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-   -   The Looted Wagon - any good? (http://forums.tauonline.org/orks/62860-looted-wagon-any-good.html)

bebe 27 Dec 2008 19:32

The Looted Wagon - any good?
 
The Looted Wagon

OVERVIEW

The boomgun wagon is a very cheap bit of kit. It won't stand up to concentrated anti-tank fire, but you'd be surprised how often it gets ignored, or it shrugs of light damage. It generally only needs one good hit to earn it's keep, and once that happens you can expect it to get shot. The boomwagon is one of the cheapest pieces of ordnance in the game, and with that comes the drawback of it being fragile. The second option is to use your wagon as a transport. In this case a boomgun is not used but a scorcha is a common addition.

TACTICAL APPLICATIONS

A good way to dramatically increase the survivability of the boomwagon is to take two of them. While the boomwagon is easy to take down, even by anti-heavy infantry fire, and is somewhat unreliable, it's still not bad. It's strong enough to take down beakies, and with one good hit against an expensive unit (sternguard, dark reapers and such ), it can usually make it's points back. A lone boomwagon will be a sitting duck though, but combined with other interesting targets, like another boomwagon, a BW, dreads and such, it's survivability goes up considerably. Also, thanks to 5th edition, it can now claim cover, which makes it better at staying on the table, compared to last edition. The boomwagon is a very effective option for thinning out huge CC squads . It's overpriced for it's survivability, compared to most other armies ordinance but it fills a niche our army desperately needs. Lootas and Boomwagons in the back with a KFF and the boyz moving up the center. Like anything in the Ork army the Boomgun is unpredictable. It can drift, it can lurch forward or it can wipe out a squad of deepstriking Terminators.

Looted wagons are the same points as a trukk, but have boosted front and side armour, with the only down side of 'don't press that' which can be annoying. Now there is a misconception that the wagon could possibly tank shock your own troops. You cannot tank shock your own troops - the wagon would just be unable to move farther then the troops in front of it. You can lose a turn of shooting and may end up immobilizing your tank in area terrain, effectively neutering it for the rest of the game though. In the FAQ on GW website, the wagon counts as moving its full distance even if it doesn't physically do it because a trukk is in the way. So you cannot fire your boomgun with any 'don't press that' roll.

HOW TO OUTFIT A LOOTED WAGON

The two ways I've found they run either with 'ard case and boomgun, or reinforced ram and skorcha (for once you have dropped off the boyz, it is still a threat). The trick is to keep them cheap (just in case the worst does happen). Apart from that, you now have a transport for any 12 models in the army. Burna boys and tankbustas are common choices, but I've seen SAG big meks and flash gitz sitting in wagons. A looted wagon with skorcha, 'ard case, riggers, ram, BS and armour plates is still pretty cheap and it can transport a group of boys up front and personal. Grab some shoota boys, head for an objective, disembark. The scorcha and shootas are nice combination of dakka to support the boys. Really we have two choices with a looted wagon - either use it as a transport or use it for its ordinance.

Ordinance - Boomgun, Ard Case and a Big Shoota
Transport - Scorcha, Ard Case, Reinforced Ram, Red Paint Job, Armour Plates and two Big Shoota

A looted wagon is a more durable and harder version of a trukk, that can carry your elites around in KOS fashion. Since it's the only transport with a Skorcha, it would serve as a perfect ride for some Burna Boyz guarding a Big mek. It can help in a KOS list by advancing while clearing objectives. With a boomgun it can take on enemy armor and infantry but needs to remain static, Still ordinance weapons can go a long way can in paying back the points cost.

A Looted Wagon may take either a Boom Gun or a Skorcha. In addition, it may also take up to two Big Shootas and/or Rokkit Launchers. So a Skorcha and two Big Shoota is legal. You can add in a red paint job, 'ard case, ram and armour plates and your wagon runs 90 points. The two Big Shoota can be useful to protect the Skorcha in case of "Weapon Destroyed" results. The wagon comes with its own crew, so no boyz mob is needed to shoot the weapons. You are limited on how many weapons you can fire by what speed you moved, and Big Shootas are not defensive weapons.

OPTIMIZING THEIR USE

Battlewagons are one of the best tanks in the game capable of transporting troops and much more durable then the wagon. As a transport the scorcha wagon does not measure up well to the BW but it is cheaper. Really the wagon would only be used as a transport if we were short on points and even then why not take a trukk. Our heavy slots can be filled better with BWs and Kans then the transport wagon. The boomgun wagon is an entirely different beast. We still have other choices that compete though. Big Gunz ( lobbas or kannons ) and even defkoptas perform similar tasks. Still, belching pie plates is always fun. I don't see why you couldn't build a decent list with boomwagons. Adding more vehicles will add to the tank's survivability and damage output.

