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Fallout 3 Power Armor Guide
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Old 04 Nov 2008, 02:34   #1 (permalink)
Shas'O
 
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Default Fallout 3 Power Armor Guide

Ok this is a guide to getting the skills to use and finding Power Armor as well as a list of the various types and where to find them. So lets get started.

To begin with it doesn't matter if you find Power Armor right out of the Vault, you can't use it till you train with Paladin Gunny in the Brotherhood Citadel, which is the Pentagon across the river from DC. However don't even try getting in, they won't let you at least just yet.

So how do you get into the Citadel? Well you have to find your father, return to Project Purity in the Jefferson Memorial and then escape the Enclave attack through the tunnels. Doctor Li yells at Elder Lyons through the PA and the gate opens. The power of women eh?

Anyway this is about 1/2 to 2/3 through the game. You can skip some of the intervening steps by going straight to Vault 112 underneath a Garrage due west of Vault 101 and Evergreen Mills or thereabouts. That cuts out several steps, Megaton, GNR, Rivet City and the Jefferson Memorial. The downside is of course when you get the scientists and go to the Memorial you'll have to clean it out all at once and will be a lot lower level than you should be for it so that can be tricky even with good gear and on easy difficulty.

Once you get into the Citadel you have to ask Elder Lyons for permission to train in the use of Power Armor. When he gives you the permission you go talk to Paladin Gunny in the Courtyard or Bailey of the Citadel yelling at the Initiates for their shitty performances. He's easy to spot, he's bald, the only one in the center of the Bailey in power armor and he constantly complains about the Initiates and how much they suck.

Ok so now you've trained in the darn Power Armor skill where do you get it and what types are there? Well thats easy, first lets look at the types:

Power Armor & Power Helmet
-This is the standard Brotherhood of Steel Power Armor. The first place you can get it easily is on your way to the GNR building. When you see Sentinel Lyons and her squad Lyons Pride kill the super mutants just out of the metro follow them into the ruined building. On a bed next to the wall is the body of a dead Initiate with the helmet next to the body and energy cells scattered around. Take the armor and there ya go. Take it back to Megaton and stash it (or Tenpenny Tower or whatever). In the fight outside the GNR building against the Behemoth there should be at least 2-4 more dead Brotherhood soldiers by the time the fight is done. Take their armor and quick travel truck it back for storage. Even if it takes multiple trips. Repairing Power Armor is expencive and to do it on your own you need to canibalize another suit, so stockpile those extras!

Later Lyons will give you a fully repaired shiny new suit just before you attack Project Purity. Course that doesn't last under much use haha.

Outcast Power Armor & Outcast Helmet
-This is the armor worn by the Brotherhood of Steel Outcasts led by Defender Casdin. Their base is Fort Independance due west of the Citadel. Its easy to spot as its right next to a bridge and has a big old military truck in the fenced in yard out front. A Defender is guarding the bridge above and another below the Bridge and then their leader Casdin is in the yard. You can't go into the fort and the doors need keys bu tthere is a lot of nice stuff inside, alien pistol ammo and various other things but fighting your way through can be challenging. I did it easily though at lvl 15 with Star Paladin Cross so its not too challenging. Of course thats not always the best idea.

So how do you get their armor? Well two easy ways. One is to encounter patrols in the wasteland and blow up a car next to them to bring em down or stand back as they fight beasts in the hopes that one bites the dust. Is this easy though? Heck no, so the simple solution. Grab a few suits of Enclave armor from when you fought them in Project Purity or wandering the DC are and wastes, I had 5 suits stockpiled by the time I found the Outcasts base. Trade one to Defender Casdin both helmet and armor and he'll equip it. Then simply steal his Outcast armor from him. Even non thief characters can do this easily enough. Nobody else is watching so its easy to hide from him and just save and keep trying to steal from him till you succeed. Peace of cake and the armor does look bad D'yi.

Outcast armor is pretty much the same as normal Power Armor it just looks cooler... I mean different...

Linden's Outcast Power Armor
-This is the armor formally worn by Treetender Linden in Oasis which is due north of Vault 101 way at the top of the map and the path leading inside the retaining cliffs is on the western face of the mountain. You get the armor from Linden for completing the quest Oasis in well... the Oasis. Anyone whose played Fallout 1 & 2 will recognize the Talking Tree God of the Treetender's and its quite sad and amusing to see. Poor poor Ha... ahem I mean Tree god. Linden's Outcast armor doesn't add as much strength as Power Armor or Outcast Armor but it does up heavy weapons and is of decent quality plus of course its Outcast so it looks sweet.

