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Help making a anti Tau list!
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Old 02 Jun 2010, 14:03   #11 (permalink)
Nox
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Default Re: Help making a anti Tau list!

Deffkoptas will work well against Tau - close fast and assault. The Mek w/KFF would be a good choice to load into a trukk to give the vehicles a cover save until they reach the Tau lines. Mega armor and foot sloggers are generally too slow and will get shot to pieces by the faster moving hammerheads using blast templates.

Personally, as a Tau and Ork player, I think Boneguard nailed it. Speed is key when fighting Tau. You need to run them down and assualt. Stick with bikes, trukk boyz, and deffkoptas. Also, make sure you have something to crack open their tanks once you assault - think power klaws.

If it were me (off the top of my head, looking at what you have available and not adding up the points) I would go with something like this:

Warboss w/bike & warbike nobs

Warboos & KFF Mek & Nobs & Trukk

Boyz & Trukk

Boyz & Trukk

Deffkoptas w/Buzsaw

any other points on foot mobs of 30 following behind the trukk rush.


-- Wow ninja'd five times over! must of taken longer than I thought to type this. Guess I shouldn't get up when posting.
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Old 02 Jun 2010, 14:07   #12 (permalink)
Shas'O
 
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Default Re: Help making a anti Tau list!

I still think we should know about the Tau player's standard operation + models.

For instance, he might max out on Kroot and Piranhas, expecting a rush. I can say with almost 100% certainty that a five piranha blockade with Flechettes with Kroot counter chargers will wreck some Ork lives.

On the other hand, he might try for some Super Stealth tactics, eventually taking to high ground to escape what Nob bikers he might expect to come etc. :P

I do expect some of the specialist equipment for the XV8's though. They are quite nice vs. Orks. XV9's might be worth the tooling price vs. Orks as well with double submunitions...
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Old 02 Jun 2010, 14:17   #13 (permalink)
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Default Re: Help making a anti Tau list!

Thanks guys its helping

Well he usually play with a crisis suit rich army and naturally also use 1 squad pathfinders, 1-2 Hammerhead, 1 squad Broadsides, 1-2 kroot squads to stop the charge. and 2-4 very small firewarrior squads.

But he usually try to have as many crisis suits as possible.. He dosent use flamers that much and prefer to hit hard at a distance.

But somehow I got a feeling he will take a crisis suit team and sacrifice them by DS close to a horde, use flamer and then hoping one of them explode. .. We talked about it one day and he seemed thrilled..


I almost never play the same army twice.. Usually I play with the fluff or just to see what happens if you combine the different things.. But I usually never play very competative (But still won most games ).. But this time its different, it is on.. 8)
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Old 02 Jun 2010, 15:12   #14 (permalink)
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Default Re: Help making a anti Tau list!

Hmm, he might very well be thinking of a suicide group then. The explosive option you guys spoke of luckily is limited to one suit in his army.

It also doesn't go off if you merely shoot the suit to death. :lion:


Snikrot might not be too bad depending on how you guy play his special rule and joined characters. Especially if there is an annoying HH or Broadsides unit.
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Old 02 Jun 2010, 15:31   #15 (permalink)
Shas'El
 
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Default Re: Help making a anti Tau list!

Hi!

Out of your list I would use just bikes, trukks, looted wagons, Wazdakka and a Warboss with a Nob retinue, in my opinion these will be the most effective against Tau. Although if you have some points spare then lootas will be a worthwhile purchase, as they are effective at cutting through fire warrior armour as well as lightly armoured tau tanks.

Everything needs to move forward. Turbo boost the bikes for the cover save, I would recommend this to everyone playing Tau, haveing that cover save will help you a lot. They therefore either have to waste markerlights to reduce the cover saves instead of making them have a better BS.

Send forward the trukks, first turn as far as they can go. This is another thing that will be very helpful for your plan. You have to move fast and strike part of his line. Demolish it them sweep round.

Use snikrot and his kommando's to clear out men from behind, this will also work effectively if you use them to tie up squads, often multi-charging will be the way forward. Forgo shooting and charge as many squads as you can. This will prevent those squads shooting as you charge. The other advantage of multi charging is that two squads are more likely to hold and not flee than just one. If they do not flee then your kommando's can not get shot at, again reducing casualties.

