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  1. i dont think you can power game with tau in a tounment ?
  2. Tau!!! For The Greater Good!!!
  3. glossary of words for people
  4. stealth team or pathfinders??
  5. Tau win Carnage! yeah
  6. Tetras and Piranhas.
  7. Pathfinders' pre-game move.
  8. Suicide DF
  9. Help about bonding
  10. tau army help please!
  11. are they ever going to make new tau vehicles/battlesuits
  12. Where did GW find inspiration for Tau?
  13. Tau Army Site
  14. The Greater Good on the Battlefield
  15. Tankbusting Suit
  16. humans. helpfull?
  17. Expensive Devilfish
  18. pulse rifles
  19. Carnage 750pt game with 5 players
  20. easy question
  21. Large tau warrior? What is it?
  22. A fluff idea for my army, uses all septs and races
  23. vehicle design rules
  24. Tau sept colours IA 3 ?
  25. Does Tau like cover?
  26. ork fighters
  27. How to beat the biel-tan?
  28. Aun'Shi speed bump squad...
  29. aun'shui or farsight
  30. kroot hounds or krootox
  31. Pathfinders and their devilfish, what do they count as?
  32. Forge World/TAU rules question
  33. whats better steaths suit teams or the other elite choise
  34. Some Thoughts on the New IA3
  35. railgun sub.
  36. railgun submunition
  37. aun'shi with O'shovah
  38. Trash the Hard Points?
  39. Etheral or XV8 Crisis Battlesuit?
  40. Pathfinder scout move rules question
  41. flamer vs. vx suits?
  42. The Tau Castes
  43. best suit
  44. tanks
  45. new tau unit
  46. drones in stealth teams
  47. human auxialaries
  48. aun'shi or o'shovah
  49. Drone Sentry Turrets & IA3
  50. Cheaper crisis suits
  51. the tau "empire" (future veiw)
  52. Crisis : 2 squads ... what configuration
  53. crisis suits
  54. Shield Generator or Gun Drones
  55. Imperial Armour 3 inspired Fast Attack Configuration
  56. Question Regarding Gue'vesa Rules on UK site...
  57. Kroot
  58. [THEORY] Tau blood is blue and here's why.. [UPDATED]
  59. *NEW* Tau Pixel Art
  60. Making Tau Special Characters
  61. DevilFish Drones surviving a wreck?
  62. Need some help.
  63. Making cheap Gue'vesa
  64. WAT IS THE COOLEST ARMY
  65. shas'vre bodyguards
  66. is having Gue'Vesa in your army a bad idea?
  67. can i incorporate a imperial gaurd demolisher into my tau army?
  68. 2 Hammerheads in 1000: Cheesy?
  69. Tau Empire Background Bibliography
  70. regarding kroot
  71. Gun Drone Upgrade: Scoring Unit?
  72. Taros Campaign review/analysis. DISCUSSION:
  73. Chaos weakness
  74. Battlesuit Fluff Questions, preference poll..
  75. Need broadside battlesuit stats
  76. crisis suits armory
  77. Tau commanders?
  78. pathfinder tetra speeders
  79. How should i set up my tau army for fighting chaos
  80. New Thoughts Regarding Pathfinders (And a lengthy psuedo-simulation)
  81. need help killin necrons
  82. Starting a tau army
  83. forge wrold suits
  84. XV8 gear....
  85. Crayfish????
  86. path finders are so great
  87. Disengaging drones and unit coherency question
  88. Railgun Tech and Vid!
  89. some rule clarifications
  90. What should I buy next?
  91. Krrrroooooooottttt!
  92. Aun'O tells his story
  93. Biker Eldar
  94. Markerlights?
  95. The case for Tau.
  96. Chaper aproved : kroots ???
  97. Anghkor Prok
  98. Fluff question about Railguns...
  99. Tau freind race armies?
  100. Sentry Turrets
  101. Gun Drone's BS
  102. Care to share some knowledge?
  103. Battle Report: Slaughter at the hands of the Tau
  104. Why i don't like FOF
  105. How to arm Forge World commanders (XV81, XV84 and XV89)
  106. Which tactical problems are most frustrating
  107. Tau allied races
  108. Advice needed for battle
  109. Bodyguards : twinlinking and second weapon
  110. Plasma's replacement in the new codex.
  111. Do seeker missles reload?
  112. two drones?
  113. Tidbits from Imperial Armor 3
  114. [WOW!! MANTA] - Imperial Assault and Tau Survival :
  115. helping a noob
  116. Not enough heads or guns
  117. Building a Tau Army - Part 3
  118. More Wargear
  119. Shooting space marines
  120. Defense of the kroots
  121. How were drones crippled by GW?
  122. A fool's expansion: growth and technology of the Tau Empire.
  123. Best defence
  124. human aux. vs fire warrior... against marines
  125. Magnets on Hammerheads
  126. EMP grenades on Pathfinders???
  127. Best General rubber match- Blood Angel troubles
  128. Stealth HQ?
  129. Appearance of plasma
  130. how do i kill marines?
