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Grot Bikers, the beginning
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Old 10 Jan 2007, 15:34   #1 (permalink)
Shas'El
 
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Default Grot Bikers, the beginning

I have begun a little on my Warbikes. I have got nine of them, and gonna fill them all with grots.
The "Wolf Rider" sprue is great. They fit perfect. ^^







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Old 10 Jan 2007, 15:47   #2 (permalink)
Shas'El
 
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Default Re: Grot Bikers, the beginning

Looks good, Kingy. However, if I were you I'd put some smoke stains on the ends of the pipes. Makes it look more Orky :P
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Old 10 Jan 2007, 16:33   #3 (permalink)
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Default Re: Grot Bikers, the beginning

cool!. though how will you explain the Grots being as though and strong as a Ork rulewise? ehen using the bikes
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Old 10 Jan 2007, 20:18   #4 (permalink)
Shas'O
 
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Default Re: Grot Bikers, the beginning

Nice and creative idea! Me likey!
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Old 10 Jan 2007, 20:29   #5 (permalink)
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Default Re: Grot Bikers, the beginning

Quote:
Originally Posted by Scizor
cool!. though how will you explain the Grots being as though and strong as a Ork rulewise? ehen using the bikes
Well, I used grots because of the original ork bikers are crap. I don't think there is much discussion on that one.
To justify their stats would be rather difficult. Grots are and will always be grots.
Oh, well. I'd take the easy part:

They are "Super-Runts" created by the Ork philisopher Naflug. See fluff piece below.

RENEGADE RUNTMASTER
These are Runtherdz who follow the teachings of an obscure and probably deranged Runtherd philosopher called Naflug who devised a unique way of training Runtz to a higher level of performance, creating what he claimed were 'Super-Runtz'. The technique involved ringing of bells and rewarding the Runtz with juicy squigs among other things, but the results were indeed remarkable. The Super-Runtz performed better on the battlefield and were generally more aggressive and dangerous. Naturally this alarmed most traditionally-minded Orks, who viewed the idea of Super-Runtz as a threat to the stability of Ork Kultur. Noone would buy Naflug's 'Super-Runtz' and he wandered off into the wilderness in disgust to live alone with his Herdz. This happened a long time ago, but it is clear that his teachings influenced many Runtherdz that he met on his wanderings and his methods are perpetuated by a few eccentric Runtherdz. Those steeped in Naflug's heretical philosophy are known as Runtmasters, and gather a following of other Runtherdz eager to learn the secrets of the new breed. Such groups and their Herdz are usually shunned by their tribe and soon wander off, selling their services to any Warboss desperate and reckless enough to try the dreaded 'Super-Runtz' in battle.
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Old 10 Jan 2007, 21:27   #6 (permalink)
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Default Re: Grot Bikers, the beginning

Seriosly scizor, Im sorry but I pretty much hate people who are that strict about the mini and the game-rules. I really like the mini btw
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Old 10 Jan 2007, 21:38   #7 (permalink)
Shas'O
 
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Default Re: Grot Bikers, the beginning

i'm not strict. it was just a question. i don't bother if there isn't fluff for it...but..grot drugs?
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Old 10 Jan 2007, 22:09   #8 (permalink)
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Default Re: Grot Bikers, the beginning

Oh I like! The colours are nice and the conversion is hard core!

Grots taking drugs would fit into the 41st millennium IMO anyways :P

Can you get a picture of the size for reference?
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Old 11 Jan 2007, 04:50   #9 (permalink)
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Default Re: Grot Bikers, the beginning

That looks so sweet dude!

I might need to try that once or twice....
 
Old 11 Jan 2007, 19:19   #10 (permalink)
Shas'Ui
 
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Default Re: Grot Bikers, the beginning

That is the biggest grot I have ever seen in my entire life, although, few grots I have seen...

But great job, it looks good.
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