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Stompa stats
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Old 01 Oct 2007, 17:44   #1 (permalink)
Shas'Saal
 
Join Date: Aug 2007
Posts: 143
Default Stompa stats

Here they are ladz! The full stats for the Ork Stompa as presented in Codex: Apocalypse! All credit to Bell of Lost Souls. (linky:http://belloflostsouls.blogspot.com/...mpa-stats.html)


Unit: 1 Stompa
WS:4 BS:2 S:10 F:13 S:13 R:12 I:1 A:4

Type: Super-heavy walker
Structure Points: 4
Transport: 20
Access Points: 1 (rear hatch)
Fire Points: 3 (hull)


Weapons and Equipment:
One Titan close combat weapon (extra attacks included in profile) and the following weapons that can be fired in its front arc:
-Deth kannon with co-axial supa-gatler
-Supa-skorcha
-Twin-linked big shoota
-Two big shootas
-Three supa-rokkits
It also has a rear-mounted big shoota that can only fire in a 180-degree fire arc to the Stompa's rear.

Special Rules:
Effigy: The Slompa is a roaring, belching personification of the warrior god Gork (or possibly Mork) that hums with pure Orkiness. All Ork mobs within 12" are Fearless.

Deth Cannon 72" S:10 AP:1 Ordnance 1, 7" blast, Primary weapon

Supa-Rokkit* Unlimited S:8 AP:3 Heavy 1, One-shot

Supa-skorcha** Template S:6 AP:3 Assault 1

Supa-gatler*** 48" S:7 AP:3 Heavy 2d6, Co-axial, Psycho-Dakka-Blasta!

Big Shoota 36" S:5 AP:5 Assault 3


*A supa-rokkit is a grot-guided weapon that hits on a result of 2+. It can only be fired once per game.

* * To fire the supa-skorcha place the flame template so that the narrow end is within 12" of the weapon and the large end is no closer to the weapon than the narrow end. The supa-skorcha is then treated like any other template weapon.

* * * Psycho-Dakka-Blasta! Once fired, the supa-gatler continues to fire until all of its ammunition is expended - all the gunner can do is sweep it across the enemy and hope that some of its many, many shots hit home. After firing the supa-gatler you must nominate another enemy unit within 12" from the original target unit and fire again. You must then target another enemy unit within 12" (this may be the previous unit ). The supa-gatler keeps firing as long as it has got ammunition left - if the number of shots rolled for the second or subsequent burst is a double, the supa-gatler has run out of ammunition and stops firing immediately and for the rest of the battle (do not resolve any shots against the final target). For purposes of the co-axial rule, the Deth kannon must be fired against the last unit that the Supa-gatler has fired at (and if the target suffered at least one hit from the Supa-gatler, the Deth Kannon may re-roll its scatter dice).



Mork almighty, this thing is a BEAST!
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Old 01 Oct 2007, 18:04   #2 (permalink)
Shas'El
 
Join Date: Dec 2006
Posts: 2,645
Default Re: Stompa stats

I had heard some of those rules previously but it's nice to see all the info now. I don't think I'll field my Orks without a Stompa, it just sounds like too much fun to leave out of any list.
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Old 01 Oct 2007, 18:56   #3 (permalink)
Shas'O
 
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Default Re: Stompa stats

Very interesting, but has to many weapons which are One Per Battle for my liking.
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Old 02 Oct 2007, 01:00   #4 (permalink)
Shas'O
 
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Default Re: Stompa stats

Transport 20?!? I am so getting one. Wow. This thing just screams to be "stuck in" some where and disgorge a unit of 20 'Ard Boyz or Slugga Boyz into the heart of the enemy. Man oh man. That Supa-gatla could be very crazy.

Think about it. Toss 20 Orks on board and march this thing straight at the heart of the enemy line. Fire your Supa-gatla when you get close and hope for 6+ rounds of firing. Deth Kannon & Supa Rokkits can take out armor. By the time this thing gets to enemy infantry lines, the boyz should be able to walk over whatever is left. That and they'll have the insanely overpowered support of being fearless and having a giant robotic ork at their side.
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Old 02 Oct 2007, 01:10   #5 (permalink)
Aun
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Default Re: Stompa stats



I'm...in love!!! :-*

I'm literally drooling over this. Best get a napkin...
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