Lyon's Pride Power Armor & Brotherhood Power Helmet
-This is the Power Armor worn by the elite Lyons Pride led by none other than Sentinel Lyons herself. Their armor bears a stylised Lyon over the sword of the Brotherhood symbol instead of the usual cogs but is otherwise no different. I assume this is the armor that should have been given to you when Lyons gives you armor before the final battle, but for one reason or another the scripting gives you normal Power Armor. You can still get the armor from the bodies of any of the Lyons Pride that fall during the final battle and though I haven't tested it I assume you can do the final battle right up to entering Project Purity and then just stop and leave and let it stay that way till your done with the game and then you'll get to tool around in the mostly unique Lyons Pride armor. Though the Citadel will deffinitely be missing a sizeable chunk of its talkative occupants.

Enclave Power Armor
-This stuff looks like a cross between the Enclave Power Armor MK II from Fallout 2 and the armor worn by the Brotherhood in Fallout Tactics. It also has a distinctly insectoid look and is mostly black. It doesn't give a strength boost but its resistances are higher. This armor can be taken from the corpse of any dead Enclave soldier and after the Enclave takes over Project Purity you'll be hard pressed to go anywhere without tripping over these bumbling idiots. Whether its out in the wastes or in DC itself, attack squads landing by Vertiberd to research outposts scattered through the wastes these guys are a real nuissance and IMO their armor isn't really any better than the normal stuff. It also hurts your agility more and somehow ends up looking more clunky.

Tesla Power Armor
-This is the stuff worn by the Enclave elite shock troopers, these are the guys that knock you out on your way out of Vault 87 and its these guys who you will run into leading the Enclave's best forces throughout the wastes and ruins of DC. These guys sport plasma weapons and a bad attitude and the Tesla armor's rippling green energy fields and dark green paint job make it look very sinister and cool. However IMO its not actually that effective compared to the other Armor you can get. But I have stockpiled some of the suits just for kicks and giggles.

Prototype Medic Armor
-This armor talks! No really it does, and its not too hard to find. In the sewers of Old Olney in the north right next to Vault 92, the armor is on a dead Brotherhood soldier. Course the area is overrun by Deathclaws and those things pack a hell of a punch and take a pounding to bring down! Nevertheless the Armor is fairly protective, more so than most other Power Armor suits and dispences Med-X when your hurt. As a prototype it can't dispence anything else which would have made it utterly indispensable but oh well I suppose that would have been asking too much. This armor is marked out by the American stars on both shoulder pads, cool huh? The armor will also talk to you in the wastes and when enemies appear which is a great warning system when creeping through tunnels especially if your like me and jittery when wandering in the dark dank depths full of Feral Ghouls and other nasties.

T-51b Power Armor
-Ah the good old T-51b, for anyone who hasn't played Fallout 1 & 2 this is THE Power Armor, the classic, the awesome, the shmexy, the best of the best, the T-51b! Ok so maybe technically not the best of the best, but hey its darn cool! Not the pansy stuff worn by the Brotherhood or the Enclave this is the classic style of armor worn by the Brotherhood in the first two Fallout games but getting it is not easy.

You have to accept a job from Mr. Crowley in Undercity to kill four individuals, 3 guys and Alaister Tenpenny. Tenpenny is the one you should save for last. The other 3 are easy, you can either kill them, steal their keys, or come to a peacefull solution through diplomacy and speech. In any case when you have all 3 of their keys its time to hit up Tenpenny Tower. Talk to Tenpenny after getting inside and past his guard and you can do several things. Either you can kill him, or you can take his caps and go kill Crowley instead.

Now before you jump the gun make sure you talk the location of the fort Crowley and his comrades went to twenty years ago. With the location and the keys your set but time to tie things off. Return to Undercity and give the keys to Crowley. Even without making up an excuse about Tenpenny Crowley will be satisfied and walk out. Follow him outside of Undercity so that you don't start a fight with the whole place. As soon as he's in the atrium either steal the keys back or shoot the frigger in the back of the head. Take the keys either way and head to the fort. Now what your looking for is the CO's Quarters right inside the gate to the left, its surprisingly just a small shack. After looting the place head into the launch bunker in the basement. You can take the launch codes and fire the nuke but what that does I have no clue.

