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  1. Shotguns?
  2. Ammunition Capacities for tanks
  3. Cadian Regiments
  4. Doctrines and Background
  5. Colour Schemes
  6. Snipers
  7. Where to put my heavy weapons
  8. Harkoni Warhawks doctrines - Good for drop troopers?
  9. Catachans Viable without Codex? and other Questions.
  10. Surveyors?
  11. Mothman's comeback, Could it be Guard?
  12. 2 army ideas(move this thread if its in the wrong place please)
  13. Slave army?
  14. air born ground ssult force.
  15. Naval type army
  16. Another themed army help.
  17. Alternate Doctrine Meanings!
  18. 2 questions
  19. Fluff before Army Lists!
  20. why you should be guards
  21. How NOT to use Doctrines
  22. Gue'Vesa Doctrines...With a Difference
  23. Fluffy Alternate Character Entries
  24. Which type of army should I use?
  25. Trigger Happy Sniper Time
  26. last chancers.
  27. Salamander Fluff
  28. Rules and points legal Imperial Guard character special rules! Now more!
  29. IG, Tau army.
  30. Armored Companies
  31. Creed and Kell...your thoughts?
  32. Phantine Imperial Guard - info?
  33. Trying to break away from static line.
  34. What Now?
  35. Planning to start IG
  36. Manticore or Hydra
  37. Blood Pact Doctrines
  38. Vanilla and Independent Commies
  39. Need help now!!! What to get?
  40. Ground pounders
  41. Army with High Proportions of Abhumans.
  42. Would you consider this as lazy?
  43. Need help making final decision on the disciplines to take.
  44. Platoons
  45. Catachan Page
  46. How does Iron disclapine work?
  47. does platoons counts as a single unit when adding doctrines!
  48. doctrines in the apoc
  49. Regimental Formations of the Imperial Guard
  50. Vultures and Valkyries - Where are they?
  51. The volcano cannon
  52. Hull Mounted Heavy Bolters
  53. Need a bit of help.
  54. Regimental Organisation -
  55. Obscure Doctrines:
  56. sentinals
  57. Restricted troops question.
  58. Where could I find...
  59. Whos your commander?
  60. Back to IG, are the sponsons on the hellhammer wroth it or should I go AV 14?
  61. quick question
  62. defence laser question
  63. Need help with new theme and units and forgeworld
  64. Why not use tanks with drop troops?
  65. Drop troop question
  66. Traitor IG
  67. Weapon Swapping on Vultures
  68. Apocalypse data sheets now on us website!
  69. Yet another guard recruit
  70. Blood Pact Army
  71. High Quality Guardsmen Painter?
  72. Need help with choosing a regiment
  73. Step up, soldier! Join the imperial guard!
  74. Seige Regiment
  75. Indirect SIGAFH?
  76. Armored Fists Army Lists NEED HELP
  77. battleforce
  78. Drop Troops and Light Infantry Used in Parts of Platoons, But no the Whole Thing
  79. Entire Shock Troop army for Apocolypse. Give me your views please.
  80. Drop Troops. Competitive?
  81. IG HQs, what is good?
  82. Chain of command`
  83. Lazy or Justified?
  84. Imperial and other armies.
  85. Valkyrie or Macharius?
  86. Chimera as a more dangerous Tank?
  87. Are you going to buy a baneblade?
  88. Thinking of Starting IG
  89. Army list help.
  90. hellhounds
  91. Anyone use Catachan?
  92. IG army list in the battle report from WD 332.
  93. Starting Vostroyans?
  94. Doctrines.
  95. Gue'la Guard
  96. Rough Riders? What's your opinion on them?
  97. Guard against Necrons?
  98. Starting guard-what to get?
  99. Starting IG with a bang - Good way to start apocalypse? (updated, see 2nd page)
  100. Autocannon Chimeras
  101. IA which one?
  102. Need help!
  103. a crazy idea for my Mammoth...
  104. Rough Riders
  105. Elites
  106. New Macharius Tank
  107. List Construction Theory
  108. A good start?
  109. Gue'vesa guard
  110. New regiment in the making: The Ezorian Samurai (A WIP)
  111. Psykers with swords...
  112. CommandSquad upgrades
  113. Command Squad Question
  114. Psykers
  115. Are DKOK siege regiments Tournament Legal
  116. So so confuzzeld!! @_@
  117. Deployment conundrum
  118. thunderbolt
  119. Is it really too much?
  120. What do Guardsmen do during their downtime?
  121. rules clarification please:
