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1500 Point trait army - mechanized
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Old 15 Dec 2006, 16:35   #1 (permalink)
Shas'O
 
Join Date: Nov 2005
Location: Canada
Posts: 5,096
Default 1500 Point trait army - mechanized

So I was playing around with the marine codex and I think I've made a really cool concept for any army list. It looks like something that would be a lot of fun to use and I think it'd be fairly effective.

It uses the following traits:

Scions of Mars and Pride in your Colours

Techmarine w/ extra wound, servo harness, bike, combat shield, frag grenades
156

6 Marines w/ plasma gun
Razorback w/ twin-linked heavy bolters, extra armour
175

6 Marines w/ plasma gun
Razorback w/ twin-linked heavy bolters, extra armour
175

6 Marines w/ plasma gun
Razorback w/ twin-linked heavy bolters, extra armour
175

6 Marines w/ melta gun
Razorback w/ twin-linked heavy bolters, extra armour
175

6 Marines w/ melta gun
Razorback w/ twin-linked heavy bolters, extra armour
175

6 Marines w/ melta gun
Razorback w/ twin-linked heavy bolters, extra armour
175

4 Bikes w/ 2 melta guns, attack bike w/ multi melta
213

Land Speeder w/ heavy bolter, assault cannon
80

Total Points: 1499
Total Infantry: 36 (6 are on bikes)
Total Vehicles: 7
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Old 20 Dec 2006, 20:28   #2 (permalink)
Shas'Ui
 
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Default Re: 1500 Point trait army - mechanized

There's a distinct lack of countercharge capabilities, especially for a close-ranged shooty army, and the Razorbacks will burst like bubbles, but there's still a lot of (possibly) redeployable Dakka in this list, so it might just work. Despite being the underdogs at GTs, Razorback-heavy lists sometimes ranked amongst the top armies.
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Old 22 Dec 2006, 14:16   #3 (permalink)
Shas'La
 
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Default Re: 1500 Point trait army - mechanized

Yea, even then, they are just an inexpensive predator and can transport. You realize with that amount of armor it will still take a while to kill.

Overall, I like it.

What are your trait disadvantages?


Are you sure a techmarine can take a bike with full servo harness?
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Old 22 Dec 2006, 14:47   #4 (permalink)
Shas'O
 
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Default Re: 1500 Point trait army - mechanized

Thanks for the feedback guys. I mostly just put this list together as a "What if" but I like how it looks. Very mobile warfare style.

To answer a few questions:

1 - Counter charge is provided by the tech marine and bike squad. They can pour out a lot of firepower before charging in and doing plenty of damage. They won't win the day against a horde of combat specialists, but they can probably do enough damage to slow the enemy down.

2- I figure 6 razorbacks will take a little bit longer to drop just because there's so damn many of them. Besides once they start dying I can use wrecks as cover to screen the remaining tanks

3 - The trait disadvantage is "Have Pride in your colours" which disallows infiltrate or scout (I think that's the name of the disadvantage) I figure a chapter that likes tanks this much won't be to keen on sneaking about like a coward.

4 - Yes a techmarine in servo harness can ride a bike. It is a fantastic combination, especially because the bike squad gets the benefit of the signum (effectively twin-linking my multi melta, woo!)
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Quote:
Originally Posted by Farseer_Emlyn
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Old 22 Dec 2006, 15:16   #5 (permalink)
Kroot Shaper
 
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Default Re: 1500 Point trait army - mechanized

Quote:
Originally Posted by Falstead
4 - Yes a techmarine in servo harness can ride a bike. It is a fantastic combination, especially because the bike squad gets the benefit of the signum (effectively twin-linking my multi melta, woo!)
I never even considered that possibilty, now that does sound like something I need to try out myself.

Even if it's just to make a sweet conversion.
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