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if you could change one thing...
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Old 16 May 2010, 00:02   #1 (permalink)
Shas'Saal
 
Join Date: Jan 2010
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Default if you could change one thing...

have you ever had one of those times when you wanted to change a unit that was in the codex, because its rules are worthless, or it's unbalanced or overpriced point wise? well I recently had the idea to make the changes that people would like to see to my ork codex, just to see if it would actually work in game. so if you have any ideas about things you would change, or maybe you have some untested house rules for an ork character or unit, post it here, and me and my friend will give it a try!

thanks all.

P.S. moderators: if I am somehow breaking forum rules, or someone has already done something like this, please delete or lock this topic.
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Old 16 May 2010, 03:07   #2 (permalink)
Ethereal
 
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Default Re: if you could change one thing...

No, this is fine.

I would let Wazdakka fire all of his weapons in a turn. It has always seemed strange to me that he has a Kustom Mega Blasta that he will rarely ever use.
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Old 16 May 2010, 03:27   #3 (permalink)
Shas'Saal
 
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Default Re: if you could change one thing...

would you increase his points with this, or do you think its already fine as it is?
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"there's no such thing as too many guns"
95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building, copy and paste this if you? are the 5% who would pull up a lawn chair & grab some popcorn and yell JUMP

how many boards
could the mongols hoard
if the mongol hordes
got bored?
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Old 16 May 2010, 03:33   #4 (permalink)
Shas'Saal
 
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Default Re: if you could change one thing...

Get rid of the big red button rule on looted vehical. That roll of a '1' can be a pain...
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Old 16 May 2010, 05:39   #5 (permalink)
Shas'O
 
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Default Re: if you could change one thing...

I'd do something about flash gitz, but it'd probably take more than 1 lil change to make them a solid unit.

I'd say the biggest one would be having mob size work on wounds instead of models. Nob units right now simply have to have a character to babysit them as once they actually take enough casualties to force a morale check, you'll probably be testing on a 7 anyway. OK, you get a bosspole re-roll, but tell me the last time you saw an eldar guy miss with a TL bright lance. I bet it's not that hard to remember. It just seems so odd that unescorted nobz are so flighty in comparison to regular boyz.

Failing that, let a mega armour boss have a kombi weapon. Do they really mean to tell me that the boss can't muscle a mek into sticking a flamethrower onto his suit? Some random nob pulled it off, why can't he?
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Old 16 May 2010, 11:03   #6 (permalink)
Shas'Vre
 
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Default Re: if you could change one thing...

IMO flashgitz are fine (in fact for an awesome value as you pay the same for a normal nob in heavy armour per model) and i use them regularly in my shooty ork army. Their high strength weaponry makes them good against most targets while a painboy and 2 wounded models really makes them a pain to remove from a ruin in the center of the board

I would like to change the looted wagon by giving it a decent amount of armour. Say for another 20 points you "loot" some extra armour which increases the vehicle to 13/11/10 or something. This gives you the option to have a light or heavier vehicle, paying extra for the armour.

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Old 16 May 2010, 11:26   #7 (permalink)
Shas'La
 
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Default Re: if you could change one thing...

Flimsy armor is what Orks are made of, but I still find it silly that the Meks can't even patch up a vehicle with all the gubbins they have and still make looted wagon a AV11. Don't Press Dat is an issue to me sometimes but most of the time, I think we all can say we forgot to roll that every time.

Flash Gits as heavy support is what irks me, they oughta be Elite in my opinion. I'm okay with them really, they do well in most cases. The only problem is the characters we got, Captain Badrukk, Wazdakka, Zogwort and I think to some degree even the Grotsnik has some issues.

Another thing would be we can't squadron looted tanks together, I think that'll clear up some space for me to field Kans and still have enough firepower.

I'm just glad the codex is still pretty balanced after all the weird mess ups.
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Old 16 May 2010, 12:05   #8 (permalink)
Shas'Vre
 
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Default Re: if you could change one thing...

Yeah, considering leman russ tanks can be in squadrons, yet looted leman russ tanks cant? Orks are like sheep at the best of times, hanging around in mobs (even in vehicles) so i think squads of looted wagons and even dreads would work okay fluffwise. That said, i would still take dreads solo most of the time, but have the option there.

Even if a reinforced ram was upgraded to 10 points and gave our front 12 that would be an improvement
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Quote:
Originally Posted by jhontauel
4 lightening claws LMAO. wouldn't the inquisition get involved?
Quote:
Originally Posted by Jedibean
Killing terminators with flamers is like trying to stop a charging elephant with a fly swatter.
Quote:
Originally Posted by Genmotty
if your not going to change your ammo between battles then you deserve to be giving people rashes.
Quote:
Originally Posted by Tetrino
Ah, that's a shame. It's kind of funny, because I'd imagine that running headfirst into a force field would pretty much ruin your initiative.
Quote:
Originally Posted by Fire at Will
Why not take over France? You could do it with a pistol, which in doing would make you the most armed man in the country.
Want to play Robot Wars using 40k Concepts? PM me for details on how you can get your FREE copy of the rules.
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Old 16 May 2010, 12:41   #9 (permalink)
Shas'El
 
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Default Re: if you could change one thing...

I'd love to have back the hold Mob Up rule. The current Mob Rule for LD is great and all except, as Fish Ead pointed out, with small elite units like Nobs or even small Trukk Boyz mobs used in Speed Freek lists. As I run a Speed Freek list I can find myself taking a -4 or -5 LD test on a unit that's not fearless and bosspole or not, getting snake eyes when you need them is a rare thing. Anyway, if we had the old mob up rule then at least if I fall back I know I have a good chance to mob up with another unit and save myself from complete destruction.

I don't think it would be truly overpowered either, may need some further tweaks in the codex to make it work right, but Marines get ATSKNF so we know GW isn't opposed to having units virtually indestructible against anything short of killing each member in a unit.
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Old 16 May 2010, 12:46   #10 (permalink)
Shas'La
 
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Default Re: if you could change one thing...

Another thing would be Kommandos. I think with all the sneaking about, giving them I3 with Furious Charge is a good thing. I find it funny that they're standing toe to toe with Carapace Vet.

I think another change would be Mega Armored Nobs, the inability to take cybork body is ridiculous, although some arguments will say they're fine as it is, but they're instant-killable with just T4.
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