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Fallout 3 (Ideas for Enhacements)
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Old 10 Apr 2009, 10:12   #1 (permalink)
Shas'El
 
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Default Fallout 3 (Ideas for Enhacements)

So in the other fallout thread I brought up some ideas and used anothers idea and ran with them making some cool gameplay changes.
Now I'd like to see what you guys think the game could use, or needs changing so yeah, let's here em!
Here are mine:

-Make lockpicking like oblivion, so you adjust each of the pins.
-Revert the level-up scheme back to oblivion.
-Larger Map, equal or more to oblivion game world.
-More enemies, more variation in enemies.
-Smarter AI
-Ways to ride around the larger wasteland, motorcycles, old vehicles that have been repaired, Bicycles made of junk.
-Even being able to tame a radscorpion or other animal
-The ability to make an old vault into a city, or at least a player home by completing a quest.
-Lengthening the storyline
-Add the Weapon modification kits mod into the game, it is a *WTF isnt it in the game thing*
-Make food a Needed resource my the player.
-Tone down the shredding of body parts by PISTOLS
-Making accuracy a thing you obtain by the level of characters skill in weapon category, the amount of time firing a weapon, and persons strength and perception levels.
-Make it so weapons can have combat knives attached to them so you can melee close enemies with your equipped gun
-Disallow use of pipboy or chems when in the middle of a combat situation to make the game harder, or make a little wait in time for the chems to actually take effect, like reality.

Currently there is a dX where you take a drug and then you may get addicted, when you get addicted you know, right after you pop the pill.

My way : Instead of finding out your addicted immediately do not tell you at all. In fact the dX should not be done until the end of the drugs duration, at which time you may develop what you said was a twitch. This twitch starts slow, and nothing happens for about say 6 hours in the game. The twitch, minor of course but your reticle will jerk elsewhere. After awhile it becomes more noticeable, and increasingly so as time progresses. After awhile the reticle will shake just like when you are trying to snipe. After that vision will blur a little, a little less than the current head-cripple state. And from there your reticle just continues to shake and the vision goes here and there. ( and the repetitive use of drugs while addicted will increase addiction symptoms speed in showing up, and becoming worse )

To make the head-cripple more appropriate, the vision thing should be a little worse and the depth perception should wobble in and out, and the character should stumble every few steps, and 25 percent of the stumbling the character should fall down. however, because you are crippled in the head and barely know what is going on your damage resistance increases by ten percent, due to shock.

What you guys think of my ideas?
(Sorry for spelling issues or grammar, I'm on my blackberry bold at work, its a tad difficult with internet )
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Old 10 Apr 2009, 15:00   #2 (permalink)
Shas'La
 
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Default Re: Fallout 3 (Ideas for Enhacements)

Some of those have already been done, but for some of the other ones that haven't I'd probably support them. I'm not sure about the oblivion changes because I only played that game for an hour, so I can't compare.

I'm still running through my first game of FO3, but the map seems large enough, it just needs more useful content. I had planned on doing a couple small locations (complete w/ quests), maybe a bunker location or a small city (kind of like BigTown). But there is plenty of real estate in the game that has nothing in it.

Smarter AI is a must, the computers in the game are annoyingly predictable. I can make some decent AI mods (in general), but I don't know what the GECK tool has in the way of AI mod support.

Tamming animals is a cool idea, it'd add a complete sub-game. You'd need tamming skills, support skills, new items for raising animals, probably locations like a vet clinic or something. It'd be a large addition if you add in all of the features, but I think it'd be a good one if it's done right.

Weapon accuracy mods and food mods are a must, I say. They should have been in the game from the start.

I've also had an idea or two of my own, but I'm only going to be around a usable computer for another month, which isn't enough time to do a mod on my own. If someone wants to collaborate then I can work with someone for that month on one of these ideas.
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Old 10 Apr 2009, 22:59   #3 (permalink)
Ethereal
 
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Default Re: Fallout 3 (Ideas for Enhacements)

Quote:
Originally Posted by Mr. T. Marine
-Revert the level-up scheme back to oblivion.
I've always had a problem with the leveling in Oblivion in that you couldn't get any more XP for doing something your already a master at. You could hit a baddy with your sword and only end up with some loot and no XP for killing it.

But I agree that the level cap shouldn't be there, and to counter-act that, the Perks should go back to getting one every 3rd level or so (but make it quicker to level up by at 25%).

Quote:
Originally Posted by Mr. T. Marine
-More enemies, more variation in enemies.
Definately a must. In the F:BOS2 Design document, there were some good ideas for new badies from giant mutant rattle snakes (which are about 5 ft tall when they rear up to attack, but one the flipside their venom has become weaker and won't kill you straight away) to massive radiated crocodiles.

Quote:
Originally Posted by Mr. T. Marine
-Ways to ride around the larger wasteland, motorcycles, old vehicles that have been repaired, Bicycles made of junk.
That would be pretty sweet ;D. Maybe even bring back the old Highwayman from the Fallout 2 game ;D (complete with a boot to store stuff on the move)

Quote:
Originally Posted by Mr. T. Marine
-Even being able to tame a radscorpion or other animal
Now that would be the best thing in the world ;D. Especially if you make them ridable like a horse. Definately suit me down to a tea ;D

Quote:
Originally Posted by Mr. T. Marine
-The ability to make an old vault into a city, or at least a player home by completing a quest.
Basically move all your stuff from your home in Megaton/Tenpenny Tower across to a new location? Definately a cool idea.

Quote:
Originally Posted by Mr. T. Marine
-Make food a Needed resource my the player.
And water. It's a bit unrealistic that you can cross the desert without any water/supplies.

