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A modeled Hammerhead in 3ds Max 6. Please comment
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Old 16 May 2005, 19:42   #1 (permalink)
Kroot Warrior
 
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Default A modeled Hammerhead in 3ds Max 6. Please comment

Heya! Some of you who visit other WH40k forums might recognize me.

Ive recently modeled a Hammerhead gunship and wanted to show it around a bit. Feel free to comment!

http://westbend.deviantart.com

Currently working on a high poly fire warrior. Ive started with the Pulse Rifle. But still a bit torn in choosing to follow the plastic model design of the Pulse Rifle or the Codex and Box cover graphic Pulse Rifle. They Differ in some areas. Especially the Stock and area around the Magazine. Ill prolly end up modeling both of them and see wich one lookes the best...

Oh well... As stated above, feel free to Comment on it and give suggestions in what kind of Battle Scenario picture you would like to see it in. (as this is the final goal)
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Old 16 May 2005, 20:25   #2 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

Very nice! i'd like to see it blowing stuff up though
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Old 16 May 2005, 21:07   #3 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

looks good was it hard to make that ?
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Old 16 May 2005, 21:39   #4 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

Wow! You're working for the Tau mod guys, huh? Rockin' stuff, man!
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Old 16 May 2005, 22:14   #5 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

Quote:
Originally Posted by frankthetank
looks good was it hard to make that ?
Yes it was. Im a newbie at 3D Modeling and I chose the Hammerhead as my first starter/learning project. It took a long time, but thanks to aiming so high, I learnt alot about modeling in a very short time.

Quote:
Originally Posted by Magnus the Red
Wow! You're working for the Tau mod guys, huh? Rockin' stuff, man!
Thanks! Currently I am working on a Low Poly Pirhana for the mod.


If anyone has any paintings/drawings of Tau equipment not seen in the Codex (like different box graphics, posters, fan art) please help a guy out finding them so I can make my High Poly FW really kickass!

Currently pondering if I should base the combat scene on some authentic WWII combat photos. That would be interesting I think?
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Old 16 May 2005, 23:28   #6 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

that it would be my 3d modeling friend. try google. search spesific units for better results. some will take longer than others. i found some but i dont have any on hand. hope that helps.
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Note "3.diversion; recreation; pleasant pastime."
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Old 17 May 2005, 01:15   #7 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

Umm, Forgeworld has the best pix of Piranhahahaha... sorry... Piranhas I've seen so far, but I'll take a look...
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Old 17 May 2005, 05:35   #8 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

Quote:
Originally Posted by Westbend
Heya! Some of you who visit other WH40k forums might recognize me.

Ive recently modeled a Hammerhead gunship and wanted to show it around a bit. Feel free to comment!

http://westbend.deviantart.com

Currently working on a high poly fire warrior. Ive started with the Pulse Rifle. But still a bit torn in choosing to follow the plastic model design of the Pulse Rifle or the Codex and Box cover graphic Pulse Rifle. They Differ in some areas. Especially the Stock and area around the Magazine. Ill prolly end up modeling both of them and see wich one lookes the best...

Oh well... As stated above, feel free to Comment on it and give suggestions in what kind of Battle Scenario picture you would like to see it in. (as this is the final goal)
The burst cannon is too long...

LOL, its great.
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Old 17 May 2005, 08:57   #9 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

That is awesome. When can we expect to be able to use this in anger?
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Old 17 May 2005, 11:52   #10 (permalink)
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Default Re: A modeled Hammerhead in 3ds Max 6. Please comment

Those are awesome, can't wait to see more.
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