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Help Starting BFG! [1000] Imperial, Tau, and Necron
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Old 03 Aug 2005, 19:32   #1 (permalink)
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Default Help Starting BFG! [1000] Imperial, Tau, and Necron

Need help starting a BFG Fleet. So any input on what to buy and Not to buy would be good. Looking to spend about $100.00 US on either a Imperial, Necron or Tau Fleet. Printed out GW manuals so far. I also know Necrons are deadly because of their 2+ save: Eldar are fast! but fragil. I like the Tau because of the Fluff so I will eventually get that fleet. Looking to start a 1000 point list or so.

I am also looking for any good info or websites that anyone knows about with tactics, lists and Know the enemy stuff.

I will be going against Necron, Eldar, Imperial and an Ork fleets, but mostly Imperial and Necron.

So Start a posting

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Old 03 Aug 2005, 22:13   #2 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

Imperials:

At least two Lunars, and at least one squadron of 3 Swords, 3 Firestorms or 4 Cobras.

The rest is up to you.

Tau:
Get the compulsory Gal'leath.

At least one Lar'shi.

At least one Il'fannor.

At least one escort squadron.

The rest is up to you.

Necrons:
Don't play them. Any Gothic player who knows the rules will tell you they are an inbalanced fleet, especially against Eldar. Do not use them. Ever.
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Old 04 Aug 2005, 00:16   #3 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

Thanks for the info Wargamer.

Anyone else out there as well? How about any Necron players out there, care to relate what Wargamer said. As I said before, I am trying to get some good info on BFG so any beginners or hard core people, Post.

WT
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Old 04 Aug 2005, 04:04   #4 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

Hmm, not much I can say that Wargamer hasn't aready said. Again as he said, Necrons are not a balanced list. Really, best to just not take them.

If you really want info about them best place is the Specialist games website for basic rules info. you might ahve to dig a bit for the Tau as they are a relativly new addition.
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Old 04 Aug 2005, 18:13   #5 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

Well didn't want to start a new topic, but what fleet do you think a new player (who actually reads the rules and such) should you and is BFG an expensive game or cheap like LOTR?
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Old 04 Aug 2005, 18:24   #6 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

Probably even cheaper than LotR. if you go with Imperial or Chaos you could get enough cruisers for a fair sized game for about $40 CDN($20 for box of two). One blister of escorts will give you a full squadron(3-4 ships) and are usually around $12.

For a starter army, well other than Eldar which are quite difficult to manage I would say pretty much any of them would work. I'd start with the Imperium or Chaos personally since both of those can get by rather well on just the basic rules. Eldar have thier own rules which take some getting use to, Orks need understand if some of the more advanced rules to work really well as to the marines and both of those are all metal so a bit more pricy. Tyranids and Necrons both have rules that are a bit specialized and still need alot of kinks worked out of them. Tau and Dark Eldar I'm not so sure about yet since they are very new to the game.

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Old 04 Aug 2005, 19:59   #7 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

Imperial Navy and Chaos are the two "poster" fleets of Gothic. They are the easiest to use, and cheapest to collect. However, it is worth noting that they are not "better" than other armies, they just take less time to learn.
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Old 09 Aug 2005, 03:33   #8 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

Necrons:
Play them if you want. Any Gothic player who knows the rules will tell you they are a balanced fleet. Use them if you want. Anytime.

The Necrons are a balanced fleet. They have a 2+ save, but to use the 2+ you make them easy to hit, half their firepower, and slow them down. People don't like fighting Necrons, because you have to use a different strategy against them than against other fleets. Just like if you were fighting Tyranids.

The Necron fleet is a small fleet, 1 battleship, 2 cruisers (one of which is ill suited for combat and more for helping the fleet in a support position), and 2 escorts. The ships are powerful though, but they pay for it with their high point cost and VP rules. The Necron Battleship is the most expensive non-special ship in the game.

Also any capitol ship, Cruiser and up, has VP rules. If the ship is reduced to 0 hull points then you end up paying 300% victory points. This spells out to be in a 1500 point game if you take a tombship for some reason and lose it you just gave your opponent 1500 points, as such even if you destroy all of his ships he just has to destroy 1 of your escorts and he's won.

