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  1. The Reawakening
  2. Shotguns?
  3. Ammunition Capacities for tanks
  4. Cadian Regiments
  5. Doctrines and Background
  6. Colour Schemes
  7. Snipers
  8. Where to put my heavy weapons
  9. Harkoni Warhawks doctrines - Good for drop troopers?
  10. Catachans Viable without Codex? and other Questions.
  11. Surveyors?
  12. Mothman's comeback, Could it be Guard?
  13. 2 army ideas(move this thread if its in the wrong place please)
  14. Slave army?
  15. air born ground ssult force.
  16. Naval type army
  17. Another themed army help.
  18. Alternate Doctrine Meanings!
  19. 2 questions
  20. Fluff before Army Lists!
  21. why you should be guards
  22. How NOT to use Doctrines
  23. Gue'Vesa Doctrines...With a Difference
  24. Fluffy Alternate Character Entries
  25. Which type of army should I use?
  26. Trigger Happy Sniper Time
  27. last chancers.
  28. Salamander Fluff
  29. Rules and points legal Imperial Guard character special rules! Now more!
  30. IG, Tau army.
  31. Armored Companies
  32. Creed and Kell...your thoughts?
  33. Phantine Imperial Guard - info?
  34. Trying to break away from static line.
  35. What Now?
  36. Planning to start IG
  37. Manticore or Hydra
  38. Blood Pact Doctrines
  39. Vanilla and Independent Commies
  40. Need help now!!! What to get?
  41. Ground pounders
  42. Army with High Proportions of Abhumans.
  43. Would you consider this as lazy?
  44. Need help making final decision on the disciplines to take.
  45. Platoons
  46. Catachan Page
  47. How does Iron disclapine work?
  48. does platoons counts as a single unit when adding doctrines!
  49. doctrines in the apoc
  50. Regimental Formations of the Imperial Guard
  51. Vultures and Valkyries - Where are they?
  52. The volcano cannon
  53. Hull Mounted Heavy Bolters
  54. Need a bit of help.
  55. Regimental Organisation -
  56. Obscure Doctrines:
  57. sentinals
  58. Restricted troops question.
  59. Where could I find...
  60. Whos your commander?
  61. Back to IG, are the sponsons on the hellhammer wroth it or should I go AV 14?
  62. quick question
  63. defence laser question
  64. Need help with new theme and units and forgeworld
  65. Why not use tanks with drop troops?
  66. Drop troop question
  67. Traitor IG
  68. Weapon Swapping on Vultures
  69. Apocalypse data sheets now on us website!
  70. Yet another guard recruit
  71. Blood Pact Army
  72. High Quality Guardsmen Painter?
  73. Need help with choosing a regiment
  74. Step up, soldier! Join the imperial guard!
  75. Seige Regiment
  76. Indirect SIGAFH?
  77. Armored Fists Army Lists NEED HELP
  78. battleforce
  79. Drop Troops and Light Infantry Used in Parts of Platoons, But no the Whole Thing
  80. Entire Shock Troop army for Apocolypse. Give me your views please.
  81. Drop Troops. Competitive?
  82. IG HQs, what is good?
  83. Chain of command`
  84. Lazy or Justified?
  85. Imperial and other armies.
  86. Valkyrie or Macharius?
  87. Chimera as a more dangerous Tank?
  88. Are you going to buy a baneblade?
  89. Thinking of Starting IG
  90. Army list help.
  91. hellhounds
  92. Anyone use Catachan?
  93. IG army list in the battle report from WD 332.
  94. Starting Vostroyans?
  95. Doctrines.
  96. Gue'la Guard
  97. Rough Riders? What's your opinion on them?
  98. Guard against Necrons?
  99. Starting guard-what to get?
  100. Starting IG with a bang - Good way to start apocalypse? (updated, see 2nd page)
  101. Autocannon Chimeras
  102. IA which one?
  103. Need help!
  104. a crazy idea for my Mammoth...
  105. Rough Riders
  106. Elites
  107. New Macharius Tank
  108. List Construction Theory
  109. A good start?
  110. Gue'vesa guard
  111. New regiment in the making: The Ezorian Samurai (A WIP)
  112. Psykers with swords...
  113. CommandSquad upgrades
  114. Command Squad Question
  115. Psykers
  116. Are DKOK siege regiments Tournament Legal
  117. So so confuzzeld!! @_@
  118. Deployment conundrum
  119. thunderbolt
  120. Is it really too much?
  121. What do Guardsmen do during their downtime?
  122. rules clarification please:
