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  1. comment hinh anh 13.01
  2. Temperaments And Elements - What Are You?
  3. Need help
  4. War40k voice scripting..
  5. Pacific Rim Battle!
  6. P.S.A. Why not to use plastic glue on your minitures!
  7. How well known is the Tau Empire?
  8. possible 40k Tournament in Olds, Alberta, Canada
  9. How does Armor Piercing [AP] Work?(7th)
  10. Rule Help
  11. Castles an Online Strategy RPG
  12. Warmachine taking over?!
  13. hull points
  14. What do you guys think of this idea for a Tau Force
  15. Codex VS Rulebook
  16. Grand Alliance codex (custom)
  17. Custom Codex
  18. WYSIWYG Question
  19. new tau army
  20. new video on the Tau ASTU youtube channel
  21. Ethical issue
  22. Assault question
  23. Allies of Convenience Objectives?
  24. the "it does not suck" mentality
  25. The Tau ASTU Arcain libraries
  26. Apps
  27. Father / Son - New to 40k, Looking for advice.
  28. Come join us at Animosity!
  29. Great Terrain
  30. Vdr
  31. Creating Special Characters and VDR
  32. Space marines
  33. Looking for voice talent
  34. Just a quick question?
  35. Expensive much????!!!!!
  36. War hammer poster pictures
  37. The flaws of warhammer
  38. New start
  39. Walker usage
  40. Mercenaries in a Tau army question
  41. New Army
  42. Assault # explanation please
  43. A Codex
  44. forge world (how to?)
  45. Looking for models
  46. How long should a 40K game take??
  47. New to 40k, couple of questions
  48. What is YOUR Elite unit?
  49. Greatshaper2's Grey knights project
  50. Rhino rules
  51. Warped Grey knights
  52. Quick Question
  53. XV8 Battlesuits Team size... help
  54. Let's beat a record!
  55. some rules questions...
  56. Starting 40k, and wondering about a few things
  57. Need help identifying pieces!
  58. Preferred enemy... When does it apply?
  59. Question about drop pods
  60. Games Workshop models, cost too much?
  61. Flexibility vs higher points
  62. Newbie who needs Clarification
  63. Which armies HAVN'T you played?
  64. Help
  65. Which armies can have which allies?
  66. Thinking of getting a new army! and advice?
  67. Annapolis?
  68. Just starting out in 40k
  69. Marines, 'Nids, IG, Orkz, or Dark Eldar
  70. Forgeworld?
  71. Quick rule question
  72. 40k in Delaware?
  73. Space Hulk?
  74. Space Marines - any good (price?)? (Top 3 armies?)
  75. Question about annihilation
  76. Important Objects
  77. MekTyrant or Tyranork?
  78. HQ Attachement.
  79. please help me choose my army
  80. Warhammer 40,000: Assault on Black Reach
  81. tech in 40k? Low tech?
  82. Life After the Cover Save has a new podcast up!!!
  83. deployment i "dawn of war" setup
  84. Life After the Cover Save Ep.4 online now!
  85. vehicle squadrons
  86. Whining about the cost of the hobby...
  87. Adepticon 2011 Dates Announced!!
  88. FoC for 40K: What 'should' it be
  89. Codex enquiry
  90. Best 40k purchase ever?
  91. Militaristic "Ranks" of the 40k races
  92. Rules Question on falling back, what determines doubling back?
  93. Holding objectives
  94. Hull mounted or not hull mounted?? That is the Question
  95. Bring them down rules
  96. Help me choose a race!
  97. life after the cover save episode 3
  98. "They Shall Follow No Rules", so how do you beat them?
  99. Outflanking
  100. Blast template
  101. Rage question
  102. Cover Caveat
  103. 40k Tactics: The Battle of Hastings
  104. Game Designers, Writers and Artists Needed
  105. MOVED: What if you were to encounter this in an Apoc game?
  106. MOVED: Army List Journal
  107. New 40k Podcast
  108. Tiamet
  109. MOVED: Tools of the trade...
  110. MOVED: Apocospearstrike! 5000pts
  111. Ard Boyz Semi-Finals
  112. The Million Dollar Question - The timing of Going to Ground
  113. Old Editions and Codex's
  114. Army to go with my tau.
  115. Method of Re-rolls
  116. First Spearhead Game
  117. Is my rulebook 5th edition??? (I don't think it is)
  118. Getting back into 40k; thinking between 2 armies.
  119. Furious Charge and Power fists
  120. Most Ridiculous 500pt army you can devise!
  121. getting the same result
  122. MOVED: Firing Arcs on Naval Vessels
  123. Buildings and Melta/Monstrous Creatures
  124. mutli-assault?
