Bolter would be redundant here, as the Bike already comes with mounted TL Bolters. A Bolt Pistol or CCW would be much better here, for the cheap +1 Attack.
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Old 21 Dec 2006, 14:00   #5 (permalink)
Shas'Saal
 
Join Date: Apr 2006
Posts: 227
Default Re: 1250 pt. white scars

Quote:
Originally Posted by citizen_kodo
Quote:
Reclusiarch 117
-Bike
-Bolter
-Frags
A Bolter would be redundant here, as the Bike already comes with mounted TL Bolters. A Bolt Pistol or CCW would be much better here, for the cheap +1 Attack.
See, and I knew that, went back to the codex, read and reread the armory section for bikes, and missed the first 9 words of the bike entry. :

But yeah, Citizen is right about arming the Reclusiarch.
__________________
[b]Quote from: Destraal[b]
Quote:
Better powergaming test? Ok:
1. Do you intend to win even if it might take the fun of the game away from either yourself or your opponent?

If you answered yes to question 1, you are in fact a power gamer, and your list is probably either beardy or you can abuse the rules to make it such.
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Old 24 Dec 2006, 21:01   #6 (permalink)
Shas'Ui
 
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Posts: 551
Default Re: 1250 pt. white scars

i thought dudes on bikes didnt get the +1 atk for extra ccw...

cant believe i forgot the frags tho! cus i saw the regular bikers came with them....

what do you guys think of a librarian (Storm Seer) ? he comes with a foce weapon.... is a force weapon one or two handed?
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Old 25 Dec 2006, 06:42   #7 (permalink)
Shas'Ui
 
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Default Re: 1250 pt. white scars

Quote:
i thought dudes on bikes didnt get the +1 atk for extra ccw...
Chaos Bikers can't gain an additional attack for wielding 2 Close Combat Weapons (though they get one for the Bike). Space Marine Bikers don't have the same restriction, but only Indep Characters and Sergeants with Terminator Honours (aka Vet Sarges) can buy a 2nd Close Combat Weapon___Standard Bike Squadron members have only a single one, so don't gain that cheap extra attack. And unlike Chaos Bikes, SM Bikes don't grant an extra attack.

As for the Force Weapon, it's a 1-handed weapon.
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Old 25 Dec 2006, 07:09   #8 (permalink)
Shas'Ui
 
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Posts: 551
Default Re: 1250 pt. white scars

oooh so so for a measly bolt pitol, i gain an extra attack? score!

one last question: for swift as the wind, bike squadrons are troops. does this include the scout bike squadrons and attack bike squadrons as well? squadron of multimelta attack bikes sure would be a nice source of extra ranged AT!
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Old 27 Dec 2006, 02:47   #9 (permalink)
Shas'Saal
 
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Location: Westfield, MA
Posts: 236
Default Re: 1250 pt. white scars

Quote:
Originally Posted by HailTheRuss
oooh so so for a measly bolt pitol, i gain an extra attack? score!

one last question: for swift as the wind, bike squadrons are troops. does this include the scout bike squadrons and attack bike squadrons as well? squadron of multimelta attack bikes sure would be a nice source of extra ranged AT!
Attack Bikes: No, they don't meet the requirements for troops. But they can be elites.

Scout Bikes: Jury's still out, By RaW, no but Pete Haines had a faq befor the offical one that said yes.
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