Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Dungeons and Dragons advice
Reply
Old 05 Dec 2008, 01:01   #1 (permalink)
Shas'O
 
Join Date: Aug 2006
Posts: 9,460
Default Dungeons and Dragons advice

So, I'm getting a Dungeons and Dragons group together. None of us have ever played before, and I have copies off all the materals and have been reading through them. We've got 2 guys and 3 girls who are interested in playing (Yes. 3 girls.), and that seems like an optimal sized group.

So how should I get this stuff started? Is it a big deal for everyone to take turns being DM, especially if it is a long planned campaign with lots of twists and turns? Or should we let each person DM one quest part of a campaign? Are pre-packaged campaigns good to start out with, or is it ok to start off on our own?

Anything else I should know?
GeekyGator is offline   Reply With Quote
Old 05 Dec 2008, 01:23   #2 (permalink)
Shas'O
 
Join Date: Jan 2007
Location: Central Ohio
Posts: 7,663
Default Re: Dungeons and Dragons advice

My suggestion would be that you get a campaign book (preferably a level 1-5 campaign) and start with that. Designate one DM (best if it's a neutral and creative person) for the duration of the campaign.

If you've got a prolonged campaign, you probably want the same DM for the whole campaign. But that doesn't mean that you can't switch off during the next campaign.

Anyway, D&D pre-packaged campaigns are pretty good. They're typically pretty involved and detailed and offer a good structure for new players.

Best of luck.
Farseer_Emlyn is offline   Reply With Quote
Old 05 Dec 2008, 01:33   #3 (permalink)
Shas'Vre
 
Join Date: Sep 2005
Location: Fort Plain, NY
Posts: 1,671
Send a message via AIM to Grunt90 Send a message via MSN to Grunt90 Send a message via Yahoo to Grunt90
Default Re: Dungeons and Dragons advice

In Dnd usually there is one DM for the entire campaign and the players all keep the same character ( unless they die or retire or something)


also about the pre packaged stuff, they're good but i think if you make up your own stuff whether you make up your own world or you use FR or eberron, using your own adventures seems just better because you know how you want stuff to go and its easier to make stuff up on the fly if a snag happens, and also what edition are you playing?
__________________
"...And in that time of darkness, man became beast and beast became man."


"Horn and hoof, power is there. Not feeble smoothskin, clumsy greenskin, wicked elf-swine. Gor is strong, Gor is true. Gor shall kill all, slay all for the gods!"

Beastlord Gorthor




Survivor of the 06' Battle Royale!
Grunt90 is offline   Reply With Quote
Old 05 Dec 2008, 01:42   #4 (permalink)
Shas'O
 
Join Date: Aug 2006
Posts: 9,460
Default Re: Dungeons and Dragons advice

Hmm, ok makes sense since if the DM planned secret surprises, he'd have to tell the new DM when he switched off, and then he would know, which would kind of kill the whole deal.

We've got plenty of people who are very creative and epic writers, but since none of us have played I think I'll get a campaign book for our first started campaign.

How important are the miniatures that they sell? I've heard it can be played on graph paper, is this viable? If not, is it ok to just use some miniatures I'll make from 40k and WHFB parts? I assume yes, but ya never know.
GeekyGator is offline   Reply With Quote
Old 05 Dec 2008, 01:44   #5 (permalink)
Shas'Vre
 
Join Date: Sep 2005
Location: Fort Plain, NY
Posts: 1,671
Send a message via AIM to Grunt90 Send a message via MSN to Grunt90 Send a message via Yahoo to Grunt90
Default Re: Dungeons and Dragons advice

It depends. YOu can play 3.5 and earlier with no miniatures or grids at all, and 4.0 NEEDS minis and grids. and the DnD ones you dont really need to buy, any will do. and you MUST get the three core books at first. monster manual, players guide, Dungeon masters guide. if you dont have those, then it'll be very hard to play.
__________________
"...And in that time of darkness, man became beast and beast became man."


