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How to start with the Orkses
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Old 16 May 2009, 15:39   #1 (permalink)
Shas'Saal
 
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Default How to start with the Orkses

Hi,
Since I didn't saw this on the forums yet I thought why not starting a topic on how to start an Ork army? They have topics for other armies (marines, Necrons) so why not?. Okay... Let's begin and don't hate me of the (kinda) bad English!

How to start
To start an Ork army you have to have at least 2 troop choices and 1 HQ. The troops consist most of the time with 10 or more Ork boyz a unit (more than 10 is a must!). Your first HQ could be a Warboss to keep it simple but a Big Mek also works fine. Here a quick explanation on the HQ and Troops:

HQ
Warboss: very good in combat and the best start for a beginner. power klaw makes him even stronger!
Big mek: If you like fun games and to blow up the enemy you should use this guy!
Weirdboy: good but not that good for a beginner... you should know how and why to use him

Troops
Boyz: offcourse you need these and the best way to use them is to use more than 20 in a mob if playing games of 1000 points and more. in a Trukk they are even worse (for your enemy)
Gretchin: great to form lines with and to protect your Boyz! also great for grabbing objectives (in your own deployment zone!)

With this in mind we go to step 2.

What to buy and where to buy
Let's see what we can buy with a low budget of... around $100. Offcourse we won't buy our stuff at the Games-workshop but we go buy it online at the stores that give discounts of 20-30%. If you are looking for those sites you should not directly place an order! First make sure it is safe by asking people on the forum if they have placed an order there before. Now lets us see what we will buy:

-Ork codex (you need this to play)
-Assault on Black Reach (great starter set with the 2 troops and 1 HQ we need!)
If you have some experience with converting you could make a Deff Dread out of the Deadnought. If not you could sell the Sace Maines on eBay.

Now we have around $30 left to spend on shiny stuff. Shall we add more money and buy a battleforce? The answer is NO! unless you are really using everything in that set. As you might know every battleforce will let us safe money and give us a 500-600 point reinforcement but the Ork battleforce gives us a saving of $10 (woohoo...) and it gives us worth 300 points of mini's if not less... you could better buy another Black Reach set! So back to the $30. We have different stuff we can buy... we could just buy what we like but we could also buy what we need. Here i show you a list of stuff you could use to build your army (doesn't mean you have to buy all!):

-plasticard (always handy when building Ork vehicles)
-box of Lootas (gives you some firepower)
-Big mek (as explained earlier. another HQ)
-more Ork boyz (the more the better! but I should safe some more money and buy another Black Reach)
-Ork Trukk (very usefull to transport your boyz fast to claim objectives or to close in with your enemy)
-Space Marine Rhino (place a gun on it and it will annoy your opponenet allot whit those dreaden large blasts!)

Great! We are done buying. now over to step 3.

Building the army
We have our stuff and we looked in the codex. We know a bit about the Boyz and what they do.
Let us build our army. Offcourse you are free to build your army however you want but here is an example: http://forums.tauonline.org/index.php?topic=83555.0 also I give here some more explanation on some of the different units:

Lootas
Each unit of Lootas rolls a D3 (or D6:2 rounded up) to determine how many shots it has so that can mean that one small unit of 10 can end up with 30 shots! These shots are also strenght 7 so it could even penetrate a small vehicles armour! Normally I use the Lootas to kill the weaker units of toughness 3 so they won't be able to take armour safes because of the Instant Death rule.

Trukks
A must when fighting very shooty opponents such as Imperial Guard or Tau. They are scared and hide behind their lines... what are we going to do about it? Drive half a dozen of Trukks to them loaded with Boyz! Normally Trukks are only upgraded with armour plates. the rest is not really usefull so you could easily give every Boyz mob a Trukk since they would only cost you 45 points with the plates

Looted vehicles
One of my favorite. Everyone likes the look of their opponent when he sees his own tanks turn against him. The best upgrade is I think the Boomgun since it fires a large blast strenght 8 weapon! and that for only 105 points! Usefull for blowing up horde armies such as Tyrannids and other Ork clans but also very usefull against Imperial Guard to take out their heavy weapons and heavy armoured tanks.

Deffkoptas
Zooming arround and destroying tanks. Great! With twin-linked Rokkit Launches they are even dangerous (for Orks)! Also a very good distraction in the first turn. Second turn they will be blown up but so what? Your Boyz are one turn away from combat (or maybe already in combat when using Trukks).

