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Sluggas or Shootas
View Poll Results: Which one do you favour for your mobs and why?
Shoota 10 32.26%
Slugga 15 48.39%
50/50 6 19.35%
Voters: 31. You may not vote on this poll

Old 31 Jan 2009, 07:11   #1 (permalink)
Kroot Shaper
Join Date: Oct 2008
Posts: 71
Default Sluggas or Shootas

Again, assuming 1500 pts, which do you favour? I'm sure there's a lot who like to 'mix it up' but the question is:

Which one do you ***FAVOUR***? :P

Please explain your choice, what tactical option(s) you use that cause you to favour that load-out and how they link into your army as a whole.
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Old 31 Jan 2009, 07:25   #2 (permalink)
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Default Re: Sluggas or Shootas

Sluggas cause if you plan on using your waaagh then you will not be shooting. however I always include a small squad or two of shootas but no where near 50/50
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Old 31 Jan 2009, 08:26   #3 (permalink)
Kroot Shaper
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Default Re: Sluggas or Shootas

I used to use sluggas when they reduced armor saves, now with 18" assault 2 weapons, I always field a few large squads shoota boys. My few slugga boys who are going into melee combat can take a ride in one of my trukks.
Two large mobs of shoota boys puts down a lot of pressure, and draws a lot of fire, forcing opponents to choose between a few trukks, or a wall of dakka!!
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Old 31 Jan 2009, 09:09   #4 (permalink)
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Default Re: Sluggas or Shootas

Shoota boyz! and my reason your still getting 3 S4 attacks on the charge!

Also the shoota looks cool!

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Old 31 Jan 2009, 13:05   #5 (permalink)
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Default Re: Sluggas or Shootas

Slugga boys - I run a Speed freak army and every attack helps.
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Old 31 Jan 2009, 13:31   #6 (permalink)
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Default Re: Sluggas or Shootas

Shootas: I play with shooty Orks, so the more shots, the better.
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Old 31 Jan 2009, 13:32   #7 (permalink)
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Default Re: Sluggas or Shootas

So far as I'm concerned, shootas are the best ranged weapon in the game. They're reliable, incredibly cheap, put out great firepower at the most useful range, and let you charge after unloading. Shootas give you massive flexibility in your list, as anything that wants to engage you in CC must first weather 40-60 S4 shots. Anything trying to shoot you gets their numbers thinned even before you charge them.

They're useful against marines. They're able to actually outshoot marines at optimal range, giving the marines two choices:
1) Stand and continue being outshot.
2) Move closer and rapidfire. They are then in shooting and assault range for next turn.

They're absolute killers against anything besides an MEQ. Once in range, Guard and Tau don't stand a chance.
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Old 31 Jan 2009, 14:17   #8 (permalink)
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Default Re: Sluggas or Shootas

Really, they both have their uses and it all depends on your list. I mostly run Sluggas because I run a Speedfreak style list and they ride in Trukks. If we could move a Trukk 12" and still shoot out of it, I'd field Shootas more than I do. They do still find a spot in my lists though when I want to create a threat that slogs across the board and draws attention of my fragile Trukks. I always have a big shoota(s) in with my Shootas also. You can't beat an assault weapon with that range and amount of dakka.
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Old 02 Feb 2009, 20:26   #9 (permalink)
Kroot Shaper
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Default Re: Sluggas or Shootas

I've swapped my preference for the main hoarde to Shootas.

Playing a couple of 'Combat patrol' scenarios I've found that the additional shooting power allows the boys to 'strike first'. Lets face it, the Orky "I" value isn't that great, that's why 'special tactics' like burna boys etc area valuable trick up the sleave to an Ork Boss to have.

The WS/S of the extra CC attack versus the BS/S of the shootas (on paper) ballances out the, however add to this the inevitable 'soaking up the hits' before the boys can return their hits in CC... now with thinned out numbers and the shoota's come out on top.

Yet another important thing is that this will also allow more options versus the "Rapid fire", troops in cover or CC troops by being able to 'hose them down' before any assault.
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Old 06 Feb 2009, 16:06   #10 (permalink)
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Default Re: Sluggas or Shootas

I was thinking about getting Da Green Tide box and just having pretty much an all-infantry army. That and black reach gives me 120 orky-porkies.

www.giftsforgeeks.org.uk Da Green Tide (limited run I think) 75

30 Shootas
30 Shootas
30 Shootas
30 Sluggas
5 Nobz/Warboss/3Deffkoptas from Black reach.

Any other (cheap!) suggestions. I'm not sure what pointage this would come to as I don't have the codex. (6pts per boy?)
I've hung up my frisbee and finished lunch. Good luck and good bye!

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