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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2009
Posts: 391
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Hiya i need a 2nd HQ dude so ive decided to get a big mek, should i get it with Force Field or Shokk Attack gun? suggestions will be appreciated
to make life easier, i'm gonna get a battlewagon and have 2 looted wagons if that helps on suggestion
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#2 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 1,014
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I find the shokk attack gun fits something orks need, ap 2 weapons. It's randomness is something I love, since I also run a weirdboy in my army. It's quite powerful and fun to use.
The force field has one use, giving vehicles a 4+ cover save, so long as they are within 6" of the mek. If you use lots of transports, this is an excellent option, with the battlewagon toting the mek in the center with trukks all around it. It really depends on what you want, an excellent ranged weapon or +4 cover saves for some of your vehicles?
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You can't kill what you can't see.Wins Ties Losses Tau 19 10 8 (Hybrid army) Orks 15 3 2 (Mekboy and weirdboy based force with boyz, deffkoptas and walkers) Chaos12 2 4 (Infantry based chaos) |
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#3 (permalink) |
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Shas'Saal
![]() Join Date: Apr 2009
Location: London, Ontario
Posts: 129
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If he's going to be running around in the battlewagon, then definately give him the KFF. A 4+ obscured save on all vehicles is worth it's weight in gold for orks.
However, if he's gonna stay by the lootas, then definately the SAG.
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W/L/D Hive Fleet Omukade: 8/0/0 Raven Guard: 8/2/0 Latest Result: Wipeout victory for the Tyranids! |
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