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[BFG] Building a new force - rules advice?
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Old 13 Feb 2006, 00:07   #1 (permalink)
Shas'O
 
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Default [BFG] Building a new force - rules advice?

I'm working on fleets for a few of the races from my SciFi, and I wanted some advice on weapons systems and gear, so I decided to put it to the forum.

Hydrogen-Dryadum Cannons: superheated liquid 'bolts' with incredible temperature - count as Weapons Batteries.
Mass Drivers, Particle Accelerators, Railguns, Gauss Cannons: Again, counts as Weapons Batteries.
Q-Beams: One way of getting rid of reactor sludge - compress it into particle beam - counts as Lances.
Novacannons: Yes, I thought up the name on my own, only to find GW also had thought it up with a space in between - considering the handheld version is S7 AP5 Pistol, Blast, they count as Nova Cannons.

Here's what I need help with:
Orb-Pulsers: Fires volleys of electromagnetic orbs which discharge on impact - they cause only light damage, but can blind sensors and overload electronics, effectively an EMP charge.
Induction Rams: In direct-stream mode, they are just weapons batteries firing magnettic force - in looped mode they are basically a short-ranged tractor beam.
Spinal Mounts: A variety of weapons can be made into Spinal Mounts - a weapon who's barrel streches the length of the ship. I want to make them amazingly powerful to match.

Feel free to throw suggestions my way, I'll appreciate it .
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Old 13 Feb 2006, 07:21   #2 (permalink)
Kroot Shaper
 
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Default Re: [BFG] Building a new force - rules advice?

For the Orb Pulsers, perhaps count them as lances ( so they hit on a 4+ ), doing damage to shields as usual. Instead of doing damage to the hull though, roll a D6 and apply the result to the critical damage table, in the same way as a hit-and-run attack. This would represent the way the weapon disables systems rather than damages the fabric of the ship itself.
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Old 13 Feb 2006, 13:14   #3 (permalink)
Ethereal
 
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Default Re: [BFG] Building a new force - rules advice?

I'd like to hear a little about this race before suggesting weapon rules... the ships, weapons and fluff should all compliment each other, so doing them seperately is not wise.
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Old 14 Feb 2006, 00:59   #4 (permalink)
Shas'O
 
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Default Re: [BFG] Building a new force - rules advice?

Curse you .

I tend to have a huge volume of stuff stored in my brain, but I rarely commit to paper - I'll have to write the full SCS-PKE Space Combat Tactical And Strategic Index (SCTASI) down now... I'll get around to it at somepoint, possibly tonight.
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Old 14 Feb 2006, 09:06   #5 (permalink)
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Default Re: [BFG] Building a new force - rules advice?

Hmm... loads of ideas, and nothing written down... sounds familiar, certainly.
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