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Orkwing -a possible playstyle?
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Old 05 Dec 2007, 15:32   #1 (permalink)
Kroot Shaper
 
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Default Orkwing -a possible playstyle?

In the new codex, a Warboss allows you to take one unit of Meganobz as troops. So I assume two warbosses allow two units as troops. Based on this assumption, you could create a completely mega-amoured Ork army, consisting of two Warbosses and 2-5 units of Meganobz. My question is, would such an army see any chance of winning a game? It is really appealing to me, as it allows a lot of nice conversions, has a not too high model count and would be different from any other Ork army.
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Old 05 Dec 2007, 17:49   #2 (permalink)
Shas'Ui
 
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Default Re: Orkwing -a possible playstyle?

2 Warbosses, 10 Mega Nobz and 3 Battlewaggons sounds REALLY sweet
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Old 05 Dec 2007, 20:41   #3 (permalink)
Shas'El
 
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Default Re: Orkwing -a possible playstyle?

You WOULD have problems with faster enemies, and fighting Mech Tau would be hell - after all, how do you want to down all those Skimmers?
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Old 05 Dec 2007, 22:38   #4 (permalink)
Kroot Shaper
 
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Default Re: Orkwing -a possible playstyle?

Quote:
Originally Posted by CmdrBonesaw
You WOULD have problems with faster enemies, and fighting Mech Tau would be hell - after all, how do you want to down all those Skimmers?
Of course all squads would need to be mechanized in some way, and wouldn't a lot of combi-rokkits and rokkit-launchers on Battlewagons and Killacans solve the anti-tank problem?
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Old 06 Dec 2007, 12:24   #5 (permalink)
Shas'O
 
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Default Re: Orkwing -a possible playstyle?

ouch this sounds rather nasty, but wouldn't last too long against a lot of stuff
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Old 06 Dec 2007, 12:47   #6 (permalink)
Shas'Vre
 
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Default Re: Orkwing -a possible playstyle?

I love the smell of Starcannons in the morning...smells like...victory.

Frankly the other brand of Orkwing (da Vulchawing) sounds deadlier...aside from the increased speed (and the cover save and better Gunz) that bikes give, the ability to bring a Painboss along for the ride makes a unit with scary durable power...Aside from the Biker Nobz, take lots of Trukkboyz, Bikers, and Deffkoptas...VROOOM!
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Old 06 Dec 2007, 13:36   #7 (permalink)
Shas'O
 
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Default Re: Orkwing -a possible playstyle?

yeah i prefer the entire speed army, 12 orks in a truck with power claw are extremely nasty if you /opponent can use properly,

shame bikes don't get there bigshootas in combat no more...
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Old 06 Dec 2007, 13:43   #8 (permalink)
Shas'Vre
 
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Default Re: Orkwing -a possible playstyle?

Meh...Psycho blastas was fun but with Furious Charge the Orks will still be deadly...not as deadly as before but compared with the reduced point cost and increased survivability, it makes for fair tradeoff.

3 attacks on the charge normally...vs. Guard it's a 3+ to hit, 3+ to wound, and a 5+ save...not that different from a 5+reroll (effectively 4+)(2+ wound no save)...the odds I think should increase vs. a 4+ save army like Tau.
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Old 06 Dec 2007, 13:50   #9 (permalink)
Shas'O
 
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Default Re: Orkwing -a possible playstyle?

too many numbers for an ork topic there D: lol

just keep shooting til they die!
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Old 06 Dec 2007, 16:16   #10 (permalink)
Shas'Saal
 
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Default Re: Orkwing -a possible playstyle?

One problem with maga nobz is they are now slow but purposeful which can only give them a disadvantage of 1 less attack in the charge. They are slow(no boosters) and lack firepower. It's a nice 'shokk' tactic but not something I would base my army around to begin with.
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