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#1 (permalink) |
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Shas'Ui
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hey all, i'm unsure as to what to field the options are either this unit:
slugga boyz x 20 Nob w/ iron gob big shootas x3 total 221 pts or Tank bustas x 10 Nob w/ iron gob, rokkit launcha, power klaw, ammo grots x3 rokkit launcha x3 tankbusta bombs x10 frag stikkbombz x10 total 193 pts |
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Posts: 2,645
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What are you fielding them for, or a part of?
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#3 (permalink) |
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Shas'El
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Let's see the rest of your army list. It's hard to suggest what to take when we don't know what role [hole] you're trying to fill in your army.
Post the list and I'll see what I can do, ![]() -Grandpa Ducky |
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#4 (permalink) |
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Shas'Ui
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OK my list is 1505 pts with the slugga boyz and 1477 with tankbusta skwad. (if i use the tankbusta skwad i can easily find a spot to spend 23 pts.)
HQ Warboss Gorskraga choppa power klaw attack squig iron gob eavy armour bionik bonce cybork body total 127 pts Big Mek Grubsnikk Big shoota choppa mekboy'z tools grot oiler x2 eavy armour cybork body total 71 pts ELITES Ard boyz x17 Nob w/ iron gob, big shoota big shootas x3 the rest have sluggas and choppas total 262 pts TROOPS Slugga Boyz x20 Nob w/ iron gob big shootas x3 total 221 pts Slugga Boyz x20 Nob w/ iron gob big shootas x3 total 221 pts Gretchin mob (10 gretchin +1 slaver) Slaver w/ choppa, slugga, squighound total 47 pts HEAVY SUPPORT Battle wagon zzap gun armour plates red paint bolt on big shootas x5 grot riggers total 200 pts Big Gunz Battery (3 Gunz) 1 mekboy w/ KFF, mekboy'z tools, grot oiler 3 additional grot krew all gunz are lobbas total 136 pts So there's the list. |
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#5 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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I'd take the slugga bys but swap out the big shootas for rokkits because
A) one of them will hit and B) you will have a legal army without being naughty and extending the pint limit. Although if you want to I would drop the klaw in the tankbustas as well as a bit of other gear and then take another unit of grots. Hide the tankbustas behind the grots and march up to the enemy and unleash hell! |
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#6 (permalink) | |
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Shas'Ui
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Quote:
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#7 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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Take some skarboyz to stick in that battle wagon - may have to deny that big mekk though. He doesn't seem to be doing anything useful: you already have grot riggers on your main tank. And speaking of the battle wagon: I would personaly drop a few Bolt on big shootas - if you need to scrape together points that is.
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#8 (permalink) | |
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Shas'Ui
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Quote:
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#9 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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I'm sorry munky but under RAW you cannot do that: it says "fired by orks" (or words to that effect.
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#10 (permalink) | |
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Shas'Ui
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Quote:
well i guess i'll need to take something else to crew the wagon! so if i take the tankbusta squad and remove the grots i have 70 pts left to play with, if i remove the big mek thats another 59 (i'll give his oilers to teh other mek), meening a total of 129 pts left to play with. I have now: 1 HQ slot left, 2 Elites slots left, 3 Troops slots left, 3 fast attack slots left, and 1 heavy support slot left. |
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