In any case make your way past the robotic guards till you find the corpse of the last member of the Merc group that went into the fort. She's laying next to a locked door, take the fourth key from her corpse and open the door she's laying next too. Inside you'll find a Fat Man, some other loot and a stasis field containing the T-51b Armor. Deactivate the field and take this oh so awesome armor!

Now the T-51b is the best protection in the wastes. Its starting defence is 50 for the Armor and 10 for the helm... course that doesn't last. Currently my suit has 36 defence and 7 on the helmet and nobody can repair it too well. Still its at least 10 better than anything but the Medic Armor so its a good find even if it sees hard use but if you really need it store it and use it for the final battle or something but don't be wastefull with it! It's also a little lighter than the others and of course is just classic and really brings a smile to any fan of the origional Fallout games.

Ok whew that was a lot wasn't it? Well those are all the kinds of armor I've dug up and know about, use them well and have fun!
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Old 05 Nov 2008, 17:02   #2 (permalink)
Shas'Vre
 
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Default Re: Fallout 3 Power Armor Guide

Vash, out of curiosity, are you planning to do a guide on how to get the other various types of armor/clothing?

Also, I've noticed the various unique armor types can be repaired by scavenging 'similar' armor. Can the T-51b be repaired using regular power armor?
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Old 05 Nov 2008, 19:43   #3 (permalink)
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Default Re: Fallout 3 Clothing and Armor Guide

Oddly enough the T-51b can be used to repair other types of power armor but no other armor can be used to repair it. Meaning that while the best armor in the game to start with, it degrades quickly and there's no chance of fixing it back up to its origional standards, which IMO is pretty darn shitty and the whole repair system could use a lot of tweaking as at the moment its just not very functional or pratical.

As for other types of armor and clothing there really aren't any worth bothering with, ok some are pretty good, but not compared to the Prototype Medic or T-51b Power Armor, but here's a short list for anyone who actually wants to go dig these up:

Armored Vault Suit
-This thing you get for free if you talk it out of the owner of Craterside Supply, the same chick who gives you the Wasteland Survival Guide research quests. For armor that you get for free and so early its very good and will last you a while, till you find Combat Armor or a well repaired suit of Leather Armor or Metal Armor. Personally I went from the AVS to Combat Armor to Power Armor without ever bothering with anything in between and did so without problems.

Naughty Nightwear
-Ok, ok so not armor per say but it is unique so... why not. And no this is not the same as the Sexy Sleepwear. Its a unique set of PJ's you get inside Marigold Station. Find a datatape in one of the booths on the upper floor of the metro platforms in Marigold Station, which you go to for the "Those" quest near Gray Ditch, just west of Arlington and the Citadel. Follow the clues in the Datatape and you'll find the nightwear easily enough, actually you just need to find the location and if you've got good enough lock picking or hacking skills finding the stupid key he hides isn't even necessary. The Naughty Nightwear is far more amusing than it is practical and a merc does show up to demand it as soon as you pick it up, you can either intimidate him into getting out of your way, or decorate the grimy wall with his brain matter, either way you now have an amusing leapord print set of PJ's to tool around in if you so wish.

Reilly's Ranger's Combat Armor
-Now this stuff is actually worth the effort... sort of. You get it as a reward for completing the Reilly's Ranger's quest in DC. First while wandering around DC you pick up an emergency distress signal from the Rangers. Turns out their leader, the aptly named Reilly is unconcious healing in the Chop Shop of the Undercity. Talk to the doc nicely and he'll wake her up for you and she'll ask you to rescue the rangers. Do so (a LOT easier said than done...) and you earn a reward, either a named Minigun called Eugene which is just a... ungodly weapon or a suit of Reilly's Ranger's Combat Armor. Ok to be honest the armor looks sweet and is very good but... I mean a minigun with 80+ damage is just too hard to pass up, I'd pick the Minigun every time. However if one of the Ranger's falls during the escape from the Hotel I suppose that would allow you to loot a suit of the armor from their corpse so you'd be able to get both. Heck if the heavy weapons specialist goes down you'd get both Eugene and the Armor.

Nevertheless don't undertake this mission lightly, it is very hard and pits you against a huge number of super mutants while you scrabble your way to the top of a Hotel. Of course its not so easy, the elevator is broken in the lobby so you have to go next door to the hospital, fight your way to the second floor, then cross over a fallen transmission tower thing to the second floor of the Hotel and then work your way up numerous floors of wrecked hotel, wandering around in circles till you can circumvent damaged hallways and staircases and avoiding or disarming traps and a disgusting number of Super Mutants. Of course besides Eugene and Ranger armor if you properly explore the Hotel and the Hospital and fulfill the optional objective your bonus will be a rediculous number of stims and meds, weapons and a Klkn ton of ammo so this mission is well worth the time but be warned, it takes a long time and is not to be taken lightly.

