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Fighting Eldar 2000pts
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Old 24 Jun 2010, 13:11   #11 (permalink)
Shas'El
 
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Default Re: Fighting Eldar 2000pts

Quote:
Originally Posted by Thor{DoH}
Well, another squad of Trukkers isn't a bad idea but I'd hate to see Tankbustas on foot. Ideally they'd have a ride and the only way that would happen would be to remove one Boomwagon, which would be worth it in my opinion. I've found Tankbustas to be invaluable against Mech Eldar.
Or I could drop out the squad of boyz, let them sit on my home objective, or footslog towards the nearest obj. Then put the tankbustas into that trukk.

I really like the idea of 2 boomguns as they could really dish out some damage against the eldar, if he tries to go footslog and shoot me as I cross the board. This is what I think he's going to do, but I'm not sure.

That might work, thanks for the help!

What do you think of the idea?

So the list will be:

[size=13pt]HQ[/size]

Wazdakka – 180
Big Mek w/ KFF & Burna – 105

[size=13pt]Elites[/size]

11 Tankbustas w/ PK, BP Nob - 195
10 Lootas w/ 2, Mek w/ BS – 150

[size=13pt]Troops[/size]

5 Warbikes w/ Nob, BP and PK – 165
6 Warbikes w/ Nob, BP and PK – 190

12 Boyz w/ PK, BP Nob, 1 BS – 117
Trukk w/AP, RPJ, GR – 55

11 boyz w/ PK, BP Nob, 1 BS - 111
Trukk w/AP, RPJ, RR – 50

[size=13pt]Fast Attack[/size]

5 Deffkoptas w/ TL rokkits – 225
1 Deff koptas w/ TL Rokkits, buzzsaw – 60

[size=13pt]Heavy support[/size]

Looted wagon w/ Boomgun, ‘ard case, big shoota – 120
Looted wagon w/ Boomgun, ‘ard case, big shoota – 120
3 killa kans w/ 2 Rokkits and Grotzooka – 145


What do you think?

The deffkoptas are now one unit, of 5 and one of 1 with a Buzzsaw.

- Will
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Old 24 Jun 2010, 17:42   #12 (permalink)
Shas'El
 
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Default Re: Fighting Eldar 2000pts

Quote:
Originally Posted by Fire at Will
Especially considering Guardians and Die Avengers guns are str 3 meaning they won't be trukk killing!
Umm... but their guns are Strength 4... Shuriken Catapults are fancy Assault versions of Bolters. Check the Codex again (I'll give you a break because it isn't your Codex)
[hr]

Using Kans as decoys for anti-tank could work, hadn't thought of that...

Footslogging Eldar have always been a silly idea in my mind so I can't really help if you want anti-footslogging Eldar advice. Maybe shoot the Avatar (if he brings it) first so they don't have the fearless bubble anymore.
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Old 24 Jun 2010, 19:06   #13 (permalink)
Shas'El
 
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Default Re: Fighting Eldar 2000pts

Quote:
Originally Posted by Shas'o Ahab
Quote:
Originally Posted by Fire at Will
Especially considering Guardians and Die Avengers guns are str 3 meaning they won't be trukk killing!
Umm... but their guns are Strength 4... Shuriken Catapults are fancy Assault versions of Bolters. Check the Codex again (I'll give you a break because it isn't your Codex)
[hr]

Using Kans as decoys for anti-tank could work, hadn't thought of that...

Footslogging Eldar have always been a silly idea in my mind so I can't really help if you want anti-footslogging Eldar advice. Maybe shoot the Avatar (if he brings it) first so they don't have the fearless bubble anymore.
The avatar is another model he doesn't own, which should avoid that.

I'm expecting at least 1 farseer. Probably with fortune and mind war. This is one reason the weirdboy is out on this one.

Also damn, I didn't realise that it was str4. Bugger, my plans are now slightly more screwed, but hey, it'll be a learning experience.

Can your falcons and wave serpents get cover saves? If so, can they be fortuned?

Also do you think there is enough anti-tank? I really want to make sure I can do both, either take out troops, or if it is mech, then take out tanks.

- Will
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