  131. Force Org Chart and why it exists
  132. ARE PATHFINDERS GOOD ????
  133. How does the sensor work?
  134. Tau and Ancient Rome
  135. tau higher organisation
  136. How should Krootox be fixed?
  137. Markerlighter on Stealth Team
  138. Extrapolating Tau rank progression and cadre honors
  139. The Ascension of El'Ton'Ka
  140. Ionhead or crisis team?
  141. Stealth Blisters
  142. GW Designer Notes about Drones & Drone Cost
  143. Equipping your commander
  144. Personal fluff for cadres
  145. Devilfish transport Movement
  146. interesting thought about etherials
  147. Rail Rifle points cost question, and uses.
  148. OK got a stealth team...now what
  149. Personalising your Tau
  150. Tetra WHa-?
  151. Callidus + Mass termies ... arrrgh !!!
  152. More advanced Tau or Eldar?
  153. New Tau codex- True???
  154. something funny
  155. Gosh darn plasma!
  156. Building my Tau empire
  157. Kroot Selective Breeding
  158. Skimmer Question
  159. Railrifle as upgrade
  160. Army Building Basics for those on a Budget! 600 to 1000 points
  161. got me a XV89 suit!
  162. share your tips on how to kill the orks
  163. Tau Units
  164. Tau Codex facts
  165. Fighting Marines, a "Non-Pocketbook" Tactica
  166. Tau withdraw
  167. What is most broken?
  168. What's happening on Arthas Moloch?
  169. Quick rules question about Kroot/hound packs
  170. D'oi question of the day
  171. halping a noob
  172. VDR tau again
  173. are Kroot REALLY weak?
  174. What I have found works well against nids
  175. the real non confusing crisis suit config
  176. The Kroot Shaper
  177. pathfinders as heavy weapon squad
  178. Tau units Collection & Other Question
  179. Starting Tau
  180. what should i get now
  181. bonding
  182. a drone army
  183. Painting septs yes or no
  184. THE KILL TEAM ENCLAVE CAMPAIN JOIN NOW!!
  185. Tau Crisis Suits
  186. Markerlight Support Doctrine [updated]
  187. Problem with rail rifles?
  188. Power Weapons
  189. How big is an orca and who has one
  190. *beeping* deamon hunters
  191. Pulse rifle or carbine
  192. Pinning Gueseva
  193. Equipping Three Hammerheads
  194. Fish of Fury - CRAP
  195. does loosing drones REALLY cause a morale check?
  196. 1000 pt. army vs. Daemonhunters
  197. Tau Heavy Gun Drones
  198. new (official) tau unit?
  199. "they came from the skies"
  200. What are the guidelines for a fluff consistent tau army?
  201. Questions about fish/heads.
  202. mantas vs. titans
  203. can you have two commanders?
  204. Pathfinders, drones and enemy target priority ld. tests
  205. Killing 'Nids
  206. The Taros Campaign: official stuff!
  207. Painting Tau Characters
  208. Are Chaos Defeatable?
  209. Want to start a Tau army? - Part 2
  210. Tau vs Space Marines suggestions please for existing army. Warning long msg
  211. Apostrophe in Tau
  212. Question
  213. lucky?
  214. retaking bunker last turn
  215. two weapons not twinlinked
  216. New use for tank shocking?
  217. quick help vs crimson fist
  218. I felt so stupid......
  219. Static, Mech or Hybrid?
  220. Tips wanted: Static against Biker eldar
  221. If you could throw commanders in any suit, what would you use?
  222. Effectiveness of 'beefy' crisis units?
  223. Sushi
  224. tau air craft...... need help
  225. Railgun=Ordnance???
  226. Dealing With Ordinance
  227. A new sence of tau power.
  228. New Gun For the Tau
  229. What should I do?
  230. Flechette Discharger Underrated?
  231. Flechette Discharger Underrated?
  232. Bonded, what does it do?
  233. Tau Allies
  234. Help a bad tau noob!
  235. What i got. What i need
  236. Human Auxiliary Use
  237. What do you guys think about this seeker rules issue?
  238. Help with the counting?
  239. Cheaper pathfinders!!
  240. Another big game. 12,000 point Tau army.
  241. Tau Forgeworld Models!!
  242. Is Bonding worth it?
  243. How do you kill marines?
  244. Tau Drones
  245. Defending against Tau in Bunker Assault
  246. Scenario special rules and 'attached units'
  247. FINALLY!
  248. Taros Campaign
  249. Drone use, theory.
  250. Representing Markerlights?