Use boomwagons conservatively. Keep them at the back and use them to provide covering fire for your boys as they advance. Deploy them out of line of sight and bring them out once the boys, BWs and trukks and buggies have advanced. The light vehicles will catch the anti-tank fire, leaving the boomwagons free to drop pie plates. You do need vehicles that take priority away from your boomwagons to draw anti-tank fire until your boys can get stuck in. Boomwagons have the extra range over kill-wagons so you can keep them at the back of your army and safe. Certainly this and their cost is advantage over a static BW. Certainly they are best used in pairs and with a list that also sports a BW and trukks they are significantly more survivable.

If you play boomwagons in an all infantry list they will not last long. Build a balanced army with mechanised orks and they are golden. A battlewagon with a unit of nobz inside and some trukk boys) will help them survive the entire game. They are now no longer a priority target. This way your boomwagons will end up throwing around a lot of pie plates the whole game tearing holes in the first defensive lines of your opponents and later taking out key squads.

SUMMARY

It's overpriced for it's survivability, compared to most other armies ordinance but it fills a niche our army needs. It is an effective option for thinning out huge CC squads before our boys get there ( think large beserker squads, large meq squads, etc.) Certainly we could take the unreliable SaG or the more expensive BW or the even more fragile big guns. Everything considered though, the boomwagon remains a viable and often overlooked choice in the Ork lists. It also scares the bejeesus out of SM armies.


Wiegraf 28 Dec 2008 01:27

Re: The Looted Wagon - any good?
 
Overall a good tactica. A few quibbles though...

Quote:

Originally Posted by CanaBebe
The Looted Wagon
The two Big Shoota can be useful to protect the Skorcha in case of "Weapon Destroyed" results.

Unfortunately your opponent gets to choose which weapon is removed, so the extra guns don't offer a lot to a Skorchawagon.

Quote:

Originally Posted by CanaBebe
Like anything in the Ork army the Boomgun is unpredictable. It can drift, it can lurch forward or it can wipe out a squad of deepstriking Terminators.

Since it's not AP2 the Boomgun will wipe out a 5 man Termie squad about once for every two-hundred thousand (200,000) direct hits. I don't think that's quite in the same ballpark as the "Don't Press Dat" rule, which comes up once every six (6) turns or so.

In a list with 2-3 Boomwagons, and 1-2 Battlewagons where would you put the KFF? Would you run it up front at the enemy with the BWs, or keep it back to help out the Boomwagons? Could you keep your force together so as to get as much benefit out of one Mek? Which armies might you switch up your strategy for?

Thanks for your efforts! Should start some good discussion.

bebe 28 Dec 2008 02:55

Re: The Looted Wagon - any good?
 
Quote:

Unfortunately your opponent gets to choose which weapon is removed, so the extra guns don't offer a lot to a Skorchawagon.
I should have said that differently. It prevents the wagon from becoming immobilized and leaves either the Scorcha or Shootas available for use. But yes, it is the attackers choice which weapon gets destroyed. I don't really think the scorcha wagon as the best application for a looted wagon in either case. The boomwagon seems the best usage of the slot.

Quote:

Since it's not AP2 the Boomgun will wipe out a 5 man Termie squad about once for every two-hundred thousand (200,000) direct hits. I don't think that's quite in the same ballpark as the "Don't Press Dat" rule, which comes up once every six (6) turns or so.
LOL. I was just highlighting the fact that the boomgun is unpredictable. It's Str 8 and AP3, I know. It might take out a termie or two if the dice favour you. But yes, you are not going to wipe out a five man squad. It is best used against regular marines.

Quote:

Thanks for your efforts! Should start some good discussion.
Thank you for cleaning up the few inconsistencies. I always seem to miss something no matter how much I proof read a tactica. Probably because I wrote it.

Wiegraf 28 Dec 2008 03:30

Re: The Looted Wagon - any good?
 
Quote:

Originally Posted by CanaBebe
I should have said that differently. It prevents the wagon from becoming immobilized and leaves either the Scorcha or Shootas available for use. But yes, it is the attackers choice which weapon gets destroyed. I don't really think the scorcha wagon as the best application for a looted wagon in either case. The boomwagon seems the best usage of the slot.

Ok, I see your point. I'm inclined to agree with you about the skorcha, I think the Boomgun is a better option. It's too hard to get into a good template position with just a 6" move.

Quote:

Originally Posted by CanaBebe
I always seem to miss something no matter how much I proof read a tactica. Probably because I wrote it.

Yep, you read the damn thing so many times you see it only as you intend it to be, rather than as it is. If I could just hire my own Editor for my forum posts...

