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[Game Review] Mirror's Edge
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Old 25 Feb 2009, 01:45   #1 (permalink)
Shas'O
 
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Default [Game Review] Mirror's Edge

Platform:
  • PC

[hr]

Graphics Settings:
  • All Qualities on Maximum
  • 1440x900

[hr]

Graphics:
Well, I hardly think it need be said that this game is absolutely stunning in it's overall appearance. The striking whites and primary colours are a stylistic masterpiece. The first-person perspective on free-running and martial combat is also a real thrill-ride.

The game looses points, though, for the dark and grimy indoor sequences. I really didn't appreciate the trip back to Portal - perfectly good setting, but not what I wanted to be playing through. Characters tend to be well modeled - except when you have to look at a "named character" up close. It's really nothing pretty.

The city itself comes off as very static, even for a dystopia. It's heartbreaking to see a line of bots following the same route in locked marching step when you spare a few seconds to gaze on the city below.

The real shame, though, that one has to turn off the PhysX, and thus all the really pretty structural deformation visuals. Otherwise, the game is Buggy As ****[sup]TM[/sup], and cripples more powerful computers than mine.

Sound:
I won't be particularly harsh here, because most of my frustrations (all guns having half-assed silencers, characters never speaking above a whisper, and LOL IN UR EARZ ambient noise) were likely due to an error in the PC port.

The aforementioned ambient sounds are really well done, as is the occasional placement of music and other auditory cues.

Story:
I found that the game's storyline wasn't bad. There was progression, some character development, and a few twists. The ending, though, left me severely disappointed, as did the number of loose ends.

Gameplay:
This is the section where I maul this game and scream bloody murder about it's core mechanics. Yes, the game looks and feels great when you keep the flow going, but it's next to impossible to do that for any length of time. You either have to pause to take stock of where to go next (which isn't bad in itself) or resign yourself to falling to your death with MMO-level-grinding regularity.

The constant repetition happens either way, though. Unless your timing is right on the money and enemies obligingly refrain from shooting you, you're going to be tearing your hair over the frequency with which you're repeating from checkpoints.

Speaking of enemies, I'd really like to know who thought it would be a good idea to make combat nothing but a chain of quick-time events interspersed with boring, inaccurate gunplay and unbeatable super-ninjas. Thankfully, the monotony is frequently broken by being gunned down or clubbed in the face, allowing you the refreshing and unfamiliar chance to reload from a goddamn checkpoint, again.
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Old 03 Mar 2009, 05:38   #2 (permalink)
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Default Re: [Game Review] Mirror's Edge

I take it you didnt like it? I guess its like playing frustratingly hard version of Assassins Creed. ;D
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Old 03 Mar 2009, 11:46   #3 (permalink)
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Default Re: [Game Review] Mirror's Edge

I never did quite understand the hype of this game. It seemed too much like jet set radio future in that you're fighting against the establishment in a completely random and unbelievable way.
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Old 03 Mar 2009, 13:10   #4 (permalink)
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Default Re: [Game Review] Mirror's Edge

My general sentiment is that it's a game that had the perfect core - it's an optical orgasm as long as you can keep up the flow - but it looses a great deal in execution, because you can't keep the flow going realistically.
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Old 03 Mar 2009, 18:40   #5 (permalink)
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Default Re: [Game Review] Mirror's Edge

Quote:
Originally Posted by Dra'Tuisich-Novae
My general sentiment is that it's a game that had the perfect core - it's an optical orgasm as long as you can keep up the flow - but it looses a great deal in execution, because you can't keep the flow going realistically.
Why not? Its not hard (well, assuming the pc version isn't drastically different to console, other than graphics) to figure out your general direction, and whilst you might fail the odd jump, very quickly you can keep up the flow and not miss jumps.
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Old 03 Mar 2009, 18:48   #6 (permalink)
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Default Re: [Game Review] Mirror's Edge

Quote:
Originally Posted by Rafe
Quote:
Originally Posted by Dra'Tuisich-Novae
My general sentiment is that it's a game that had the perfect core - it's an optical orgasm as long as you can keep up the flow - but it looses a great deal in execution, because you can't keep the flow going realistically.
Why not? Its not hard (well, assuming the pc version isn't drastically different to console, other than graphics) to figure out your general direction, and whilst you might fail the odd jump, very quickly you can keep up the flow and not miss jumps.
Not from what I've seen - different players on console or PC. In roaming mode or in combat, there's always a lot of repetition.
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Old 04 Mar 2009, 03:05   #7 (permalink)
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Default Re: [Game Review] Mirror's Edge

Hmm.. I have the Xbox version, and I would consider it more of a console game than one for PC. I finished it, and enjoyed it, though there were some bits where I got stuck either not knowing where to go or repeatedly dying from failed jumps... But otherwise I found it quite easy/intuitive to pick up and play after the first few levels. That was with console controls though, I'd find playing it with keyboard/mouse a little weird, after all the focus isn't really on first-person shooting...

As for the hype, well free running/parkour is cool, and having first-person free-running in a video game is an interesting concept.
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Old 04 Mar 2009, 03:14   #8 (permalink)
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Default Re: [Game Review] Mirror's Edge

personally I think everyone should have to play shinobi on the PS2 before they complain about a game being to hard.
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Old 04 Mar 2009, 04:16   #9 (permalink)
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Default Re: [Game Review] Mirror's Edge

No, they should play some old NES or SNES games, when things were truly hard. Only a real talented player could beat those games and they provided much more than the average 10hours of gameplay it takes to finish most games nowadays.
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Old 07 Mar 2009, 00:57   #10 (permalink)
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Default Re: [Game Review] Mirror's Edge

I haven't played this game yet and unfortunately there was no PC demo >. So it may be a while 'til I play it. I have heard that it is great though. It sounds like an awesome idea.
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