And tiredness as well. I don't like that you can go for days or weeks without sleep or any detrimental effects...

Quote:
Originally Posted by Mr. T. Marine
-Tone down the shredding of body parts by PISTOLS
Are you talking about just that limb being blown off by a pistol, or where the entire body explodes by a critical hit?

Quote:
Originally Posted by Mr. T. Marine
-Making accuracy a thing you obtain by the level of characters skill in weapon category, the amount of time firing a weapon, and persons strength and perception levels.
Not to mention Endurance .

Quote:
Originally Posted by Mr. T. Marine
-Make it so weapons can have combat knives attached to them so you can melee close enemies with your equipped gun
As well as making them customisable, and having a range of various barrel lengths, bodies, scopes etc.

Quote:
Originally Posted by Mr. T. Marine
-Disallow use of pipboy or chems when in the middle of a combat situation to make the game harder, or make a little wait in time for the chems to actually take effect, like reality.
A little harsh, but I can see your point. I think the Pipboy shouldn't freeze time, and I don't think the VATS should really (barring the cinematic effects of actually shooting), but for target selection, it shouldn't.

I also think you should allow you to shop VATS at any time during the cinematic. Have you ever had a fight with a Mirelurk, fired a shot at him, not killed it and then had to wait 2 seconds meanwhile the Mirelurk is closing the distance...
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Old 10 Apr 2009, 23:02   #4 (permalink)
Ethereal
 
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Default Re: Fallout 3 (Ideas for Enhacements)

The game needs a complete overhaul, complete body remodelling. Im not talking about a bit of Botox here and there, but a fully fledged sex change.

Main thing on my list - Steal from Gears of War or Rainbow Six Vegas: give us some cover system.
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Old 10 Apr 2009, 23:18   #5 (permalink)
Shas'El
 
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Default Re: Fallout 3 (Ideas for Enhacements)

Why endurance FT?

As for the cover system, i actually like the medal of honor airborne cover system, where you move up a little to peek up and back down to get in cover.

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Old 10 Apr 2009, 23:30   #6 (permalink)
Shas'O
 
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Default Re: Fallout 3 (Ideas for Enhacements)

This may sound a bit spammy, and if too much so, mods please delete, but why does it need to be enhanced? It was probably one of the best games in the last year or more, in my opinion.


And FT.... why would there be crocodiles to mutate in DC?

Honestly though, I was pretty ok with most of the things you guys wanted changed.

For example:

No vehicles? A smart thing, buildings have wood, concrete, and sheet rock, but cars are mainly metal and glass, holding onto far more radiation, nearly forever.

The vault? Why? You have enough homes.

Food and water as a needed resource? Why do I want to waste that much time in a video game worrying about food, if i want that much reality I'll just.... go to McDonalds.

And the body shredding..... That made me laugh nearly every time. (I played it through my finals, I was stressed, but you get the point)


What I'm trying to say is, aren't you asking for a bit too much for the game? What is best for you may not be great for everyone else, and if you keep trying to add too much in, you may have to sacrifice many of the things that made it such a great game.
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Old 11 Apr 2009, 03:37   #7 (permalink)
Shas'La
 
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Default Re: Fallout 3 (Ideas for Enhacements)

Quote:
Originally Posted by Deraj
why does it need to be enhanced?
Simply and honestly, because we can.

If I like a game that doesn't completely satisfy me in some way and I also have the capability to change it to my likings, then I'm tempted to make those changes.

Quote:
Originally Posted by Deraj
Food and water as a needed resource? Why do I want to waste that much time in a video game worrying about food, if i want that much reality I'll just.... go to McDonalds.
While I understand your concern over resource requirements in the game, you also aren't required to install everyones' modifications. This modification is a relatively easy add-on and it's there for people who do want it. There's already something close with this mod.

Quote:
Originally Posted by Mr. T. Marine
-The ability to make an old vault into a city, or at least a player home by completing a quest.
Isn't there an in-game vault theme for your house? Maybe you can elaborate on your idea?

EDIT: typo
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Old 11 Apr 2009, 08:08   #8 (permalink)
Shas'El
 
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Default Re: Fallout 3 (Ideas for Enhacements)

Hmm I already use some user made vault modz, but I do not like them.
Personally I think they are OTT.
I mean the vault is kitted out when you get it.
it would be kinda cool if it was hard to get, like full of super mutant masters,
IE they used it as a base or sumthing.
Then you would have to go elsewhere and buy stuff for it
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Old 20 Apr 2009, 08:27   #9 (permalink)
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Default Re: Fallout 3 (Ideas for Enhacements)

Personally, I'm loving Fallout 3.

The only thing that annoys me is that corpses won't disappear; normally I like the fact a body stays where it is, but when you murder someone in the middle of a busy town you'd expect someone to dump the corpse. Plus, the headless body of Lucas Simms is slumped in the corner of my house, and it's really making the place look untidy...

Hey, it's not my fault the dumb bastard threw a hissy fit! Aside from the Bobblehead I didn't take anything when I broke into his house!
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Old 20 Apr 2009, 10:17   #10 (permalink)
Shas'El
 
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Default Re: Fallout 3 (Ideas for Enhacements)

Quote:
Originally Posted by Wargamer
Personally, I'm loving Fallout 3.

The only thing that annoys me is that corpses won't disappear; normally I like the fact a body stays where it is, but when you murder someone in the middle of a busy town you'd expect someone to dump the corpse. Plus, the headless body of Lucas Simms is slumped in the corner of my house, and it's really making the place look untidy...

Hey, it's not my fault the dumb T'auk'cka threw a hissy fit! Aside from the Bobblehead I didn't take anything when I broke into his house!
You didn't have to break in to take the bobblehead :P
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