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2000 points Black Templars, builds from 1500 list
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Old 28 Nov 2006, 02:08   #1 (permalink)
Shas'La
 
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Default 2000 points Black Templars, builds from 1500 list

[size=14pt]Army Name: Heavenly Flame Crusade [/size]

[hr]
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[HQ]

HQ 1: Emperor&#39;s Champion: 140 points
- Armour of Faith, The Black Sword, Frag Grenades, Terminator Honours, Bolt Pistol, Vow: Accept Any Challenge, No Matter The Odds.

HQ 2: Reclusiarch: 142 points
- Crozius, Rosarius, Bolt Pistol, Jump Pack, Terminator Honours, Melta Bombs, Teleporter Homer

[hr]

[ELITES]

Dreadnought: 123 points
- Assault Cannon, Heavy Flamer, Smoke Launchers, Extra Armour

Sword Brethren Terminator Squad (6): 303 points
- Storm Bolter + PF x3, Storm Bolter + CF x1, Assault Cannon + PF x2, Furious Charge x6

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[TROOPS]

Crusader Squad (6): 117 points
- Bolter x4, Plasma Gun x1, Lascannon x1

Crusader Squad (6): 117 points
- Bolter x4, Plasma Gun x1, Lascannon x1

Crusader Squad (9): 236 points
- Bolt pistol + PF x1, Meltagun x1, Bolt pistol + CCW x7, Frag grenades x9
- Rhino, smoke launchers, extra armour

Crusader Squad (8 ): 219 points
- Bolt pistol + PF x1, Meltagun x1, Bolt pistol + CCW x6, Frag grenades x8
- Rhino, smoke launchers, extra armour

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[FAST ATTACK]

Fast Attack 1: Assault Squad (8 ): 203 points
- Jump Packs, Frag grenades, Bolt pistol + CCW x5, Bolt pistol + PF x1, Flamer x2

[hr]

[HEAVY SUPPORT]

Heavy Support 1: Predator Destructor: 118 points
- Autocannon, Heavy Bolter Sponsons, Extra Armour, Smoke Launchers

Heavy Support 2: Predator Destructor: 118 points
- Autocannon, Heavy Bolter Sponsons, Extra Armour, Smoke Launchers

Heavy Support 3: Vindicator: 163 points
- Demolisher Cannon, Storm Bolter, Extra Armour, Smoke Launchers, Power of the Machine Spirit

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[size=14pt]Army Total: 1999 points [/size]

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For set up, the chappy joins the assault squad, while the EC jumps in with the 9-man rhino squad. The las/plas squads set up in elevated areas and hit enemy armor support at the first opportunity. The two rhino squads and the vindicator rush up the center, moving 12" and popping smoke on the first turn. The next turn (assuming they&#39;re still alive), the rhinos dash up closer and disembark their squads, who charge at the first opportunity. The vindicator, meanwhile, continues moving and chunking pie plates. It has PotMS because:

1. It lets the tank continue to fire the demolisher if it isn&#39;t dead.
2. I had some points left.

The dread follows behind, moving 6" and popping smoke too if it doesn&#39;t have a target of value. The predators move around in the rear, providing long range anti-infantry firepower. They eliminate the enemy squads that pose the largest threat to the vehicles, or at least suppress those squads. The chappy and assault squad move fast up the side and attempt to flank the enemy. At the same time, the chappy uses his homer to call down the termies, who use their storm bolters and assault cannons to cover the assault squad as they advance. These two squads can, between them, put a serious dent in the enemy&#39;s plans at the vary least. At best, they can roll up that entire flank by themselves. They attempt to push the enemy back towards the EC and his men. Once they can meet up, the entire force wheels around and hits the remaining enemy units like Mjolnir (Thor&#39;s hammer).

Comments, questions, recommendations?
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Old 05 Dec 2006, 00:56   #2 (permalink)
Shas'Ui
 
Join Date: Oct 2005
Posts: 504
Default Re: 2000 points Black Templars, builds from 1500 list

Looks like a pretty decent mechanized list. I&#39;m just wondering just how useful Furious Charge would really be for the Termies, seeing that a couple of Chainfists would have been cheaper for antivehicular action, that Powerfists don&#39;t gain the Ini boost and that, meanwhile used in conjuncture without the Powerfists activated for 3 "normal" Str5 Ini5 strikes while charging, they lack the movement or numbers to make the most of it. Tankhunters would be much more useful, especially considering how few dedicated antiarmor measures there are in this list.
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