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Eadbanger
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Old 25 Feb 2008, 17:34   #1 (permalink)
Shas'La
 
Join Date: Oct 2007
Location: England
Posts: 407
Default Eadbanger

Does the Weirdboy die if he gets the Ead'banger power? As it doesn't specifically say that he is removed as a casualty.
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Old 25 Feb 2008, 17:38   #2 (permalink)
Shas'El
 
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Default Re: Eadbanger

He's in the center of the blast template so I'd assume he'd be removed as a casualty, assuming he's wounded.

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Old 25 Feb 2008, 18:22   #3 (permalink)
Shas'Saal
 
Join Date: Apr 2006
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Default Re: Eadbanger

I don't think so - it says that the power effects those nearby, not the Wierdboy himself.
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Old 25 Feb 2008, 21:35   #4 (permalink)
Kroot Shaper
 
Join Date: Sep 2007
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Default Re: Eadbanger

The blast marker is placed over him, so if he's alone, the attack will affect him, although it will not double toughness him. If he's in a unit, then it's the same as if the enemy were shooting at you with a 'Frazzle' gun. The template is placed above the Weirdboy, and you'd roll for any partially covered models. Then roll to wound, and then remove casualties (unless you've put him in a unit of MANs). You can remove casualties from anywhere in the unit. The codex and the rulebook make this a pretty easy 'follow the directions' operation.
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Old 26 Feb 2008, 16:05   #5 (permalink)
Shas'La
 
Join Date: Oct 2007
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Default Re: Eadbanger

Ah ok. Thanks.

I'm really starting to like playing as Orks. Afterall, who wants to be lead by an experienced Shas'O hiding in a battlesuit when you can be lead by someone with 95% Warp in his bloodstream and needs to be chained down and put in the cupboard when not in use?
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Old 26 Feb 2008, 17:04   #6 (permalink)
Kroot Shaper
 
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Default Re: Eadbanger

Ya Weirdboyz are swet and highly entertaining.
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