Rivet City Security Armor
-Another type of Combat Armor this stuff can really only be gotten by either I would guess looting the Armory of Rivet City or killing one of the guards, perhaps planting an explosive on a guard by pick pocketing would allow you to kill one without having to slaughter the whole city, or performing a sandman kill or night theft if you can find a guard sleeping in the Control Tower of the town. Other than being black and cool this stuff IMO isn't worth it.

Talon Company Combat Armor
-Yet another variant of Combat Armor this stuff is black and sports a hawks talon on the chest, you can find it on any member of Talon company you encounter and believe me, you'll encounter many. If your a good guy the'll be sent to kill you and will appear occasionally while your traveling the wastes in groups of 3 to try and get the bounty for your head (a measly 1000 caps damnit!).

Or you encounter a ton of these fools in and around the Capitol building of DC waging a trench war with the Super Mutants of incredible brutality, occasionally suplemented by Enclave Vertiberd Assault Squads, Brotherhood guards around the Washington Monument, the Guards of Undercity and even the Slavers at the Lincoln Memorial or if you help the freed Slaves they'll fight off any Mutants that approach. All this means that the area around the Capitol is a brutal battlefield where it shouldn't be any problem to locate a fallen Talon company member let alone those you may kill yourself among a parade of Mutants and Enclave soldiers.

Tenpenny Tower Security Armor
-Another variant of Combat Armor worn by the guards at Tenpenny tower, honestly I've never bothered trying to see what this stuff is like but I assume if you help the Ghouls overrun Tenpenny tower there will be no shortage of this stuff laying around on the corpses of the Guards.

Combat Armor
-The vanilla variant of the various security armor and the Ranger armor above. This can be found in varous vaults and on certain enemies. For instance some of the members of the Family you encounter for the Arefu quest have it, you can generally buy it in Rivet City and Undercity as well. Usually the first suits of this stuff you find will be in very poor condition and in need of expencive repair but until you get power armor this stuff offers a pretty darn good protection to weight ratio.

Metal Armor
-Heavy, cumbersome and wearing it makes me feel like attempting to be the Shredder or something. Honestly while it offers pretty good protection, for the weight there's just no excuse to use it instead of Power Armor and by the time you can get it you should have access to the Citadel Anyway. This stuff can occasionally be found in some of the more onerous underground monster filled caves, tunnels and vaults and every now and then at the shops in the Undercity and Rivet City but your best bet to get it early is it is on the leader of the Slavers at the Lincoln Memorial and on several individuals in Paradise Falls.

The Mechanist and the AntAgonizer's Costumes
-If you feel like looking like a doofus feel free to head over to Canterbury Commons and complete the Super Heroes quest, whether you resolve the situation peacefully or violently you may well end up with one or both of these guys costumes and while they don't look amazing I guess they aren't atrocious either. However for the weight they aren't very good armor, not even better than your Armored Vault Suit, except for amusing display peaces at your house or suit wearing these around the Wastes won't keep your blood in your body so to speak.

Vault 77 Suit
-Ok I know you can find suits for Vault 112, 106, and 108 as well as of course your own Vault 101 suit, the Vault 77 suit is a funny tie in to the comic books based on the lone resident of Vault 77 known as the Puppet Master, scourge of Raiders. This is funnily enough located in the guard barracks of Paradise Falls on the ground floor on a bottom shelf. Next to it is a holotape from one of the Raiders ordering the suit destroyed as if it is his... he may come back for it... *gulp.* An amusing little extra but not really that interresting. Origionally the suit was supposed to be programed to make Raiders run for their lives but that idea was apparently dropped before the game's release.

