PDA

View Full Version : Tau


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 [38] 39 40 41 42 43 44

  1. flamers on DF or HH
  2. i dont think you can power game with tau in a tounment ?
  3. Tau!!! For The Greater Good!!!
  4. glossary of words for people
  5. stealth team or pathfinders??
  6. Tau win Carnage! yeah
  7. Tetras and Piranhas.
  8. Pathfinders' pre-game move.
  9. Suicide DF
  10. Help about bonding
  11. tau army help please!
  12. are they ever going to make new tau vehicles/battlesuits
  13. Where did GW find inspiration for Tau?
  14. Tau Army Site
  15. The Greater Good on the Battlefield
  16. Tankbusting Suit
  17. humans. helpfull?
  18. Expensive Devilfish
  19. pulse rifles
  20. Carnage 750pt game with 5 players
  21. easy question
  22. Large tau warrior? What is it?
  23. A fluff idea for my army, uses all septs and races
  24. vehicle design rules
  25. Tau sept colours IA 3 ?
  26. Does Tau like cover?
  27. ork fighters
  28. How to beat the biel-tan?
  29. Aun'Shi speed bump squad...
  30. aun'shui or farsight
  31. kroot hounds or krootox
  32. Pathfinders and their devilfish, what do they count as?
  33. Forge World/TAU rules question
  34. whats better steaths suit teams or the other elite choise
  35. Some Thoughts on the New IA3
  36. railgun sub.
  37. railgun submunition
  38. aun'shi with O'shovah
  39. Trash the Hard Points?
  40. Etheral or XV8 Crisis Battlesuit?
  41. Pathfinder scout move rules question
  42. flamer vs. vx suits?
  43. The Tau Castes
  44. best suit
  45. tanks
  46. new tau unit
  47. drones in stealth teams
  48. human auxialaries
  49. aun'shi or o'shovah
  50. Drone Sentry Turrets & IA3
  51. Cheaper crisis suits
  52. the tau "empire" (future veiw)
  53. Crisis : 2 squads ... what configuration
  54. crisis suits
  55. Shield Generator or Gun Drones
  56. Imperial Armour 3 inspired Fast Attack Configuration
  57. Question Regarding Gue'vesa Rules on UK site...
  58. Kroot
  59. [THEORY] Tau blood is blue and here's why.. [UPDATED]
  60. *NEW* Tau Pixel Art
  61. Making Tau Special Characters
  62. DevilFish Drones surviving a wreck?
  63. Need some help.
  64. Making cheap Gue'vesa
  65. WAT IS THE COOLEST ARMY
  66. shas'vre bodyguards
  67. is having Gue'Vesa in your army a bad idea?
  68. can i incorporate a imperial gaurd demolisher into my tau army?
  69. 2 Hammerheads in 1000: Cheesy?
  70. Tau Empire Background Bibliography
  71. regarding kroot
  72. Gun Drone Upgrade: Scoring Unit?
  73. Taros Campaign review/analysis. DISCUSSION:
  74. Chaos weakness
  75. Battlesuit Fluff Questions, preference poll..
  76. Need broadside battlesuit stats
  77. crisis suits armory
  78. Tau commanders?
  79. pathfinder tetra speeders
  80. How should i set up my tau army for fighting chaos
  81. New Thoughts Regarding Pathfinders (And a lengthy psuedo-simulation)
  82. need help killin necrons
  83. Starting a tau army
  84. forge wrold suits
  85. XV8 gear....
  86. Crayfish????
  87. path finders are so great
  88. Disengaging drones and unit coherency question
  89. Railgun Tech and Vid!
  90. some rule clarifications
  91. What should I buy next?
  92. Krrrroooooooottttt!
  93. Aun'O tells his story
  94. Biker Eldar
  95. Markerlights?
  96. The case for Tau.
  97. Chaper aproved : kroots ???
  98. Anghkor Prok
  99. Fluff question about Railguns...
  100. Tau freind race armies?
  101. Sentry Turrets
  102. Gun Drone's BS
  103. Care to share some knowledge?
  104. Battle Report: Slaughter at the hands of the Tau
  105. Why i don't like FOF
  106. How to arm Forge World commanders (XV81, XV84 and XV89)
  107. Which tactical problems are most frustrating
  108. Tau allied races
  109. Advice needed for battle
  110. Bodyguards : twinlinking and second weapon
  111. Plasma's replacement in the new codex.
  112. Do seeker missles reload?
  113. two drones?
  114. Tidbits from Imperial Armor 3
  115. [WOW!! MANTA] - Imperial Assault and Tau Survival :
  116. helping a noob
  117. Not enough heads or guns
  118. Building a Tau Army - Part 3
  119. More Wargear
  120. Shooting space marines
  121. Defense of the kroots
  122. How were drones crippled by GW?
  123. A fool's expansion: growth and technology of the Tau Empire.
  124. Best defence