What's next?
We have our starter army and we have played a few battle and kicked sum umies. Now what we got to do next? This is not the army we are looking for. We want more! We have different sets we can buy but what is usefull? We already have the Black Reach set... so what now? Buy another! Seriously this is the best Ork set at the moment... the only thing is... we don't want al our models look the same so we go buy a simple set of 10 Boyz and we are going to use the left over bits and arms to convert some of the black reach boyz! Also you could convert the Dreadnought(s) with the left overs and you could buy even more after selling the Space Marines. So what will we be buying with our next $100? Here are some example combos you can buy:

More dakka!
-Assault on Black Reach set (remember that you can convert the Dreadnought!)
-Ork boyz (for the converting of the Black Reach boyz)
-Loota set
-Another Loota set

More vroom!
-Assault on Black Reach set (again remember the Dreadnought!)
-Ork boyz (for the converting)
-Ork Trukk
-Another Ork Trukk

More gitz!
-Assault on Black Reach set (again remember the Dreadnought!)
-Ork boyz (for the converting)
-Ork Gretchin
-Another Ork Gretchin set (to protect the big guys)
-More Ork boyz

Tips:
-Black Reach is best Ork starter set and still usefull after having bought 2
-Ork metal models such as Killa kans, Deff dreads or Tankbustas could easily be converted out of your plastic leftover bits
-Ork boyz are best in mobs of 20 or more
-When facing anoying tanks and units that stay behind their line you could use a Boomwagon to blow them up
-Gretchin are great to form a line to protect your Boyz
-Plasticard is your best friend when converting
-Nobz with bosspoles are a must in your Ork mobs
-When using Trukks I would use at least use 3 to make sure you will reach your enemy

Well thats it for now! I hope you like it. Here a nice guide on how to paint your Orks: http://forums.tauonline.org/index.php?topic=83572.0
If you don't have any experience with painting you should follow the guide of the Black Reach book!

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Old 16 May 2009, 16:43   #2 (permalink)
Shas'Saal
 
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Default Re: How to start with the Orkses

I don't take much issue with the rest of the article, but the army list provided is pretty poor. Lootas need 8 minimum and at least ten to be effective, and the Meks are only good if you're intending to use the Mek's tools. The Boyz mobs are way to small to not have a bosspole, and power klaws are almost a must. The Nobs are fine as an escort for the boss but still ineffective, and the bosspole on the Warboss should be in this unit. The Big Mek is fun but "boyz before toyz".

I'm going to take the opposite stance. Buy AoBR for the boss and boyz, and buy two more sets of regular boyz. This is a great way for an Ork army to start, and gives you much more room to expand into any style you like than the Mek and Lootas, which locks you a bit into a dakka based list.

Warboss- power klaw, cybork body, 'eavy armor- 100
5 Nobs- big choppas, two w/ bosspole- 135
20 Boyz- slugga and choppa, Nob w/ power klaw and bosspole- 160
20 Boyz- shootas, 2 big shootas, Nob w/ power klaw and bosspole- 170
3 Deffkoptas- twin-linked rokkit launchas- 135

At 700 points, this list won't win any tournaments but it's a nice way to get started. From here you have a couple of options for what direction to go. Here's a few suggestions based on the codex

Green Tide- You're going to be fielding huge mobs of greenskins. Stock up on boyz and get used to painting a load of them. Vehicles and bikes are far too big targets. This is a simplistic approach but one that's favored by a lot of Ork players.

Kult of Speed- Get trukks, battlewagons, bikes and buggies. Mount up and ride in style. Use red paint to get that extra inch of movement in. My most tried and tested method.

Dakka Dakka- This is the list for Shokk Attack Guns and Lootas. Grab these, and throw in a few walkers. Boyz should use shootas, even if it's counts-as. Big guns are pretty nice as well.

Some Purchases You Can't Go Wrong With

Nobs- The (sort of) new plastic kit is fabulous. Nobs are one of the most feared units in 40k. Make sure you equip one as a Painboy, because they are invaluable. If you want to just grab the Painboy metal model, that's fine, but the box also gives you some klaws.

Big Mek With Kustom Force Field- While cover is big in 5th edition, moving armies often don't get that luxury. Use this to keep hordes or trukks alive, or cover your dakka if it needs to move into the open.

More Boyz- Just a general guideline. Even non-horde Orks can usually benefit from more bodies. Unless you've got enough boyz to field the Green Tide Apocalypse Formation (and how did you get 100 so quickly?) then more men is a good strategy.

What Not to Buy

Kommandos- This is a fantastic unit, but you don't really need the metal models. These guys are easy to convert from standard Ork boys. Just give them a camo paint job and you're golden.

Tankbustas- Technically nothing wrong with them, but they are a bit tricky to use, so get used to the game before you try to deal with these glory hogs.