Suits, Scribe outfits and other various unique clothing
-Ok there's too many of these for me to describe, from the suit worn by the top dog Slaver in Paradise Falls, to Tenpenny's rediculous costume, to the Tunnel Snake Jackets, these various clothing sets may look cool but generally won't stop a BB from blowing your head off and most require the killing of the previous owner to obtain, well all except for the Tunnel Snakes jacket I suppose. But if you feel like looking snazzy or pimp you may find it fun to tool around in some of these garments.
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Old 09 Nov 2008, 19:11   #4 (permalink)
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Default Re: Fallout 3 Power Armor Guide

wow, that took me awhile to read through. Im very dissapointed in the lack of response to this though its a good guide and is usefull, just a bit.... intimidating :P.
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Old 09 Nov 2008, 21:32   #5 (permalink)
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Default Re: Fallout 3 Power Armor Guide

Glad you liked it, but no need to let it be intimidating, read the parts you want to read and not the others.
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Old 18 Nov 2008, 09:50   #6 (permalink)
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Default Re: Fallout 3 Power Armor Guide

ok, a few slight points of contention, now i've had a coupla weeks to sort things out:

firstly, brotherhood and enclave power armour, plus tesla armour:
all three are similarly useful (all give the same armour value, fully repaired). its their bonuses that differ. they break down as follows:

brotherhood power armour: +2 strength, -2 agility, +10 rad resistance
brotherhood power helmet: +3 rad resistance

enclave power armour: +1 strength, -1 agility, +15 rad resistance
enclave power helmet: -1 charisma, +5 rad resistance

tesla armour: energy weapons: +10, rad resistance +20
tesla helmet: -1 charisma, +5 rad resistance

so its more a matter of deciding where your priorities are with these three. vash: you sure you're not just biased against tesla after the last few games?

anyways, this, IMO, probably makes tesla armour the best of the three, given agility directly affects how much you can do in VATS, while strength (unless you're some form of melee character), only impacts on your ability to carry loot
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Old 18 Nov 2008, 20:52   #7 (permalink)
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Default Re: Fallout 3 Power Armor Guide

Quote:
Originally Posted by BloodiedFangs
ok, a few slight points of contention, now i've had a coupla weeks to sort things out:

firstly, brotherhood and enclave power armour, plus tesla armour:
all three are similarly useful (all give the same armour value, fully repaired). its their bonuses that differ. they break down as follows:

so its more a matter of deciding where your priorities are with these three. vash: you sure you're not just biased against tesla after the last few games?

anyways, this, IMO, probably makes tesla armour the best of the three, given agility directly affects how much you can do in VATS, while strength (unless you're some form of melee character), only impacts on your ability to carry loot
Um.. wtf Bloodied Fangs, whats with the confrontational post? I didn't say Enclave or Tesla was bad, just not as good as other types you can get. Which doesn't mean standard Brotherhood Armor or Power Armor. Compared to the Prototype Armor or T-51b both are not nearly as good protection, neither is the standard stuff for that matter so please before you get in my face with contentions read what I posted in the first place for crying out loud.
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Old 18 Nov 2008, 20:59   #8 (permalink)
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Default Re: Fallout 3 Power Armor Guide

It's not as bad as your making it sound. It didn't come across as overtly hostile to me, more of a British accented "Well I disagree, good sir." :P ;D


You kinda did slag the Tesla armor in your post though. I agree with you that it's not as some of the later armor you can get. But it's still pretty good (and I'm glad you mention the look).

Bloodied... Tesla armor deserved the rep it got in Fallout 2 (dunno about Tactics or BoS, since I haven't played those). It sucked at the point in the game in which you got it. I expected it to be a lot better. Especially since it's named after my favorite inventor.
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Old 19 Nov 2008, 22:43   #9 (permalink)
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Default Re: Fallout 3 Power Armor Guide

yeah...i'm trying to see what was confrontational about my post, and i keep coming up blank

and yes, tesla armour did deserve its reputation, without a doubt, hence the comment about a previous grudge. however, they've well fixed it up since the bad old days, and tesla armour is now extremely good. given you can usually keep a few spare suits around, especially if you have a big green lumbering hulk with a gatling laser as your sidekick to carry most of them for you, tesla armour starts to look considerably better than the t-51 armour, which after about a half hour of use was giving me a lower armour class than tesla armour has the potential to...

the t-51 armour is nice from a sentimental standpoint, but in reality isn't overly useful (except maybe the helmet during discussions). i can't comment on the medic armour. although if it suffers from the same pitfall as t-51, i'd still be rating tesla armour (or even enclave power armour...or hell, even regular power armour over it
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Old 19 Nov 2008, 23:54   #10 (permalink)
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Default Re: Fallout 3 Power Armor Guide

I wouldn't go that far. :P
It may just be the respective players opinions at that point.
For me, I think the Medical power armor is a Vault Dwellers' best friend...


And the T-51 is iconic... If only it were easier to maintain (from what I've heard). It sounds like it'd be top dog for sure.
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