It seems like the Boomwagon and Killakannon BWs are in direct competition with each other. You can get BWs in Troops and Elites, but Boomguns and Killakannons only come from Heavy Support. What do you think the Boomwagon adds over the Killawagon? Would you use either in a particular army over another?

bebe 28 Dec 2008 03:54

Re: The Looted Wagon - any good?
 
Quote:

It seems like the Boomwagon and Killakannon BWs are in direct competition with each other. You can get BWs in Troops and Elites, but Boomguns and Killakannons only come from Heavy Support. What do you think the Boomwagon adds over the Killawagon? Would you use either in a particular army over another?
The boomgun wagon has a greater range, higher strength and cheaper price then the killkannon battlewagon. Now the battlewagon is undoubtedly more durable. I love battlewagons but the killkannon wagon is not one that I generally favour. It can only transport twelve rather then twenty troops. So it could be taken as a dedicated transport if you wanted to but why would you over a deffrolla wagon. That is the killkannon's problem. It needs to be within 24" of the target and it will generally not be carrying troops to protect it from those rear attacks. Really the killkannon is my least favorite option on a BW. I would rather use a kannon for a static BW firebase and fill the wagon with lootas. This is not a bad use of the BW.

The looted boomwagon's true competition in the heavy support slot are deffrolla wagons, kannon or lobba big gun batteries, or just kannon/big shoota wagons used as transport. Now I would use boomwagons in an army that has other vehicles. As I mentioned it is great fire support from the rear and is cheaper than your BWs so in lists under 1750 the boomwagon has its place.


scoutfox 28 Dec 2008 10:41

Re: The Looted Wagon - any good?
 
I have used a pair of boomwagons many times, and I have to say they usually perform great. I run a mech/KOS list, so my opponents have to concentrate on the boyz, rather than the two tanks that are lobbing shells at them. I've had my boomwagons make it to the end of the game a few times. They have destroyed entire destroyer squads, necron warriors squad, swarm bases, and a bunch of MEQ units. The instant death and armor piercing ability scares the hell out of MEQ players. I highly recommend them.

I have also used them as a transport for my burnaz, and they are ok at that. I think a borrowed trukk works better, but it does keep them safe from small arms fire. Not quite as fast as a trukk, but doing drivebys with multiple flamer templates is great.

Thor{DoH} 29 Dec 2008 14:20

Re: The Looted Wagon - any good?
 
Good writeup, we share the same view on the use of a Boomwagon. It brings ordnance to the table for cheap but is unreliable and easy to destroy. Just don't count on it winning you the game, though it may, but look at it more as a thorn in your opponents side.

Waaghsteve 22 Apr 2009 08:24

Re: The Looted Wagon - any good?
 
Thats a good guide thanks for taking the time to wright it. Its been very helpful.

gumgum921 26 Apr 2009 22:34

Re: The Looted Wagon - any good?
 
I will over look the looted wagon no more! I've never thought of taking two for fire support and i think thats just what my list needs (as it contains 4 dreads, a BW, and a trukk) Thank you for the write up

sneroplex 30 Apr 2009 06:57

Re: The Looted Wagon - any good?
 
I'm a big fan of the Battlewagon toting a Killkannon. I would never consider a Boomwagon to be an adequate replacement for it. I used to love fielding looted Leman Russes under the old orks codex, and now the Killwagon is the closest thing we have to the looted Leman. A Boomwagon is more similar to a Basilisk, having lower armour lower points cost and a better gun. The Killwagon has a great armour value so you know it'll be sticking around for a while, and the Killcannon can still pack a considerable punch even at reduced range and strength. Plus, it has the added bonus of being able to transport 12 boyz for all you diehard speed freeks fans. It just seems to me the Killwagon is highly underrated for what it's capable of.

Don't get me wrong, the Boomwagon is still quite useful but it performs the role of a backrank artillery rather than a shock vehicle. 36" range is decent but nothing to write home about, I really can't picture one staying around long enough in a game to make its points back. It should be a high priority target by any enemy commander and an easy one to neutralize at that, one will have to go to great lengths to make a Boomwagon go the distance.

I am quite fond of a looted wagon as a transport, it can be built quite similar to a rhino or chimera. It's a bit more survivable and can bring more firepower than a trukk, but it's not as fast. I like fielding a skorcha variant packed with burna boyz as a cleanup unit or rearguard. My only gripe is that it uses a heavy slot but orks are so damn customizable with their FOC that it doesn't really matter to me.

The most important rule is to consider how your army will function as a whole before you pick your heavies. If you already have lots of fast or durable high-threat units then go ahead and field a Boomwagon because that way it should have a chance to stay in the game, but if you're sorely lacking in the armour department then maybe a battlewagon or just a cheap transport will be the better choice.


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