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Ferals
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Old 02 Dec 2007, 16:33   #1 (permalink)
Shas'El
 
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Default Ferals

After I've bought the Revenant (some time next summer) I want to start a feral ork army.

My question is, with the new codex, will the feral codex be tourney legal or will I need opponent's permission and use in friendlies only.

Or will the new codex contain rules for feral or will I have to use the new codex rules in a ferally way for other games.
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Old 02 Dec 2007, 20:26   #2 (permalink)
Shas'El
 
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Default Re: Ferals

From what I gathered from rumors about the new Ork Codex the Ferals and other Klan lists will not be included in it.

That being said, you can still, of course, play Ferals in friendly games. There are some that I know who still play second edition 40K games. This group now numbers at about the same overall strength as Unreformed Trokskites in the general population.

There are still Snakebites, however. But this is more for a modeling opportunity.

Best Regards,

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Old 04 Dec 2007, 19:00   #3 (permalink)
Shas'Ui
 
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Default Re: Ferals

All clans and special lists are removed with the new codex. Sadly.

But you can still field stuff in the rulebook as other things I myself play Snakebites, so I use for example Dreadnoughts as gigantic squigs, Battlewaggons and Gunwaggons as Squigoths along with mini-squigoths for trukks. Do the best of it!
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Old 04 Dec 2007, 19:15   #4 (permalink)
Shas'El
 
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Default Re: Ferals

Quote:
Originally Posted by Warwolt the engineer
All clans and special lists are removed with the new codex. Sadly.

But you can still field stuff in the rulebook as other things I myself play Snakebites, so I use for example Dreadnoughts as gigantic squigs, Battlewaggons and Gunwaggons as Squigoths along with mini-squigoths for trukks. Do the best of it!
I guess a Battlewaggon with Dethrolla and Wrecking Ball WOULD be an excellent choice to proxy a Squiggoth! Clever thinking there!
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Old 04 Dec 2007, 20:14   #5 (permalink)
Shas'El
 
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Default Re: Ferals

So I would have be resorted to using the current feral codex in friendlies and the new orks for tournies?

Well, thats not too bad. Of ocurse there's the problem of not having an armoury but that wording can simply be changed to options for the equivalent unit.
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Old 04 Dec 2007, 21:16   #6 (permalink)
Kroot Shaper
 
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Default Re: Ferals

Listen to Warwolt; making your Feral Orks "count as" things from the current codex sounds like a great idea.
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Old 05 Dec 2007, 17:58   #7 (permalink)
Shas'Ui
 
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Default Re: Ferals

Quote:
Originally Posted by The Grand Seer
So I would have be resorted to using the current feral codex in friendlies and the new orks for tournies?

Well, thats not too bad. Of ocurse there's the problem of not having an armoury but that wording can simply be changed to options for the equivalent unit.
That list will be outdated, its made for a codex that won't be legal. Thus, its pretty much useless without the old (current) codex.
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Old 07 Dec 2007, 19:18   #8 (permalink)
Shas'El
 
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Default Re: Ferals

Yeah, that isn't a problem though as I don't have the current codex.

Instead of using the armoury, I would use the options for the equivalent entry, (mekboy/big mek for pigdok).
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Old 10 Dec 2007, 17:44   #9 (permalink)
Shas'Ui
 
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Default Re: Ferals

Horay then! I think its easier to discuss what to use for ferals when we actually get the printed codex.
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