Hope this helps.

- Will
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Old 02 Jun 2010, 16:38   #16 (permalink)
Kroot Warrior
 
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Default Re: Help making a anti Tau list!

Every advice helps

But I was thinking what about footslogging orks behind the line of vehicles? And is the whole looted wagon boomgun idea to far out, because Tau will kill it first round?

What about burnaboyz un a looted wagon, I might have to kill alot of fire warriors or kroots (Maybe) and if not they can be used to cut down crisis suits? Just to make the unit even more all around I can give the looted wagon 2x rokkits to kill some tanks,
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Old 02 Jun 2010, 16:49   #17 (permalink)
Shas'El
 
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Default Re: Help making a anti Tau list!

Right, the problem with foot slogging boys is simply the hammerheads, they can use their template weapons which will turn ork boys into mush.

Burna boyz are great, the have the ability to lay down a mass of templates, then charge, in the first round they will not have power weapons but in the second (which will be your opponents turn) they can unleash hell with their PW's which will leave them able to move onto another target in your turn. This also prevents them from being shot at.

Hopefully this helps,

- Will
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Old 02 Jun 2010, 17:03   #18 (permalink)
Nox
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Default Re: Help making a anti Tau list!

The foot sloggers would work as long as you have vehicles taking up his attention. But you need to have the sloggers across the board by the time the vehicles are destroyed. They would be meat out in the open.

Looted boom wagons are too expensive for what you will get out of them versus Tau. They are horibly inaccurate and very fragile. You're better off with more boyz or Lootas. Each boom wagon will cost about the same as about 7 Lootas or 18 boyz - either of which will serve you better and live longer.
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Old 02 Jun 2010, 17:05   #19 (permalink)
Kroot Warrior
 
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Default Re: Help making a anti Tau list!

So I guess all slow things as Gretchins, Killakanz and deffdread are out?
But still he will se the Kanz coming, yeah the grot zooka can hurt the firewarriors.. But I have a hard time believing they actually will get there.. fx They wont ever catch a skimmer or a crisis suit, so are they actually worth their point, besides of removing fire from my trucks?

- Futhermore people are still divided when it comes to Tankbustas and equally the flash gitz in this matter or? :funny:
- Even more what about the Buggies, wartraks and scorchas? :


Besides that I dont think I will have too much footslogging because from my experience the games he won was by killing all my speed and after using his crisis suits just playing with all the slow things in my army, resulting in a painfull and slow defeat. :-[

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Old 02 Jun 2010, 17:16   #20 (permalink)
Shas'El
 
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Default Re: Help making a anti Tau list!

Quote:
Originally Posted by Nox
The foot sloggers would work as long as you have vehicles taking up his attention. But you need to have the sloggers across the board by the time the vehicles are destroyed. They would be meat out in the open.
This would work, but. They have all sorts of weapons that can tear through Ork tanks with out having to use their railheads, which can then be used to fire templates at you foot sloggers.

Kanz and Dreads for me are a possibility as they still need a different sort of firepower to take the out reliably. For example a Deff Dread can not be taken out with a pulse rifle, so these will not be as useful against them, where as for an ork boy pulse rifles are deadly. So they will have to dealt with by a more powerful gun.

The disadvantage with the kanz is that a 4 will kill them if they are in a squadron and therefore the can be killed with a pulse rifle, however the grotzooka is also good for taking down Tau.

Quote:
Originally Posted by Sunburst
Futhermore people are still divided when it comes to Tankbustas and equally the flash gitz in this matter or?
Besides that I dont think I will have too much footslogging because from my experience the games he won was by killing all my speed and after using his crisis suits just playing with all the slow things in my army, resulting in a painfull and slow defeat. :-[
Right so with this you can do two things, due to the fact he has a plan to take out speed freaks. You can either go all speed freak so everything will reach him very quickly and he will have too many problems to deal with. The other way is to try and go green tide on his ass, mobs of boyz goig across the field, helped by boomguns and lootas which will give some long range support. Then they can also have the kans and dreads to give them some extra punch whe you get close or if in doubt, to give cover to your looted wagons. You can do this by moving infront of the wagons with your squad of killa kans to block LoS.

Hope this helps,

- Will
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