Special Characters- Until you hit higher points levels, stick to the basic HQ units. You don't have the points to spare for these.
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Old 16 May 2009, 16:48   #3 (permalink)
Shas'Ui
 
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Default Re: How to start with the Orkses

Very nice tip about converting Black Reach boys with extra arms from the normal boyz sprue. I started my army slowly. I bought the codex and some boyz, then got a trukk and the bikers over the next couple months (I was still big on finishing my Eldar) Then I went and got black reach, another warboss, lootas, tankbustas (to my regret), and my precious battlewagon. Now that I actually have a plan for my army I'm going to pull it al together nicely, but I definitely could've started it a little more prudently. Good advice for someone who wants to start an ork army, though.

By the way: never buy warhammer in Canada. The bikers ended up costing me 55 dollars canadian. :P
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Old 16 May 2009, 17:18   #4 (permalink)
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Default Re: How to start with the Orkses

Eh... Atticus... this supposed to be a guide for beginners with not that much money. Also i was planning to continue the guide for people that can spend more money and are a bit more experienced. As i said at the end I was in a hurry so please... What you are writing is a bit difficult to understand for beginners. The list is also just an example
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Old 16 May 2009, 17:35   #5 (permalink)
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Default Re: How to start with the Orkses

Tankbustas are only ok if your opponent brings one or two vehicles. Against armies like Guard or Marines who will be spamming vehicles like no tomorrow, Lootas are better at shooting from range than the Tankbustas will ever be. Because of the whole not being able to move more than 6" in a vehicle and fire, as well as their ever-stupid Glory hog rule, combined with the fact that they'll be missing a lot in melee against armies that like to move their vehicles a lot (Like Guard, Tau, etc), and the fact when they do blow up a vehicle, they generally don't have the means to survive the subsequent explosion...I would avoid them.

That said, shooting-wise, your best means of reliably dealing with anti-armor would be either Lootas, or multiple maxed-out Kannon squads. In a pinch, you could take some cheap Meganob squads and mount them in trukks. While Warbuggies could be used for dealing with tanks, that's not really their main role. Their main role is to support the rest of the army, either by blocking off assaults from big nasties, or providing extra targets to prevent your Trukk from being targeted.
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Old 16 May 2009, 17:43   #6 (permalink)
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Default Re: How to start with the Orkses

Updated! and remember that those lists are just examples... I didn't told anyone that they can win everything with it!
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Old 16 May 2009, 18:44   #7 (permalink)
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Default Re: How to start with the Orkses

Another thought is to use a box of Orc Warriors (18 boyz & a Nob) and a box of Ork Boyz (10 Boyz & a Nob). You can easily get a pile of boyz and without too much money ($57.00 for 30 vs $66.00 for 30 with the Boyz boxes only).
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Old 16 May 2009, 20:46   #8 (permalink)
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Default Re: How to start with the Orkses

The fantasy orc warriors box and a boyz box can make 10 slugga boys and 10 shoota boyz (+ a couple of Nobz), you would have ten Orcs/Orks left over with a pair of combat weapons beacuse the Orcs set comes without guns (for an obvious reason that there aren't any Ork guns in fantasy.

For anyone who's not sure:
Ork: Warhammer 40K green horde army
Orc: Warhammer Fantasy green horde army
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Old 16 May 2009, 21:46   #9 (permalink)
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Default Re: How to start with the Orkses

Yeah... that's true but I think it will be more usefull to buy Black Reach and a Boyz set
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Old 17 May 2009, 03:48   #10 (permalink)
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Default Re: How to start with the Orkses

Quote:
Originally Posted by Wurrzappa
Eh... Atticus... this supposed to be a guide for beginners with not that much money. Also i was planning to continue the guide for people that can spend more money and are a bit more experienced. As i said at the end I was in a hurry so please... What you are writing is a bit difficult to understand for beginners. The list is also just an example
I'm not sure why you're so concerned about money in my list. The Lootas and Shokk Attack Gun Mek are actually more expensive than two more boxes of boyz. I don't see anything in my post difficult for beginners aside from the opening paragraph, and that was directed at you rather than the guide reader. New players are not idiots by default, and your post makes about the same assumptions about depth of knowledge that mine does (except my comment about cover in 5th). You even mention that those with converting experience can use the Marine Dread for converting! Anybody with enough capacity to convert models can understand my post in full.

Also, the purpose of an example in a "here's how to start your army guide" is not "here's a list, go play it", it's "here's a list with the basics, build from here". If you are showing somebody how to play, the worst thing you can do is tell them to buy a model that might not fit in their style of play. Dakka is great, but a new player might decide that they'd rather spend all their points on rides for the boyz or just more boyz. I run both dakka lists and KoS lists and my SAG Mek is only used in half of them. If you're advising a new player, then you ought to tell them to buy things that will see action in almost every game they play.
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