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#1 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Orange County, CA
Posts: 3,180
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It's been a long time since I've played my beloved Freeks, so I wanted to get some commentary on this list:
WAAAGH Skimarkz!! HQ Warboss Skimarkz 311pts Choppa, Powerklaw, Eavy Armor, Bionic Bonce, Cybork Body, Bosspole Nob Retinue 5x Nobs with Slugga & Choppa Mekboy w/ Kustom Force Field, Tankbusta Bombs in Wartrukk w/ Rokkit Launcha, Red Paint, Armor Plates, Grot Riggers Troops Tankbustas 199pts Nob with Rokkit Launcha, slugga, 3x Ammo runts 9x tankbustas w/ 3 rokkit launchas in Wartrukk w/ Rokkit Launcha, Grot Riggers Trukk Boyz 168pts Nob with Choppa & Powerklaw 9x Boyz with Slugga & Choppa in Wartrukk w/ Rokkit Launcha, Grot Riggers Trukk Boyz 138pts Nob with Slugga & Choppa 9x Boyz w/ Slugga & Choppa in Wartrukk w/ Rokkit Launcha, Grot Riggers Warbikerz 227pts Nob with Poweklaw 5x Bikerz Warbuggy 42pts Twin Linked Rokkit Launchas, Grot Riggers Skorcherz 90pts 2x Scorherz with Spikes 'n blades, Grot Riggers Heavy Support Looted Hellhound 75pts Grot Riggers, Red Paint Job Total = 1250pts This is a speedy, CC oriented army designed to concentrate fire on the enemy's armor and support units, while mobile dakka is supplied by the bikerz, scorcherz, and hellhound. The army is looking to find a point of assault on turn 2 and just keep sending in waves of trukk boyz. The army is a bit flimsy, and I'm considering taking a battlewagon instead of the hellhound + wartrukk mob. Thoughts?
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#2 (permalink) |
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Shas'O
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'Tankbustas 199pts
Nob with Rokkit Launcha, slugga, 3x Ammo runts 9x tankbustas w/ 3 rokkit launchas in Wartrukk w/ Rokkit Launcha, Grot Riggers' I don't think that squad is legal. I was always under the assumption that equipment Grots took up spaces in a Transport. 'Looted Hellhound 75pts Grot Riggers, Red Paint Job' Hellhound is 115 base. You could almost make those points by dropping the 3 Tank Bustas you may have to drop in that squad. Other than that the list seems pretty nice. Although from a purely gaming point of view, I don't think Ork Bikers cut it for their points cost.
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Brunettes and Beer. |
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#3 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Orange County, CA
Posts: 3,180
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I'm not sure- runts generally make up "bases" so I'll have to check on that one.
Also- forgot to mention that the Nobs are all wearing Eavy armor. As far as the Hellhound- the pts cost most have changed since my Army Builder. 115pts? Yeck...might as well buy a battlewagon for near the cost...
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#4 (permalink) |
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Shas'O
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In the Ork Dex it talks of the Warboss unit numbering 10 or less, Including Grots and Squigs. May be mounted in a Wartruck.
It also mentions that they should each be a different model with a different base [as anyone in base to base can use them, not just the model it was bought for. For Ammo runts at least]. I think 115 is nice value for a Hellhound. If you miss with it you can still get plenty of hits. Can fire the Heavy Bolter in addition to the main weapon. A Basilisk may be a decent choice as its cheap if you dont want to run the Hellhound.
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#5 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Chicago
Posts: 1,759
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I would opt for a Russ over a Hellhound, with the hellhound's increase in points. While AP3 isn't everything, in a tournament setting, the ability to wipe whole squads of marines or necrons out at a time is significant. Also, a Str 8 Ordnance shot has a chance to take out any enemy vehicle in a pinch, whereas a hellhound cannot.