  122. Thinking of starting Kreig
  123. Plasma weapon instability
  124. (Updated) Help making themed army
  125. detachment d-99
  126. new and wanting
  127. New Guard Player-- Help Wanted :)
  128. Commissars in Stormtrooper Squadrons
  129. The Armageddon 12th Tactical Regiment
  130. Thank you all for your help, but I am quiting guard :(
  131. Giving up, and restarting
  132. Imperial Guard names
  133. Starting new regiment, help with ideas etc...
  134. Cheap conversion Tanith trick
  135. [BatRep] Fluffy Golgotha Super Kill Team on Tale'ath
  136. doctrines
  137. Your commander
  138. Forge world turrets
  139. Anyone interested in making Cadian Rough Riders a reality?
  140. To Kroot or not to Kroot...
  141. Death Korps of Krieg Question
  142. infantry horde
  143. Combat patrol rules query.
  144. Thinking of Starting an AC
  145. Am i the only one!!!
  146. Do you ever have that feeling?
  147. Shiny new models
  148. Sentinel model question.
  149. Does anyone have the dimensions for gun emplacements
  150. For the love of the Emperor help me
  151. Allies
  152. Possibly Starting Guard.
  153. Names
  154. Ratlings
  155. Which would work better for a tourney army?
  156. Starting Gue'vesa Guard
  157. Close Combat Guard....
  158. Stupid question
  159. Cheesey Idea? Bad Idea? or perfectly fine?
  160. Color Scheme Question
  161. Announcement: Golgothan Campaign
  162. How to kill a demon prince.
  163. Confused About Gaunt's Ghosts Special Characters
  164. Starting IG
  165. Back to Guard: Starting Savlar Chem Dogs
  166. Would anyone like their regiments name in our book
  167. The Malcador returns!
  168. Official Baneblade Preview
  169. Hot shot
  170. Imperial Guard Host Project... ARMORY
  171. To make up for me being an arse here's a pressy
  172. I can use either a platoon or armored fist with my SoB.
  173. Are the Forge World cadians worth it??
  174. Starting a tank company.
  175. Community game recruiting - Tier 2
  176. Community game recruiting - Tier 1
  177. 10 Russes or 3 baneblades
  178. Community game - Armoured battlegroup vs Space Marines - 'The dig'
  179. support squads - noob question
  180. deamonhunters and gaurd... good idea?
  181. Pig Iron alternate infantry heads
  182. can armored companies take heavy mortars and quad launchers
  183. Tyranid Hunters
  184. Belladon army colors
  185. Announcement: Please Read
  186. Imperial Guard Grand Summer Quiz
  187. What are the animals?
  188. Starting guard - just for fun........
  189. Curious
  190. I've got a some officer questions
  191. Tactica Imperium: Siege Regiments
  192. Is Extra Armour Worth it?
  193. Got $130 in free stuff, what to choose?
  194. Steampunk Guard
  195. Hardened Veterans
  196. What about Allies?
  197. Do you want one of these
  198. Praetorians, I would appreciate information from your collective minds.
  199. Seige or no Seige
  200. Rapier Laser Destroyer
  201. Help selecting tournament army
  202. conscripts
  203. your luckyest guard experience
  204. Make the Anti Tau list!
  205. Whats up with Kage?
  206. Imperial guard nonsense
  207. Drop Troop Doctrine
  208. high body count 1500 list
  209. how to start guard.....
  210. Griffon Tanks are they still playable?
  211. Help with starting guard, plus questions
  212. Last Chancers?
  213. Favorite Guard Models
  214. The Demolition Charge
  215. What is the ascending IG rank structure?
  216. Brimlock Dragoons
  217. Bassie Scatter
  218. Navy Marines- What are they armed with?
  219. Grenade Launcher Worth it?
  220. Fluffy reasons to have Yarrick
  221. Guard Regiment background? (Project log)
  222. Baneblade
  223. Question Regarding Ordinance Rules and the Vanquisher
  224. Heavy weapon units Vs. Infantry squads.
  225. Dealing with Falcons/Prisms
  226. Using warhammer models for artillary
  227. Back with some experience :)
  228. A Combat Patrol Guard Army in 28 days (For a Summer Campaign)
  229. Weapons for Rough Riders
  230. SIGAFH - How Guard is meant to be.
  231. Heavy Flamer Sprue?
  232. Does anyone play a traitor/renegade guard force?
  233. Planning to start a "Deathworld" force
  234. Imperial Guard: More Models!
  235. Wanting to start an IG army
  236. Help against Missile Spam Tau
  237. Coversions for tanith 1st?
  238. Samari army
  239. EndWar themed army?
  240. Autogun Tutorial Link
  241. Idea Layout: Combat Engineers
  242. Wanting to start Guard, maybe a PDF?
  243. Would this work?
  244. The Cherubian Gears
  245. Radical Concept?
  246. C&C on my Doctrine!!!
  247. Guard concept for a future project (far in the future)
  248. My doctrines- good?
  249. Quick Question #2
  250. New to Warhammer and the IG...