Also even to be able to take a tomb ship will cost you 775 points. 275 for the Harvest class cruiser, and then another 500 for the Tombship which can only be taken if you have a Harvest class.

Also the dice roll we get instead of shields is a mixed blessing. Other fleets even their escorts have shields, this means that it takes at least 2 shots to bring down a single escort. With Necron Escorts that means it can only take 1 shot half the time.

People say Necron fleets are unbalanced because they don't play them and don't fully understand them, this means that less than scrupulous people take advantage of their opponent's lack of knowledge, just like in 40K.

Playing Necrons takes certain strategies that vary with each race, but one of the best strategies is to make them brace for impact when possible, this nixes their speed and their shooting, although it does give them a better chance of saving.

Necrons are a fair and balanced fleet, which takes both knowledge and skill to play and fight against.
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Old 09 Aug 2005, 08:28   #9 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

The Long Night

Thank you for your input. I was beginning to think that the Necron fleet was an unbalanced fleet. I have been doing a little searching here and there about them and I saw alot of complainers about the Necron fleet.

I did not know much about them except to take a lot of lances for them. I just won an IN fleet. But I was still thinking of adding a Tau or Necron fleet. So any other input you may have will be greatly appriciated. Such as what does you List look like at 1000 or 1500 points.

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Old 09 Aug 2005, 13:51   #10 (permalink)
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Default Re: Help Starting BFG! [1000] Imperial, Tau, and Necron

Fluff wise a Scythe class harvest ship usually acompanies any fleet, but there are exceptions.

The smaller Dirge class raiders I have rarely seen and most people pay the extra 10pts for the 50pt Jackal as it has the portal which is great for hit and runs. You can only have 12 Jackals at most so to use up extra points a squadron of Dirges can be a good choice.

1000pts
Scythe 275
Scythe 275
5 Jackals 250
4 Jackals 200

If destroyed VP: 2100

or
Scythe 275
Scythe 275
Shroud 155
5 Jackals 250

VP: 2365


1500 pts
Scythe 275
Scythe 275
Shroud 155
Shroud 155
5 Jackals 250
5 Jackals 250
4 Dirges 160

VP: 3240

or

1500 pts
Tombship with Sepulchre 550
Scythe 275
Scythe 275
Shroud 155
5 Jackals 250

Vp: 4015

This last list is risky, because of what can happen.

With the above list without the tombship, your opponent can just by destroying your ships get 3120 Victory points from your 1500 pt list, with the tombship list he can get 1500 pts by bringing your capitol ships to half str and 3705pts by destroying your capitol ships +250 if he gets the Jackals. The Tombsip alone can net your opponent 1650 pts, enough to win the battle.

Necron ships can run away at any time without making a leadership test, use this to our advantage. If the tombship looks in danger of getting turned into a hulk, run it away. Your opponent will get 100% VP for any capitol ships that run away, but better 100% than 300%. Your raiders can stay and fight to the death though, that's one thing their good at as they don't count as capitol ships.

Necrons are one of the few fleets that can field an all escort fleet and get away with it. And if you field one then this will probably be the only time you're not outnumbered. Also with the way Necrons living metal works in the place of void shields a Necron Escort can take 1 hit to destroy it or even 6 if you get extremely lucky with your rolls

1000pts
3 Jackals 150
3 Jackals 150
3 Jackals 150
3 Jackals 150
4 Dirges* 160
3 Dirges* 120
3 Dirges* 120
VP: 1000

Jackals are the only escorts in the game capable of doing hit and run boarding actions thanks to their portals and a succesion of portal attacks can destroy even a Battleship.

1500

3 Jackals 150
3 Jackals 150
3 Jackals 150
3 Jackals 150
3 Dirges* 120
3 Dirges* 120
3 Dirges* 120
3 Dirges* 120 (This is only 1080 points and since you can't have more than 12 dirges and 12 Jackals in a fleet throw in Cruisers)
1 Scythe 275
2 re-rolls 100 or 1 Shroud 155
VP: 1905 or w/ Shroud 2370

Also when playing in a campaign Necron ships don't gain experience and are more expensive to repair than other ships so be cautious about their damage then as well.

What you have is very powerful ships, with their inertia-less drive the fastest ships in the game, and strong weapons, just be careful and watch the damage your capitol ships take.
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