"Horn and hoof, power is there. Not feeble smoothskin, clumsy greenskin, wicked elf-swine. Gor is strong, Gor is true. Gor shall kill all, slay all for the gods!"

Beastlord Gorthor




Survivor of the 06' Battle Royale!
Grunt90 is offline   Reply With Quote
Old 05 Dec 2008, 01:46   #6 (permalink)
Shas'O
 
Join Date: Aug 2006
Posts: 9,460
Default Re: Dungeons and Dragons advice

We'll be playing 4th ed. In that case, I shall whip up some minis for the group. I've got the core books. Can the other players get by with just the Player's Handbook, while the DM has the DM guide and there is a group Monster Manual?
GeekyGator is offline   Reply With Quote
Old 05 Dec 2008, 01:49   #7 (permalink)
Shas'Vre
 
Join Date: Sep 2005
Location: Fort Plain, NY
Posts: 1,671
Send a message via AIM to Grunt90 Send a message via MSN to Grunt90 Send a message via Yahoo to Grunt90
Default Re: Dungeons and Dragons advice

it doesnt matter who owns them, just as long as during game play the players can have access to PHB, the DM can only and shall not let the players see the MM, and the DM should have the DM's guide on hand.

















also IMHO 3.5 is a lot better >.<
__________________
"...And in that time of darkness, man became beast and beast became man."


"Horn and hoof, power is there. Not feeble smoothskin, clumsy greenskin, wicked elf-swine. Gor is strong, Gor is true. Gor shall kill all, slay all for the gods!"

Beastlord Gorthor




Survivor of the 06' Battle Royale!
Grunt90 is offline   Reply With Quote
Old 05 Dec 2008, 01:55   #8 (permalink)
Shas'O
 
Join Date: Aug 2006
Posts: 9,460
Default Re: Dungeons and Dragons advice

Ah, I suppose it says that somewhere (I havn't finished reading everything).

Put it this way; is 4th ed or 3.5 easier? Our group is all IB High School Students, with not a lot of time- we can spare a couple hours every weekend to play, but want to get going quick and have lots of fun with not too much time spent messing with rules.
GeekyGator is offline   Reply With Quote
Old 05 Dec 2008, 01:56   #9 (permalink)
Shas'Vre
 
Join Date: Sep 2005
Location: Fort Plain, NY
Posts: 1,671
Send a message via AIM to Grunt90 Send a message via MSN to Grunt90 Send a message via Yahoo to Grunt90
Default Re: Dungeons and Dragons advice

I'm pretty sure that 4.0 is the easier version as rules were simplified.
__________________
"...And in that time of darkness, man became beast and beast became man."


"Horn and hoof, power is there. Not feeble smoothskin, clumsy greenskin, wicked elf-swine. Gor is strong, Gor is true. Gor shall kill all, slay all for the gods!"

Beastlord Gorthor




Survivor of the 06' Battle Royale!
Grunt90 is offline   Reply With Quote
Old 05 Dec 2008, 01:57   #10 (permalink)
Shas'O
 
Join Date: Jan 2007
Location: Central Ohio
Posts: 7,663
Default Re: Dungeons and Dragons advice

3.5, though, is the better version. I know a number of players who still use 3.5 because they're unhappy with 4.0's changes.
Farseer_Emlyn is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Dungeons & Dragons 4th Edition AuinMyrrath Other Games 24 15 Jun 2008 10:47
Dungeons and Dragons - anybody play? sarnas Other Games 51 20 Feb 2008 20:33
Dungeons and Dragons...ONLINE! SnipingRanger Other Games 3 16 May 2006 22:26
Dungeons and Dragons cl.ryan sg-3 Enclave Talk 30 11 Jan 2006 22:02
Dungeons and Dragons anyone? Wargamer Other Games 21 16 Jun 2005 08:24