  123. Thinking of starting Kreig
  124. Plasma weapon instability
  125. (Updated) Help making themed army
  126. detachment d-99
  127. new and wanting
  128. New Guard Player-- Help Wanted :)
  129. Commissars in Stormtrooper Squadrons
  130. The Armageddon 12th Tactical Regiment
  131. Thank you all for your help, but I am quiting guard :(
  132. Giving up, and restarting
  133. Imperial Guard names
  134. Starting new regiment, help with ideas etc...
  135. Cheap conversion Tanith trick
  136. [BatRep] Fluffy Golgotha Super Kill Team on Tale'ath
  137. doctrines
  138. Your commander
  139. Forge world turrets
  140. Anyone interested in making Cadian Rough Riders a reality?
  141. To Kroot or not to Kroot...
  142. Death Korps of Krieg Question
  143. infantry horde
  144. Combat patrol rules query.
  145. Thinking of Starting an AC
  146. Am i the only one!!!
  147. Do you ever have that feeling?
  148. Shiny new models
  149. Sentinel model question.
  150. Does anyone have the dimensions for gun emplacements
  151. For the love of the Emperor help me
  152. Allies
  153. Possibly Starting Guard.
  154. Names
  155. Ratlings
  156. Which would work better for a tourney army?
  157. Starting Gue'vesa Guard
  158. Close Combat Guard....
  159. Stupid question
  160. Cheesey Idea? Bad Idea? or perfectly fine?
  161. Color Scheme Question
  162. Announcement: Golgothan Campaign
  163. How to kill a demon prince.
  164. Confused About Gaunt's Ghosts Special Characters
  165. Starting IG
  166. Back to Guard: Starting Savlar Chem Dogs
  167. Would anyone like their regiments name in our book
  168. The Malcador returns!
  169. Official Baneblade Preview
  170. Hot shot
  171. Imperial Guard Host Project... ARMORY
  172. To make up for me being an arse here's a pressy
  173. I can use either a platoon or armored fist with my SoB.
  174. Are the Forge World cadians worth it??
  175. Starting a tank company.
  176. Community game recruiting - Tier 2
  177. Community game recruiting - Tier 1
  178. 10 Russes or 3 baneblades
  179. Community game - Armoured battlegroup vs Space Marines - 'The dig'
  180. support squads - noob question
  181. deamonhunters and gaurd... good idea?
  182. Pig Iron alternate infantry heads
  183. can armored companies take heavy mortars and quad launchers
  184. Tyranid Hunters
  185. Belladon army colors
  186. Announcement: Please Read
  187. Imperial Guard Grand Summer Quiz
  188. What are the animals?
  189. Starting guard - just for fun........
  190. Curious
  191. I've got a some officer questions
  192. Tactica Imperium: Siege Regiments
  193. Is Extra Armour Worth it?
  194. Got $130 in free stuff, what to choose?
  195. Steampunk Guard
  196. Hardened Veterans
  197. What about Allies?
  198. Do you want one of these
  199. Praetorians, I would appreciate information from your collective minds.
  200. Seige or no Seige
  201. Rapier Laser Destroyer
  202. Help selecting tournament army
  203. conscripts
  204. your luckyest guard experience
  205. Make the Anti Tau list!
  206. Whats up with Kage?
  207. Imperial guard nonsense
  208. Drop Troop Doctrine
  209. high body count 1500 list
  210. how to start guard.....
  211. Griffon Tanks are they still playable?
  212. Help with starting guard, plus questions
  213. Last Chancers?
  214. Favorite Guard Models
  215. The Demolition Charge
  216. What is the ascending IG rank structure?
  217. Brimlock Dragoons
  218. Bassie Scatter
  219. Navy Marines- What are they armed with?
  220. Grenade Launcher Worth it?
  221. Fluffy reasons to have Yarrick
  222. Guard Regiment background? (Project log)
  223. Baneblade
  224. Question Regarding Ordinance Rules and the Vanquisher
  225. Heavy weapon units Vs. Infantry squads.
  226. Dealing with Falcons/Prisms
  227. Using warhammer models for artillary
  228. Back with some experience :)
  229. A Combat Patrol Guard Army in 28 days (For a Summer Campaign)
  230. Weapons for Rough Riders
  231. SIGAFH - How Guard is meant to be.
  232. Heavy Flamer Sprue?
  233. Does anyone play a traitor/renegade guard force?
  234. Planning to start a "Deathworld" force
  235. Imperial Guard: More Models!
  236. Wanting to start an IG army
  237. Help against Missile Spam Tau
  238. Coversions for tanith 1st?
  239. Samari army
  240. EndWar themed army?
  241. Autogun Tutorial Link
  242. Idea Layout: Combat Engineers
  243. Wanting to start Guard, maybe a PDF?
  244. Would this work?
  245. The Cherubian Gears
  246. Radical Concept?
  247. C&C on my Doctrine!!!
  248. Guard concept for a future project (far in the future)
  249. My doctrines- good?
  250. Quick Question #2