Bosspoles are a complete waste of points in Kult of Speed, as you cannot mob up anyway. The Nob retinue is a bit expensive at this point level. But, assuming you want to keep it anyway, I'd still drop the mek. Kustom Force Fields aren't quite as worth the points now that Hull Down is a 50/50 proposition, and the tankbusta bombs are wasted when you're dealing with a squad that has 6 Str 10 powerklaw attacks. And at least one of the retinue nobs should get a powerklaw. 4th edition rules really favor powerklaws/fists for squad members. The warboss can be targeted and tricks pulled on him, because he's always going to fight as an independent in assaults. A nob with a powerklaw isn't going to suffer from that. The second trukk-boy nob really needs a powerklaw also. It's that important. It's what's going to win second-rounds of combat, allow you to smash vehicles and monstrous creatures, and insta-kill marine characters. The bikes... Bikes can cut it for their point value, but you need to run lots or none. A smallish squad like this is going to get plastered. I've run (in an 1850 list) a squad of 8, and they typically end up drawing all the enemy fire for one turn, before the Nob and one other survivor manage to start causing havok among the enemy lines. So, running six seems like you're going to take all the hits, but not have the two survivors to cause havok with afterwards. |
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#6 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Orange County, CA
Posts: 3,180
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If I had the model, I'd field a Basilisk for the cheap ordnance. Unfortunately though I don't feel like buying one anytime soon.
I guess I'll have to drop a few tankbustas. EOI is generally good at catching those things, but it green-lighted the squad, so I figured it was okay. Though at the moment I'm considering going a totally different direction. One thing I have tons of is bikes, buggies, and trakks. I may go that whole direction for the army, selecting only an HQ retinue for assault, and filling all my slots with cheap and mass dakka. I'll try to post a different looking list later today.
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#7 (permalink) |
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Shas'Vre
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Location: Chicago
Posts: 1,759
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One more thing: Unlike Dark Eldar and chaos marines, there is no rule that says ork bikers cannot take two close combat weapons. Spend the extra point on nob bikers and give them sluggas to go with their powerklaws.
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#8 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Dec 2005
Location: Essex, England
Posts: 906
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Quote:
Also, I'd definitely go with the Hellhound- very Orky, and better than Skorchas IMHO
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"Games Workshop- the Microsoft of Tabletop Wargaming" ==================================== I've created a new Manga/ Anime series. In the near-future, the French police pilot giant robot suits to keep their country safe; they are... GENDARME WING |
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#9 (permalink) |
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Shas'Vre
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Location: Chicago
Posts: 1,759
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Better than skorchas??
Ok, let's think about that, cause it's an interesting point. For the same number of points, you can field three skorchas, or one hellhound. The hellhound is slow. You get to move six inches and still fire. Skorchas are fast, they can move twelve inches and fire, or 24 inches otherwise. It takes one lucky shot to destroy a hellhound. It takes a minimum of three shots to destroy three skorchas. Armour 12 isn't that much better than armour 10 - there's still a lot of stuff that can pop armour 12. While the hellhound has increased range, the buggies are fast enough to close that distance. What about the killy-ness?? The hellhound requires you to roll to hit. Using an ork's BS. Otherwise, everyone under the template is only considered a partial hit. Against T3 opponents, the extra strength on a hellhound is wasted. Let's look at how T4 is different. If you fit six models under the template, the orky hellhound will average (3*2/3 + 6*1/3 = 4) four models hit. Rolling to wound, 5/6 will take a wound, so you'll average 3.33 wounds. A skorcha will get six models under the template, and wound 2/3rds of them. That means, it's going to inflict, on average, four wounds. Three skorchas would therefore inflict 12 wounds. 8) I find the claim that the hellhound is superior to skorchas incorrect. I think I've shown here, the skorchas have the edge in mobility, survivability, and damage output. The only thing they lack is the range - but they're fast enough to make that up. There's a reason why my hellhound is my only unpainted looted tank. It's because it isn't better than skorchas. It's because russes and demolishers, and griffons, and even basilisks all do something that nothing else in the ork arsenal can do, while hellhounds shoot a flame template - and aren't as efficient for the points as a trio of buggies. |
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#10 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Dec 2005
Location: Essex, England
Posts: 906
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hmm, I didn't know you could get three Skorchas for the same cost, thought it was just 2. in that case, go with three skorchas
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"Games Workshop- the Microsoft of Tabletop Wargaming" ==================================== I've created a new Manga/ Anime series. In the near-future, the French police pilot giant robot suits to keep their country safe; they are... GENDARME WING |
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