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Bugs and sculpts for all
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Old 09 Mar 2010, 02:41   #21 (permalink)
Shas'El
 
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Default Re: Bugs and sculpts for all

Very nice, when are they going to put them up for sale?
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Old 02 Apr 2010, 10:51   #22 (permalink)
Kroot Shaper
 
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Default Re: Bugs and sculpts for all

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Old 02 Apr 2010, 15:06   #23 (permalink)
Shas'Vre
 
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Default Re: Bugs and sculpts for all

I love these ideas, you've got some skill with GreenStuff, it would take me months, even years to get nearly as good, that last picture ^ is pretty cool, but also a but chilling - Happy Easter, we are here to kill you - kind of thing.
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Old 02 Apr 2010, 15:55   #24 (permalink)
Shas'O
 
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Default Re: Bugs and sculpts for all

I bet it's concept art for the Mycetic Spore.

I kid, but seriously, any estimated date for your Spores, Navarro? I'm really, really interested in picking a pair up. I'm sure they'll be far more awesome than the 'Plasma Hatcher' that everyone is converting. It's probably unrealistic but I'd love to be able to take your Spores to BoLSCon in late July.
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Old 08 Apr 2010, 15:06   #25 (permalink)
Kroot Shaper
 
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Default Re: Bugs and sculpts for all

Hi folks another sculpt ready to be casted and produced.

This project was really as freaky cool as it gets... I was aproached by David the owner of Displaced Miniatures to make a miniature for his collection and also to be casted and distributed by Black Cat Bases... so far so good nothing really diferent from the ussual comission... well thats because you dont know David HEHEHE.

Lets just say if you think Im nuts about bugs then multiply that a thousand times and you have the most funny guy EVER!... Although is poison is freaky, Pulpy-Mars-attack-space-monsters-with-legs-and-tentacles... I had the absolute pleasure to receive the tons of emails from David during the execution of this comission and each of them either had lots of cool space monsters atached or we just talked about common things like... bugs, monsters, warts, big foot...etc!

Man oh man it was some of the best mails I have received!
So this project was so damn fun to execute that I got dragged into this world of crazyness ( my other clients are going to kill me because I'm weeks behind the shedule)

So there you have it, a multipart CEPHALOARACHNID from space... let the Pulpy wars begin!




And a huge Zoom to pick up the flaws.



As for pod Timmings I will try to finish it in the next 2 month window.
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Old 08 Apr 2010, 15:41   #26 (permalink)
Shas'La
 
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Default Re: Bugs and sculpts for all

I like it a lot. I feel that the body is possibly a little under-detailed in comparison to the head. However it is still completely acceptable. Just a critique.
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Old 01 Jun 2010, 17:45   #27 (permalink)
Kroot Shaper
 
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Default Re: Bugs and sculpts for all

Hi folks, after a little pause I got back to the sculping side of things... I started to catch up some delayed projects, I had on the table, and this is one of them:

Client: http://www.secretweaponminiatures.com/

Project: Xeno bases

I was aproached by Secret Weapon folks and after we talked a bit we decided to go with some Xeno styled bases and display plinths to go with their range of cool bases & stuff...
So I got my hands dirty and made this set of Xeno bases ( I dont know what will be the final name for this set)... was a blast and I can say we are planing more projects fo the future.
These pictures are a pre preview / non official snaps I made ( I think only 2 bike bases will change a bit but its very close to the final thing).
Hope you guys like them for your ripley miniatures or bugs or xeno related stuff.














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Old 02 Jun 2010, 10:34   #28 (permalink)
Shas'Saal
 
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Default Re: Bugs and sculpts for all

hi, i've only just found this thread. May i say that you are EXTREMELY gifted. The Spores i love as well as the xenomorph work. I was wondering if you would be interested in drawing up a concept for the Doom of Malantai. i love the whole idea of having a nids army looking like the xenos hence why i ask. i have plenty of vision but no talent to make it happen. My initial idea was to take a zoanthrope body, then use a head with the large sweeping carapace head of the queen xenomorph from the films, then add maybe a larger tail to make it stand out in a swarm. i thought this a great idea as we have no DoM official model and was hoping maybe yourself or someone reading could help to make it happen through drawing designs or advice.

Kudos again on the amazing work so far.
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Old 02 Jun 2010, 13:14   #29 (permalink)
Shas'La
 
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Default Re: Bugs and sculpts for all

What is the clear stuff on the bases that resembles sand? is that like really fine silica sand, or a plastic substitute of some sort?
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Old 02 Jun 2010, 13:27   #30 (permalink)
Shas'Vre
 
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Default Re: Bugs and sculpts for all

Wow, your bases look awesome. Are they going to be up for sale from Secret Weapon miniatures?

Also, how is your Mycetic Spore pod project coming, I'm watching that with a lot of interest.

Were you going to attempt to build both versions:
[spoiler]
Quote:
Originally Posted by NAVARRO
[/spoiler]

or just this one:
[spoiler]
Quote:
Originally Posted by NAVARRO
[/spoiler]

the crater area for it is definitely looking good too.
[spoiler]
Quote:
Originally Posted by NAVARRO
[/spoiler]
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