  125. MOVED: Spearhead Arrival
  126. Counting wounds, winning combat.
  127. Silly question
  128. Dreadnaught Pivot?
  129. A question about intervening terrain, area terrain and cover saves?
  130. Artillery Question ???
  131. Dedicated Transports
  132. templates and stealth
  133. First Skitarii Done
  134. Can a psi-hood work if a psyker is embarked in a vehicle.
  135. Dice Fears?
  136. Choosing an army for me to collect whilst abroad
  137. Anyone know where I can get the SoB Box?
  138. MOVED: Who knows about Knights? (and not the Rosen variety)
  139. Most cost effective army
  140. battle missions experience
  141. List tailoring (split)
  142. Famous Last Words
  143. advanced mathhammer
  144. Tau Online Pod Cast
  145. I never knew this about poisoned attacks o.O
  146. Invulnerable save & Feel No Pain w/ instant death shots
  147. MOVED: My first post and a girls burden (Tau Codex amendments)
  148. Ard boy Preperation.
  149. Vehicle Wreckage
  150. Which army list should I use at my local stores "store challenge"?
  151. Outflank + spearhead?
  152. Kill-team question
  153. Quick Request: Tau battlefield spottings against the following..
  154. Mawlock/ Mystic Question?
  155. Went to the local game store...
  156. Reserves rules question
  157. Heresy Combat Calculator
  158. Outflank and reserves qustion?
  159. game start and reserves
  160. Next codex?
  161. where to find names for xv8 weapon setups
  162. Need some focus on my next army.
  163. Ever been owned by the dice?
  164. Modeling Woes - WYSIWIG/Stand-Ins?
  165. Warhammer 40k starter armies from started packs. (750pts)
  166. Psychic Defense
  167. A rant to 'Nay Sayers' when introducing newbies!
  168. Pre-heresy
  169. MOVED: Which Legion?
  170. MOVED: Not sure where this should go: Karma Q
  171. MOVED: Dan Abnett question
  172. Reserving: is it an issue.?
  173. The old problem... Unimited choices, limited resources!
  174. Moving Models Faster
  175. MOVED: Why aren't my seals being shown?
  176. Warhammer world Question
  177. 40K Sayings
  178. Tanith: chapter approved?
  179. Confirmation Bias (Learned about recently)
  180. Question answered - Problem solved
  181. BS6+
  182. viability of real power armor?
  183. The proper way to play large scale games?
  184. Review of issue 16 of the Game Forces magazine!
  185. Multiple Assaults And You
  186. Fast skimmer Question
  187. Templates and Assaults
  188. Infiltrate and Vehicles?
  189. Note on Secrecy pg92 Quesiton for those good with rules.
  190. Searching for a rule.
  191. Hit & Run question
  192. Representing Models
  193. Questions about Vechiles.
  194. Chaos Marines and Space Marines Wargears - Bolters/Boltpistols
  195. annihilation kill points
  196. Blast/Ordinance targets
  197. Developing Custom Missions
  198. Should non-bike units be able to take turbo boost in kill team?
  199. Do old codexs use new codexs updated items?
  200. Kudos to GW customer service.
  201. April fools it may be
  202. Jet Packs?
  203. Army transport foam... Options?
  204. Will you guys yell at the beginner?
  205. Banshees meet the Lash Whip
  206. Newbie question? What is AP- mean?
  207. MOVED: How much should my painting charge?
  208. MOVED: help: i can't get paint to stay on my pathfinders
  209. awesome 40k pic
  210. Has anyone ever made an instructional DVD?
  211. furious charge + counter attack
  212. MOVED: Daemonhunter kill team
  213. What is combi-weapon?
  214. Tau & Eldar alliance...again
  215. Skimmer Tanks Tank Shocking Question.
  216. MOVED: DOW 2
  217. Conflicting Rules
  218. Purchasing Weapon Upgrades as Redundant Systems
  219. Flat out and wrecked vehicles
  220. Tank Shocking units that just wont move - Question
  221. Lets talk counts as....
  222. Questions regarding Artillary type units
  223. Quick check on poisoned attacks.
  224. Scout Moves & Disembarking
  225. Local Group Tournament Help
  226. A check on the rules
  227. MOVED: Emperors badassness and its limitations.
  228. Can you ram off a table edge?
  229. Terrain Question?
  230. Any reason to take a ridiculous amount of Anti-TEQs?
  231. Mission objectives help
  232. Quick Tournament Vent
  233. MOVED: Dawn of War 2
  234. Movie ideas :)
  235. 1500 pt tourney which list to use.
  236. Badab War -BoLS Campaign Pack
  237. MOVED: Eldar Guardians
  238. Always let Necrons go first and here is why!
  239. Tau Stigma
  240. Live Weekly 40k Show [How to paint blood angels]
  241. Shooting at transports and assaulting the unit within.
  242. Kill team 2.1?
  243. Some new Battle missions links on GW
  244. [Doubles] Jaws of the World Wolf + Lash of Submission combo
  245. Need Voice Script Writers and Actors for various projects!
  246. a good website?
  247. Buying Older Parts
  248. Assault On Black Reach Point Value
  249. Blood Angels Sprues + Confirmed Information
  250. Space Marine Weakness