|
![]() |
|
|
#1 (permalink) | |
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Stealing the topic off of Rezzy's section of the site.....
What would you like to see changed in the next version of Orks?
__________________
![]() Quote:
Thanx to Kais for the sig |
|
|
|
|
|
|
|
#2 (permalink) |
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Orkney- SCOTLAND
Posts: 1,407
|
a 5+ standard save because GW describe orks as very naturally tough, possibly a strength inmprovment and for shoota boyz BS3 WS3 na Slugga Boyz WS4 BS2
|
|
|
|
|
#3 (permalink) | |
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
More strength on basic boyz, cuz the models LOOK stronger, more kustom jobs on shoota's an slugga's, better armour on Battle Wagons, make 'Uge Choppas a more viable choice <remove the "always strike last" thing>
return of wyrd boyz, with kool powers, return of Lifta droppa's, Make Warbosses slightly 'arder, like a BS/WS upgrade new HQ choice <Nobs Council> IE the option to take the Nob body guard minus the warboss. move Stormboyz to Fast Attack, and give us a new Elites choice, EG....HAND ZZAP GUNS AUTO HIT...RANGE 12....STR D6, BUT GETS HOT....AP 3 ASSAULT 1, HELD IN ONE HAND. WILL ALWAYS HIT THE CLOSEST UNIT. Can be used like a power weapon for one attack in the first round of any close combat.
__________________
![]() Quote:
Thanx to Kais for the sig |
|
|
|
|
|
#4 (permalink) | |
|
Shas'Ui
![]() ![]() ![]() |
Quote:
|
|
|
|
|
|
#5 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: California
Posts: 2,610
|
This could be a BIG thread KJ. Da Waaagh actually split off a section for this sort of thing and I believe that its over 1600 posts. I made an Xcel spread sheet listing some of the more common requests. A toughness 5 Warboss ranks near the top. I just worry that a T5 Warboss may be over the top a bit.
There are other fixes that DO definately need to be done. The Slaver Grabba Stik is a good example of something that was made usekess by 4th edition because now ALL models within 2.0" get their full base attacks. I've been busy cutting off the Grabba Stik front forks and replacing them with Uge Choppa axe heads. Good thread start KJ!! Best,
__________________
Brunettes and Beer |
|
|
|
|
#6 (permalink) | ||
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
The max mob size is 10, of which half may carry the gun <includin the mekboy who leads the unit> on a roll of a one, the gun still hits...it jes hits the guy in front of you in the unit instead. you roll the strength as normal. Iveatch... Actually, T5 warboss sounds about right. I thought they were that already??? I was after a WS/BS upgrade. ooo...a lil gaget that Mekboyz can have to improve BS...and a kustom job that makes the gun Rending. Iveatch...could you send me that spread sheet? I think Works should open it ok... I can see you are a respected member in The Waagh. Good man!!!
__________________
![]() Quote:
Thanx to Kais for the sig |
||
|
|
|
|
#7 (permalink) | |
|
Shas'Saal
![]() |
Quote:
|
|
|
|
|
|
#8 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: California
Posts: 2,610
|
The only word of warning I can think of at this point is to be careful what we wish for, we may get it. I hope I don't sound to much like a wet sponge, but 40K (like all table top games) is about balance. Throw to much in at once, and you can end up with a list that can be abused. We all know that some army lists are more susceptible then others to `adjustments'. Ork army lists, while not completely immune to beardiness, are generally not looked at as being a `Cheese Grater' by most players. I must admit that this IS one of the main attractions of Orks to me. Orks are a army that does require proper moves and thought to do well with. Orks do have their strengths, but they are not as forgiving a list to play as Vanilla Space Marines.
An Ork Warboss at a T5 does sound like it would keep up with the fluff. In game terms, however, it would be a monster. Thats why, only the Special character Ghazghkull Mag Uruk Thraka has a T5 as far as Warbosses go. Its not quite a Wraithlord (are they toughness 8 now, or still 7?), But a W3 T5 would be a bad a*# character, thats for sure. I'll look for that list Hatman. I've not kept it current (I'm about 3 months behind). I think its on my laptop. I'll look for it and forward it when I find it. Best Regards,
__________________
Brunettes and Beer |
|
|
|
|
#9 (permalink) | ||
|
Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Brampton Ont. Canada
Posts: 6,441
|
I would LOVE to see some sort of mutable vehicle system. However with the news that this system will be partially removed from the nid book, im a lot more sceptical than i used to be that it will actually happen
__________________
Quote:
Quote:
|
||
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 1000 Point Tau - Improvements? | Believer | Tau Army Lists | 4 | 18 Sep 2009 19:45 |
| Mech Tau 1000pts. Any Improvements? | Doomanddarkness | Tau Army Lists | 7 | 29 Mar 2006 04:04 |
| Pathfinder Improvements | Black Behemoth | Games Workshop News and Rumours | 42 | 17 Jan 2006 01:33 |
| Pariah Improvements? | SMSlayer | Necrons | 29 | 28 Apr 2005 06:02 |