  125. human aux. vs fire warrior... against marines
  126. Magnets on Hammerheads
  127. EMP grenades on Pathfinders???
  128. Best General rubber match- Blood Angel troubles
  129. Stealth HQ?
  130. Appearance of plasma
  131. how do i kill marines?
  132. Force Org Chart and why it exists
  133. ARE PATHFINDERS GOOD ????
  134. How does the sensor work?
  135. Tau and Ancient Rome
  136. tau higher organisation
  137. How should Krootox be fixed?
  138. Markerlighter on Stealth Team
  139. Extrapolating Tau rank progression and cadre honors
  140. The Ascension of El'Ton'Ka
  141. Ionhead or crisis team?
  142. Stealth Blisters
  143. GW Designer Notes about Drones & Drone Cost
  144. Equipping your commander
  145. Personal fluff for cadres
  146. Devilfish transport Movement
  147. interesting thought about etherials
  148. Rail Rifle points cost question, and uses.
  149. OK got a stealth team...now what
  150. Personalising your Tau
  151. Tetra WHa-?
  152. Callidus + Mass termies ... arrrgh !!!
  153. More advanced Tau or Eldar?
  154. New Tau codex- True???
  155. something funny
  156. Gosh darn plasma!
  157. Building my Tau empire
  158. Kroot Selective Breeding
  159. Skimmer Question
  160. Railrifle as upgrade
  161. Army Building Basics for those on a Budget! 600 to 1000 points
  162. got me a XV89 suit!
  163. share your tips on how to kill the orks
  164. Tau Units
  165. Tau Codex facts
  166. Fighting Marines, a "Non-Pocketbook" Tactica
  167. Tau withdraw
  168. What is most broken?
  169. What's happening on Arthas Moloch?
  170. Quick rules question about Kroot/hound packs
  171. D'oi question of the day
  172. halping a noob
  173. VDR tau again
  174. are Kroot REALLY weak?
  175. What I have found works well against nids
  176. the real non confusing crisis suit config
  177. The Kroot Shaper
  178. pathfinders as heavy weapon squad
  179. Tau units Collection & Other Question
  180. Starting Tau
  181. what should i get now
  182. bonding
  183. a drone army
  184. Painting septs yes or no
  185. THE KILL TEAM ENCLAVE CAMPAIN JOIN NOW!!
  186. Tau Crisis Suits
  187. Markerlight Support Doctrine [updated]
  188. Problem with rail rifles?
  189. Power Weapons
  190. How big is an orca and who has one
  191. *beeping* deamon hunters
  192. Pulse rifle or carbine
  193. Pinning Gueseva
  194. Equipping Three Hammerheads
  195. Fish of Fury - CRAP
  196. does loosing drones REALLY cause a morale check?
  197. 1000 pt. army vs. Daemonhunters
  198. Tau Heavy Gun Drones
  199. new (official) tau unit?
  200. "they came from the skies"
  201. What are the guidelines for a fluff consistent tau army?
  202. Questions about fish/heads.
  203. mantas vs. titans
  204. can you have two commanders?
  205. Pathfinders, drones and enemy target priority ld. tests
  206. Killing 'Nids
  207. The Taros Campaign: official stuff!
  208. Painting Tau Characters
  209. Are Chaos Defeatable?
  210. Want to start a Tau army? - Part 2
  211. Tau vs Space Marines suggestions please for existing army. Warning long msg
  212. Apostrophe in Tau
  213. Question
  214. lucky?
  215. retaking bunker last turn
  216. two weapons not twinlinked
  217. New use for tank shocking?
  218. quick help vs crimson fist
  219. I felt so stupid......
  220. Static, Mech or Hybrid?
  221. Tips wanted: Static against Biker eldar
  222. If you could throw commanders in any suit, what would you use?
  223. Effectiveness of 'beefy' crisis units?
  224. Sushi
  225. tau air craft...... need help
  226. Railgun=Ordnance???
  227. Dealing With Ordinance
  228. A new sence of tau power.
  229. New Gun For the Tau
  230. What should I do?
  231. Flechette Discharger Underrated?
  232. Flechette Discharger Underrated?
  233. Bonded, what does it do?
  234. Tau Allies
  235. Help a bad tau noob!
  236. What i got. What i need
  237. Human Auxiliary Use
  238. What do you guys think about this seeker rules issue?
  239. Help with the counting?
  240. Cheaper pathfinders!!
  241. Another big game. 12,000 point Tau army.
  242. Tau Forgeworld Models!!
  243. Is Bonding worth it?
  244. How do you kill marines?
  245. Tau Drones
  246. Defending against Tau in Bunker Assault
  247. Scenario special rules and 'attached units'
  248. FINALLY!
  249. Taros Campaign
  250. Drone use, theory.